Goblin Rogue 1161600true532e2b11-533c-498f-b7ee-24b563c5157cfalsefalsefalse01603250933false00
00falsefalsefalsefalsefalseGoblin Rogue1400Goblinrogue 2NESmallhumanoid(goblinoid)8darkvision 60 ft.; Perception +619, touch 15, flat-footed 15(+4 armor, +4 Dex, +1 size)16(2d8+4)Fort +1, Ref +7, Will +117130 ft.mwk short sword +4 (1d4+1/19-20)5 ft.5 ft.sneak attack +1d6Str 12, Dex 19, Con 13, Int 10, Wis 12, Cha 61+115Improved InitiativeAcrobatics +7, Bluff +3, Climb +4, Disable Device +7, Escape Artist +7, Handle Animal +3, Perception +6, Ride +6, Stealth +15+4 Ride, +4 StealthGoblinrogue talents (finesse rogue), trapfinding +1PFS S2-150The goblins hide in the dark, waiting for someone to enter the entryway. Hearing the sounds of talking (or combat) outside, they ready to attack once the entire party has entered the room.The goblins fight without strategy, taking advantage of flanks when they happen to have them, but otherwise attacking the nearest target.The goblins lack the insight to know when they have met their match, and fight to the death.chain shirt, masterwork short sword0000001evasionPathfinder RPG Bestiary 156Adultfalse00true12191310126truetrueAcrobatics7Bluff3Climb4Disable Device7Escape Artist7Handle Animal3Perception6Ride6Stealth15trueImproved Initiativetrue19151500040115falsefalseGoblin Rogue 2161600true92857145-4a2f-452c-bfed-cde523c9362dfalsefalsefalse01521931647false00
-12147483647falsefalsefalsefalsefalseGoblin Rogue1400Goblinrogue 2NESmallhumanoid(goblinoid)8darkvision 60 ft.; Perception +619, touch 15, flat-footed 15(+4 armor, +4 Dex, +1 size)16(2d8+4)Fort +1, Ref +7, Will +117130 ft.mwk short sword +4 (1d4+1/19-20)5 ft.5 ft.sneak attack +1d6Str 12, Dex 19, Con 13, Int 10, Wis 12, Cha 61+115Improved InitiativeAcrobatics +7, Bluff +3, Climb +4, Disable Device +7, Escape Artist +7, Handle Animal +3, Perception +6, Ride +6, Stealth +15+4 Ride, +4 StealthGoblinrogue talents (finesse rogue), trapfinding +1PFS S2-150The goblins hide in the dark, waiting for someone to enter the entryway. Hearing the sounds of talking (or combat) outside, they ready to attack once the entire party has entered the room.The goblins fight without strategy, taking advantage of flanks when they happen to have them, but otherwise attacking the nearest target.The goblins lack the insight to know when they have met their match, and fight to the death.chain shirt, masterwork short sword0000001evasionPathfinder RPG Bestiary 156Adultfalse00true12191310126truetrueAcrobatics7Bluff3Climb4Disable Device7Escape Artist7Handle Animal3Perception6Ride6Stealth15trueImproved Initiativetrue19151500040115falsefalseGoblin Rogue 3161600true26b71a69-7e8a-48e5-8dfc-3792a01d80f0falsefalsefalse0537251110false00
-12147483646falsefalsefalsefalsefalseGoblin Rogue1400Goblinrogue 2NESmallhumanoid(goblinoid)8darkvision 60 ft.; Perception +619, touch 15, flat-footed 15(+4 armor, +4 Dex, +1 size)16(2d8+4)Fort +1, Ref +7, Will +117130 ft.mwk short sword +4 (1d4+1/19-20)5 ft.5 ft.sneak attack +1d6Str 12, Dex 19, Con 13, Int 10, Wis 12, Cha 61+115Improved InitiativeAcrobatics +7, Bluff +3, Climb +4, Disable Device +7, Escape Artist +7, Handle Animal +3, Perception +6, Ride +6, Stealth +15+4 Ride, +4 StealthGoblinrogue talents (finesse rogue), trapfinding +1PFS S2-150The goblins hide in the dark, waiting for someone to enter the entryway. Hearing the sounds of talking (or combat) outside, they ready to attack once the entire party has entered the room.The goblins fight without strategy, taking advantage of flanks when they happen to have them, but otherwise attacking the nearest target.The goblins lack the insight to know when they have met their match, and fight to the death.chain shirt, masterwork short sword0000001evasionPathfinder RPG Bestiary 156Adultfalse00true12191310126truetrueAcrobatics7Bluff3Climb4Disable Device7Escape Artist7Handle Animal3Perception6Ride6Stealth15trueImproved Initiativetrue19151500040115falsefalseGoblin Rogue 4161600true3a700b3d-1138-4f03-808d-0bcddfbbf88afalsefalsefalse0344338812false00
