Hjort Fastaxe 1171700truee4dac012-b959-4906-bc49-24ade3f9bb99falsefalsefalse01571820810false00
00falsefalsefalsefalsefalseHjort Fastaxe1400humanbarbarian 1CNMediumhumanoid(human)2Perception +413, touch 10, flat-footed 11(+3 armor, +2 Dex, -2 rage)17(1d12+5)Fort +6, Ref +2, Will +262240 ft.mwk handaxe +4 (1d6+4/x3), dagger +3 (1d4+4/19-20)5 ft.5 ft.rage (6 rounds/day)Str 19, Dex 15, Con 18, Int 12, Wis 10, Cha 81+515Double Slice, Two-Weapon FightingAcrobatics +5, Climb +7, Handle Animal +3, Intimidate +3, Knowledge (nature) +5, Perception +4Common, Skaldfast movementPFS S2-150MaleHjort slings insults at the PCs, challenging them to face him and pay for their crimes in his village. Should the PCs deny any involvement, he spits in rage that they're liars and then charges, initiating combat.Hjort rages immediately and attacks the nearest PC. Once that PC is down, he moves to the next, and so on.Hjort fights to the death.potion of cure light woundsstudded leather, dagger, masterwork handaxe, 500 gp0000001When not raging, the barbarian's statistics are AC 15, touch 12, flat-footed 13; hp 15; mwk handaxe +2 (1d6+2/x3), dagger +1 (1d4+2/19–20); Str 15, Con 14; CMB +3, CMD 15; Climb +5Adultfalse00true19151812108truetrueAcrobatics5Climb7Handle Animal3Intimidate3Knowledgenature5Perception4trueDouble SliceTwo-Weapon Fightingtrue13101100030515falsefalseRage6 rounds/day066Runa White 1101000truebf749016-0a70-431f-abd6-5d306f0958fdfalsefalsefalse0650305427false00
-12147483647falsefalsefalsefalsefalseRuna White1/2200humancleric of Asmodeus 1LEMediumhumanoid(human)-1Perception +213, touch 9, flat-footed 13(+3 armor, -1 Dex, +1 shield)10(1d8+2)Fort +3, Ref -1, Will +43-1430 ft.mwk light mace +1 (1d6)javelin -1 (1d6)5 ft.5 ft.channel negative energy 6/day (DC 15, 1d6)Domain Spell-Like Abilities (CL 1st; concentration +3) 5/day-touch of evil (1 rounds) 5/day-touch of lawStr 10, Dex 8, Con 12, Int 13, Wis 15, Cha 160+09Improved Channel, Selective ChannelingAppraise +5, Bluff +4, Knowledge (religion) +5, Sense Motive +6Common, SkaldauraPFS S2-150FemaleRuna stands quietly behind Hjort, happy to see her plan coming to fruition.Runa starts combat with bane, trying to get as many PCs in the area of effect as possible. After that, she stays away from melee if possible, instead channeling negative energy into the PCs as often as she can, using Selective Channeling to exclude her compatriots. She uses cause fear on the first PC to close with her in melee.Runa fights to the death.potion of endure elementsstudded leather, light wooden shield, javelins (2), masterwork light mace, 5 gp0000001Cleric Spells Prepared (CL 1st; concentration +3) 1st-bane, cause fear (DC 13), protection from goodD 0 (at will)-bleed (DC 12), guidance, lightEvil, LawAdultfalse00true10812131516truetrueAppraise5Bluff4Knowledgereligion5Sense Motive6trueImproved ChannelSelective Channelingtrue139130013009falsefalseLazar 1151500true78c9344e-db54-4be2-82c3-b2318eb8cdaefalsefalsefalse01572162388false00
-12147483646falsefalsefalsefalsefalseLazar1/2200humanevoker 1LNMediumhumanoid(human)5Perception +415, touch 11, flat-footed 14(+4 armor, +1 Dex)15(1d6+9)Fort +2, Ref +1, Will +321330 ft.quarterstaff -1 (1d6-1)light crossbow +1 (1d8/19-20)5 ft.5 ft.intense spells +1 damageArcane School Spell-Like Abilities (CL 1st; concentration +4) 6/day-force missile (1d4+1)Str 8, Dex 13, Con 14, Int 17, Wis 12, Cha 100-110Alertness, Improved Initiative, Spell Focus (evocation), ToughnessAppraise +7, Bluff +1, Knowledge (arcana) +7, Perception +4, Sense Motive +4, Spellcraft +7Common, Elven, Goblin, Skaldarcane bond (toad)PFS S2-150MaleConjuration, EnchantmentLazar casts mage armor from a scroll as soon as Hjort begins slinging insults at the PCs.Lazar stays in the back, hitting the toughest PCs with magic missile (first as spells with +1 damage from intense spells and then from his wand). He casts burning hands should any PCs close on him and resorts to force missiles if out of other options.Lazar fights until reduced to below 3 hit points, at which point he flees.scroll of grease, scrolls of mage armor (2), scrolls of sleep (2), wand of magic missile (15 charges)light crossbow with 10 bolts, quarterstaff, spellbook (contains all 0-level spells, alarm, color spray, floating disk, shield, and all prepared spells), 125 gp0000001When not under the effects of mage armor, Lazar's base statistics are AC 11, touch 11, flat-footed 10.Evoker Spells Prepared (CL 1st; concentration +4) 1st-burning hands (DC 15), magic missile (2) 0 (at will)-mage hand, prestidigitation, ray of frost, touch of fatigueAdultfalse00true81314171210truetrueAppraise7Bluff1Knowledgearcana7Perception4Sense Motive4Spellcraft7trueAlertnessImproved InitiativeSpell Focus (evocation)Toughnesstrue15111400040-110falsefalseGyuri 19900truec8528ca1-0619-41cc-aac5-6ab0417407bdfalsefalsefalse0356839771false00
-12147483645falsefalsefalsefalsefalseGyuri1/2200half-elfmonk 1LEMediumhumanoid(elf, human)6low-light vision; Perception +415, touch 15, flat-footed 12(+2 Dex, +1 dodge, +2 Wis)9(1d8+1)Fort +2, Ref +4, Will +4; +2 vs. enchantments244+2 vs. enchantments30 ft.unarmed strike +2 (1d6+2), flurry of blows +1/+1 (1d6+2)shuriken +2 (1d2+2)5 ft.5 ft.flurry of blows, stunning fist (1/day, DC 12)Str 15, Dex 14, Con 10, Int 12, Wis 15, Cha 80+217Dodge, Improved Initiative, Improved Unarmed Strike, Skill Focus (Acrobatics), Stunning FistAcrobatics +9, Climb +6, Escape Artist +6, Knowledge (religion) +5, Perception +4, Sense Motive +6, Stealth +6+2 Perceptionelf bloodPFS S2-150MaleQuiet and loyal, Gyuri waits to be told to attack.Gyuri follows Hjort, attacking whomever the big Ulfen does. He prefers to use flurry when he can, but throws shuriken if no closer targets present themselves. He saves stunning fist for any spellcasters he may get close to. If it starts to look as though the tide is turning against him and his companions, Gyuri draws and drinks his potion of owl's wisdom to boost his AC.Gyuri fights to the death.potion of owl's wisdomshuriken (20), 86 gp0000001Adultfalse00true15141012158truetrueAcrobatics9Climb6Escape Artist6Knowledgereligion5Perception4Sense Motive6Stealth6trueDodgeImproved InitiativeImproved Unarmed StrikeSkill Focus (Acrobatics)Stunning Fisttrue15151200001217falsefalse