Hjort Fastaxe Tier 4-5 1515100truee202d4f5-3650-46c6-97ec-aee5fd39e019falsefalsefalse0109787744false00
00falsefalsefalsefalsefalseHjort Fastaxe Tier 4-53800humanbarbarian 4CNMediumhumanoid(human)2Perception +714, touch 10, flat-footed 12(+3 armor, +2 Dex, -2 rage, +1 shield)51(4d12+20)Fort +8, Ref +3, Will +383345 ft.mwk handaxe +8 (1d6+5/x3), dagger +7 (1d4+5/19-20)5 ft.5 ft.rage (12 rounds/day), rage powers (guarded stance [+1 dodge vs. melee], swift foot +5 feet)Str 20, Dex 15, Con 18, Int 12, Wis 10, Cha 84+919Double Slice, Two-Weapon Defense, Two-Weapon FightingAcrobatics +8, Climb +11, Handle Animal +6, Intimidate +6, Knowledge (nature) +8, Perception +7Common, Skaldfast movementPFS S2-150MaleHjort slings insults at the PCs, challenging them to face him and pay with their blood for their crimes in his village. Should the PCs deny any involvement in the attack, he spits in rage that they're liars and then charges, initiating combat.Hjort rages immediately and attacks the nearest PC. Once that PC is down, he moves to the next and so on.Hjort fights to the death.potion of cure light woundsstudded leather, masterwork handaxe, dagger, 2,500 gp0000001When not raging, the barbarian's statistics are AC 16, touch 12, flat-footed 14; hp 43; mwk handaxe +6 (1d6+3/x3), dagger +5 (1d4+3/19–20); Speed 40 ft.; Str 16, Con 14; CMB 7, CMD 19; Climb +9uncanny dodge, trap sense +1Adultfalse00true20151812108truetrueAcrobatics8Climb11Handle Animal6Intimidate6Knowledgenature8Perception7trueDouble SliceTwo-Weapon DefenseTwo-Weapon Fightingtrue14101200130919falsefalseRage12 rounds/day01212Runa White Tier 4-5 1292900true1ed971bb-07cf-4af1-b378-e41557510f96falsefalsefalse0142337359false00
-12147483647falsefalsefalsefalsefalseRuna White Tier 4-53800humancleric of Asmodeus 4LEMediumhumanoid(human)-1Perception +613, touch 9, flat-footed 13(+3 armor, -1 Dex, +1 shield)29(4d8+8)Fort +5, Ref +0, Will +750730 ft.mwk light mace +4 (1d6)javelin +2 (1d6)5 ft.5 ft.channel negative energy 10/day (DC 19, 2d6)Domain Spell-Like Abilities (CL 4th; concentration +7) 6/day-touch of evil (2 rounds) 6/day-touch of lawStr 10, Dex 8, Con 12, Int 13, Wis 16, Cha 203+312Extra Channel, Improved Channel, Selective ChannelingAppraise +8, Bluff +9, Knowledge (religion) +5, Perception +6, Sense Motive +10Common, SkaldauraPFS S2-150FemaleRuna quickly drinks her potion of eagle's splendor once Hjort starts slinging insults.Runa starts combat by casting silence, trying to catch as many PC spellcasters in the area of spell's effect as possible. After that, she stays away from melee if possible, and instead channels negative energy into the PCs as often as she can, using Selective Channeling to exclude her compatriots. She casts hold person on the first PC to close with her in melee and then casts cause fear on the next.Runa fights to the death.potion of cure moderate wounds, potion of eagle's splendor, potion of endure elementsmasterwork studded leather, masterwork light wooden shield, javelins (2), masterwork light mace0000001When not under the effect of eagle's splendor, Runa has the following base statistics: channel negative energy 8/day (DC 17); Cha 16; Bluff +7.Cleric Spells Prepared (CL 4th; concentration +7) 2nd-align weapon (evil only)D, hold person (DC 15), silence, sound burst (DC 15) 1st-bane, cause fear (DC 14), command (DC 14), cure light wounds, protection from goodD 0 (at will)-bleed (DC 13), guidance, lightEvil, LawAdultfalse00true10812131620truetrueAppraise8Bluff9Knowledgereligion5Perception6Sense Motive10trueExtra ChannelImproved ChannelSelective Channelingtrue1391300130312falsefalseLazar Tier 4-5 1353500trueb83871a1-0352-47de-bd01-c39f5e903dfdfalsefalsefalse01145536922false00
