Hjort Fastaxe 1 17 17 0 0 true e4dac012-b959-4906-bc49-24ade3f9bb99 false false false 0 1571820810 false 0 0 0 0 false false false false false Hjort Fastaxe 1 400 human barbarian 1 CN Medium humanoid (human) 2 Perception +4 13, touch 10, flat-footed 11 (+3 armor, +2 Dex, -2 rage) 17 (1d12+5) Fort +6, Ref +2, Will +2 6 2 2 40 ft. mwk handaxe +4 (1d6+4/x3), dagger +3 (1d4+4/19-20) 5 ft. 5 ft. rage (6 rounds/day) Str 19, Dex 15, Con 18, Int 12, Wis 10, Cha 8 1 +5 15 Double Slice, Two-Weapon Fighting Acrobatics +5, Climb +7, Handle Animal +3, Intimidate +3, Knowledge (nature) +5, Perception +4 Common, Skald fast movement PFS S2-15 0 Male Hjort slings insults at the PCs, challenging them to face him and pay for their crimes in his village. Should the PCs deny any involvement, he spits in rage that they're liars and then charges, initiating combat. Hjort rages immediately and attacks the nearest PC. Once that PC is down, he moves to the next, and so on. Hjort fights to the death. potion of cure light wounds studded leather, dagger, masterwork handaxe, 500 gp 0 0 0 0 0 0 1 When not raging, the barbarian's statistics are AC 15, touch 12, flat-footed 13; hp 15; mwk handaxe +2 (1d6+2/x3), dagger +1 (1d4+2/19–20); Str 15, Con 14; CMB +3, CMD 15; Climb +5 Adult false 0 0 true 19 15 18 12 10 8 true true Acrobatics 5 Climb 7 Handle Animal 3 Intimidate 3 Knowledge nature 5 Perception 4 true Double Slice Two-Weapon Fighting true 13 10 11 0 0 0 3 0 5 15 false false Rage 6 rounds/day 0 6 6 Runa White 1 10 10 0 0 true bf749016-0a70-431f-abd6-5d306f0958fd false false false 0 650305427 false 0 0 -1 2147483647 false false false false false Runa White 1/2 200 human cleric of Asmodeus 1 LE Medium humanoid (human) -1 Perception +2 13, touch 9, flat-footed 13 (+3 armor, -1 Dex, +1 shield) 10 (1d8+2) Fort +3, Ref -1, Will +4 3 -1 4 30 ft. mwk light mace +1 (1d6) javelin -1 (1d6) 5 ft. 5 ft. channel negative energy 6/day (DC 15, 1d6) Domain Spell-Like Abilities (CL 1st; concentration +3) 5/day-touch of evil (1 rounds) 5/day-touch of law Str 10, Dex 8, Con 12, Int 13, Wis 15, Cha 16 0 +0 9 Improved Channel, Selective Channeling Appraise +5, Bluff +4, Knowledge (religion) +5, Sense Motive +6 Common, Skald aura PFS S2-15 0 Female Runa stands quietly behind Hjort, happy to see her plan coming to fruition. Runa starts combat with bane, trying to get as many PCs in the area of effect as possible. After that, she stays away from melee if possible, instead channeling negative energy into the PCs as often as she can, using Selective Channeling to exclude her compatriots. She uses cause fear on the first PC to close with her in melee. Runa fights to the death. potion of endure elements studded leather, light wooden shield, javelins (2), masterwork light mace, 5 gp 0 0 0 0 0 0 1 Cleric Spells Prepared (CL 1st; concentration +3) 1st-bane, cause fear (DC 13), protection from goodD 0 (at will)-bleed (DC 12), guidance, light Evil, Law Adult false 0 0 true 10 8 12 13 15 16 true true Appraise 5 Bluff 4 Knowledge religion 5 Sense Motive 6 true Improved Channel Selective Channeling true 13 9 13 0 0 1 3 0 0 9 false false Lazar 1 15 15 0 0 true 78c9344e-db54-4be2-82c3-b2318eb8cdae false false false 0 1572162388 false 0 0 -1 2147483646 false false false false false Lazar 1/2 200 human evoker 1 LN Medium humanoid (human) 5 Perception +4 