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[null,"This is taken from a list I origninally made for bonekeep.  Some ideas for purchases that might help out the party, based on things mentioned in the briefing."]
[]
[null,"Vs Jungle, Fungus, Animals, and Plants"]
[null,"Antitoxin",50,"+5 vs poison","Core"]
[null,"Congealer Spray",15,"15' cone: oozes and plants can't Split and make Fort 15 or staggered for 1d4 rounds.","Alchemy Manual"]
[null,"defoliant",30,"1d6 dmg, also 1 str & 1 con to primary, fort (20).  Splash 1","UE"]
[null,"Lyddric Essence",20,"1d6 acid, x2 vs plants & fungi","Alchemy Manual"]
[null,"Scent Blocker",80,"target has no scent for 6 hours","Heroes of the Wild"]
[null,"Vermin Repellent",5,"vermin Fort (15) or go away","AA, UE"]
[null,"Scroll of Pick Your Poison",25,"10 minutes- poison instead makes you drunk.  Must cast this first","Gods & Magic, Inner Sea Gods"]
[null,"Scroll of Invigorating Poison",150,"30 minutes- first poison instead boosts stats","Dirty Tactics Toolbox"]
[null,"Scroll of Delay Poison",150,"3 hours of delaying poison effects","Core"]
[null,"Scroll of Delay Poison, Communal",375,"5 hours of delaying poison effects, could be split","UC"]
[]
[null,"Vs Undead"]
[null,"Antiemetic snuff",50,"roll twice take better on nausa for 1 hour","ACG"]
[null,"Antiplague",50,"+5 vs disease","APG, AA, UE"]
[null,"Carrion Bait",25,"If undead or vermin eat, they get staggered for 1d4 rounds","Undead Slayer's Handbook"]
[null,"Deep Breath",100,"Clean air in 10' radius","Heroes of the Darklands"]
[null,"Fortifying Brew",20,"+2 (morale) vs fear for 1 hour","ACG"]
[null,"Holy Water",25,"2d4 vs undead & evil outsiders","Core"]
[null,"Holy Weapon Balm",30,"+2d4 vs only undead & evil outsiders.  Grants ghost touch.  Only lasts 1 minute or 1 hit","ACG"]
[null,"Liniment",15,"Ignore 2 ability damage from a disease for 30 minutes","UW"]
[null,"Soothe Syrup",25,"+5 vs nausea & sickened for 1 hour","APG, UE"]
[null,"Weapon Blanch (ghost salt)",200,"10 arrows work on ghosts","PS Field Guide"]
[null,"Scroll of Death Ward",700,"7 minutes +4 vs death spells, immune to drain","Core"]
[null,"Scroll of Veil of Positive Energy",25,"10 min of +2 AC & Saves (sacred) vs undead","APG"]
[null,"Scroll of Command Undead",150,"Take over non-intelligent undead for 3 days","Core"]
[]
[null,"Vs Magic"]
[null,"Deadground Dust",70,"2d4 vs earth & constructs","Elemental Master's Handbook"]
[null,"Twitch Tonic",45,"+2 vs sleep, paralysis, stagger","UE"]
[null,"Scroll of Protection From Energy",375,"50 min soak 60","core"]
[null,"Scroll of Magic Circle Against Evil",375,"50 minutes","core"]
[null,"Scroll of See Invisibility",150,"30 minutes","core"]
[null,"Scroll of Rune Trace",25,"takes 1 minute to cast, but learn a lot about target magic writing and get +5 to mess with it","Adventurer's Guide"]
[]
[null,"Underground"]
[null,"Mineral Acid",50,"2d6 acid, x2 vs crystal, earth, or metal","People of the Wastes"]
[null,"vapors of easy breath",75,"all adjacent get +5 vs inhaled for 10 minutes","Alchemy Manual"]
[]
[null,"In general"]
[null,"armor ointment",30,"For 8 hours, reduce armor check penalty by 1","UE"]
[null,"Focus Chew",40,"For 1 hour, +2 concentration and +1 int skills","Heroes of the Darklands"]
[null,"Surgical Jelly",300,"get rid of infestations","AA2"]
[null,"Scroll of Freedom of Movement",700,"70 minutes","core"]
[null,"Scroll of Barkskin",150,"30 min AC+2","core"]
[null,"Scroll of Lesser Restoration",150,"cure fatige and 1d4 ability damage","core"]
[null,"Scroll of Restoration",700,"cure all 1 ability damage, some neg level","core"]
[null,"Scroll of Cleanse",1125,"(Self) Heal 4d8+9, remove most permanent conditions, and break one enchantment.  Cleric / Inquisitor spell","APG"]
[]
[]
[null,"It may also be prudent to let people know during the briefing that they'll be getting something worth 750gp during game.  It's a bit of a meta-spoiler, but keeps things flowing later."]