-12147483646falsefalsefalsefalsefalseLazar Tier 4-53800humanevoker 4LNMediumhumanoid(human)5Perception +719, touch 11, flat-footed 18(+4 armor, +1 Dex, +4 shield)35(4d6+19)Fort +3, Ref +2, Will +532530 ft.quarterstaff +1 (1d6-1)light crossbow +3 (1d8/19-20)5 ft.5 ft.intense spells +2 damageArcane School Spell-Like Abilities (CL 4th; concentration +8) 7/day-force missile (1d4+2)Str 8, Dex 13, Con 14, Int 18, Wis 12, Cha 102+112Alertness, Greater Spell Focus (evocation), Improved Initiative, Spell Focus (evocation), ToughnessAppraise +11, Bluff +4, Fly +8, Knowledge (arcana) +11, Perception +7, Sense Motive +7, Spellcraft +11Common, Elven, Goblin, Orc, Skaldarcane bond (toad)PFS S2-150MaleConjuration, EnchantmentLazar cast mage armor from a scroll before he and Hjort's other companions raided the armory. As soon as Hjort begins slinging insults at the PCs, Lazar casts shield.Lazar stays in the back, hitting the toughest PCs with scorching ray, magic missile, and flaming sphere to capitalize on the +2 damage from intense spells. He then switches to his wand of magic missile. He casts burning hands and invisibility should any PCs close on him, and moves back out of range and resorts to force missiles if out of other options.Lazar fights until reduced to below 7 hit points, at which point he flees.scroll of grease, scroll of mage armor, scrolls of sleep (2), wand of magic missile (15 charges)light crossbow with 10 bolts, quarterstaff, spellbook (contains all 0-level spells, alarm, color spray, feather fall, floating disk, identify, shield, spider climb, and all prepared spells)0000001When not under the effects of mage armor or shield, Lazar's base statistics are AC 11, touch 11, flatfooted 10; lose immunity to magic missile.Evoker Spells Prepared (CL 4th; concentration +8) 2nd-flaming sphere (DC 18), invisibility, scorching ray (2) 1st-burning hands (DC 17), color spray (DC 15), magic missile (2), shield 0 (at will)-mage hand, prestidigitation, ray of frost, touch of fatiguemagic missileAdultfalse00true81314181210truetrueAppraise11Bluff4Fly8Knowledgearcana11Perception7Sense Motive7Spellcraft11trueAlertnessGreater Spell Focus (evocation)Improved InitiativeSpell Focus (evocation)Toughnesstrue19111800440112falsefalseGyuri Tier 4-5 1292900truee74bb80e-0caf-4b75-ae4f-f14a1c72431afalsefalsefalse01329178605false00
-12147483645falsefalsefalsefalsefalseGyuri Tier 4-53800half-elfmonk 4LEMediumhumanoid(elf, human)6low-light vision; Perception +416, touch 16, flat-footed 13(+2 Dex, +1 dodge, +1 monk, +2 Wis)29(4d8+8)Fort +4, Ref +6, Will +6; +4 vs. enchantments466+4 vs. enchantments40 ft.unarmed strike +6 (1d8+3) or flurry of blows +5/+5 (1d8+3)shuriken +5 (1d2+3)5 ft.5 ft.flurry of blows, stunning fist (4/day, DC 14)Str 16, Dex 14, Con 10, Int 12, Wis 15, Cha 83+722Deflect Arrows, Dodge, Improved Initiative, Improved Unarmed Strike, Skill Focus (Acrobatics), Stunning Fist, ToughnessAcrobatics +12, Climb +10, Escape Artist +9, Knowledge (religion) +8, Perception +4, Sense Motive +9, Stealth +9+2 PerceptionCommon, Elven, Varisianelf blood, fast movement, ki pool (4 points, magic), maneuver training, slow fall 20 ft., still mindPFS S2-150MaleQuiet and loyal, Gyuri waits to be told to attack.Gyuri follows Hjort, attacking whomever the big Ulfen does. He prefers to use flurry when he can, but throws shuriken if no closer targets present themselves. He saves stunning fist for any spellcasters he is able to get close to. If it starts to look as though the tide is turning against him and his companions, Gyuri draws and drinks his potion of owl's wisdom to boost his AC, then flings himself back into melee.Gyuri fights to the death.potion of owl's wisdomshuriken (20)0000001evasionAdultfalse00true16141012158truetrueAcrobatics12Climb10Escape Artist9Knowledgereligion8Perception4Sense Motive9Stealth9trueDeflect ArrowsDodgeImproved InitiativeImproved Unarmed StrikeSkill Focus (Acrobatics)Stunning FistToughnesstrue16161300001722falsefalseKi pool044