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) 15 (1d6+9) Fort +2, Ref +1, Will +3 2 1 3 30 ft. quarterstaff -1 (1d6-1) light crossbow +1 (1d8/19-20) 5 ft. 5 ft. intense spells +1 damage Arcane School Spell-Like Abilities (CL 1st; concentration +4) 6/day-force missile (1d4+1) Str 8, Dex 13, Con 14, Int 17, Wis 12, Cha 10 0 -1 10 Alertness, Improved Initiative, Spell Focus (evocation), Toughness Appraise +7, Bluff +1, Knowledge (arcana) +7, Perception +4, Sense Motive +4, Spellcraft +7 Common, Elven, Goblin, Skald arcane bond (toad) PFS S2-15 0 Male Conjuration, Enchantment Lazar casts mage armor from a scroll as soon as Hjort begins slinging insults at the PCs. Lazar stays in the back, hitting the toughest PCs with magic missile (first as spells with +1 damage from intense spells and then from his wand). He casts burning hands should any PCs close on him and resorts to force missiles if out of other options. Lazar fights until reduced to below 3 hit points, at which point he flees. scroll of grease, scrolls of mage armor (2), scrolls of sleep (2), wand of magic missile (15 charges) light crossbow with 10 bolts, quarterstaff, spellbook (contains all 0-level spells, alarm, color spray, floating disk, shield, and all prepared spells), 125 gp 0 0 0 0 0 0 1 When not under the effects of mage armor, Lazar's base statistics are AC 11, touch 11, flat-footed 10. Evoker Spells Prepared (CL 1st; concentration +4) 1st-burning hands (DC 15), magic missile (2) 0 (at will)-mage hand, prestidigitation, ray of frost, touch of fatigue Adult false 0 0 true 8 13 14 17 12 10 true true Appraise 7 Bluff 1 Knowledge arcana 7 Perception 4 Sense Motive 4 Spellcraft 7 true Alertness Improved Initiative Spell Focus (evocation) Toughness true 15 11 14 0 0 0 4 0 -1 10 false false Gyuri 1 9 9 0 0 true c8528ca1-0619-41cc-aac5-6ab0417407bd false false false 0 356839771 false 0 0 -1 2147483645 false false false false false Gyuri 1/2 200 half-elf monk 1 LE Medium humanoid (elf, human) 6 low-light vision; Perception +4 15, touch 15, flat-footed 12 (+2 Dex, +1 dodge, +2 Wis) 9 (1d8+1) Fort +2, Ref +4, Will +4; +2 vs. enchantments 2 4 4 +2 vs. enchantments 30 ft. unarmed strike +2 (1d6+2), flurry of blows +1/+1 (1d6+2) shuriken +2 (1d2+2) 5 ft. 5 ft. flurry of blows, stunning fist (1/day, DC 12) Str 15, Dex 14, Con 10, Int 12, Wis 15, Cha 8 0 +2 17 Dodge, Improved Initiative, Improved Unarmed Strike, Skill Focus (Acrobatics), Stunning Fist Acrobatics +9, Climb +6, Escape Artist +6, Knowledge (religion) +5, Perception +4, Sense Motive +6, Stealth +6 +2 Perception elf blood PFS S2-15 0 Male Quiet and loyal, Gyuri waits to be told to attack. Gyuri follows Hjort, attacking whomever the big Ulfen does. He prefers to use flurry when he can, but throws shuriken if no closer targets present themselves. He saves stunning fist for any spellcasters he may get close to. If it starts to look as though the tide is turning against him and his companions, Gyuri draws and drinks his potion of owl's wisdom to boost his AC. Gyuri fights to the death. potion of owl's wisdom shuriken (20), 86 gp 0 0 0 0 0 0 1 Adult false 0 0 true 15 14 10 12 15 8 true true Acrobatics 9 Climb 6 Escape Artist 6 Knowledge religion 5 Perception 4 Sense Motive 6 Stealth 6 true Dodge Improved Initiative Improved Unarmed Strike Skill Focus (Acrobatics) Stunning Fist true 15 15 12 0 0 0 0 1 2 17 false false