-12147483645falsefalsefalsefalsefalseGoblin Rogue1400Goblinrogue 2NESmallhumanoid(goblinoid)8darkvision 60 ft.; Perception +619, touch 15, flat-footed 15(+4 armor, +4 Dex, +1 size)16(2d8+4)Fort +1, Ref +7, Will +117130 ft.mwk short sword +4 (1d4+1/19-20)5 ft.5 ft.sneak attack +1d6Str 12, Dex 19, Con 13, Int 10, Wis 12, Cha 61+115Improved InitiativeAcrobatics +7, Bluff +3, Climb +4, Disable Device +7, Escape Artist +7, Handle Animal +3, Perception +6, Ride +6, Stealth +15+4 Ride, +4 StealthGoblinrogue talents (finesse rogue), trapfinding +1PFS S2-150The goblins hide in the dark, waiting for someone to enter the entryway. Hearing the sounds of talking (or combat) outside, they ready to attack once the entire party has entered the room.The goblins fight without strategy, taking advantage of flanks when they happen to have them, but otherwise attacking the nearest target.The goblins lack the insight to know when they have met their match, and fight to the death.chain shirt, masterwork short sword0000001evasionPathfinder RPG Bestiary 156Adultfalse00true12191310126truetrueAcrobatics7Bluff3Climb4Disable Device7Escape Artist7Handle Animal3Perception6Ride6Stealth15trueImproved Initiativetrue19151500040115falsefalseGoblin Rogue 5161600true50e68046-af41-4f58-b2bb-8cb829857cb1falsefalsefalse01592341905false00
-12147483644falsefalsefalsefalsefalseGoblin Rogue1400Goblinrogue 2NESmallhumanoid(goblinoid)8darkvision 60 ft.; Perception +619, touch 15, flat-footed 15(+4 armor, +4 Dex, +1 size)16(2d8+4)Fort +1, Ref +7, Will +117130 ft.mwk short sword +4 (1d4+1/19-20)5 ft.5 ft.sneak attack +1d6Str 12, Dex 19, Con 13, Int 10, Wis 12, Cha 61+115Improved InitiativeAcrobatics +7, Bluff +3, Climb +4, Disable Device +7, Escape Artist +7, Handle Animal +3, Perception +6, Ride +6, Stealth +15+4 Ride, +4 StealthGoblinrogue talents (finesse rogue), trapfinding +1PFS S2-150The goblins hide in the dark, waiting for someone to enter the entryway. Hearing the sounds of talking (or combat) outside, they ready to attack once the entire party has entered the room.The goblins fight without strategy, taking advantage of flanks when they happen to have them, but otherwise attacking the nearest target.The goblins lack the insight to know when they have met their match, and fight to the death.chain shirt, masterwork short sword0000001evasionPathfinder RPG Bestiary 156Adultfalse00true12191310126truetrueAcrobatics7Bluff3Climb4Disable Device7Escape Artist7Handle Animal3Perception6Ride6Stealth15trueImproved Initiativetrue19151500040115falsefalseGoblin Druid 1161600true5922c466-45b3-4d5b-9b3d-e3197a2b0410falsefalsefalse0692220354false00
-12147483643falsefalsefalsefalsefalseGoblin Druid1400goblindruid 2NESmallhumanoid(goblinoid)7darkvision 60 ft.; Perception +720, touch 14, flat-footed 17(+4 armor, +3 Dex, +2 shield, +1 size)16(2d8+4)Fort +4, Ref +3, Will +543520 ft.sickle +3 (1d4+1)sling +5 (1d3+1)5 ft.5 ft.fire bolt (1d6+1 fire, 5/day)Str 12, Dex 16, Con 13, Int 10, Wis 15, Cha 61+114Improved InitiativeClimb +3, Heal +7, Knowledge (nature) +6, Linguistics +1, Perception +7, Ride +4, Stealth +8, Survival +4+4 Ride, +4 StealthCommon, Druidic, Goblinnature bond (Fire domain), nature sense, wild empathy +0, woodland stridePFS S2-150FemaleThe druid hides with the other goblins, waiting for the full assault before she begins casting any spells.On the first round of combat (or surprise round if the goblins get the jump on the PCs), the druid casts produce flame to sheath her hands in fire. She uses her fire bolt domain power each round until she has exhausted all daily uses, only fighting with her flaming hands if forced into melee. If she feels particularly threatened, she casts burning hands, targeting as many creatures as she can in the burst, even fellow goblins.The druid is fanatical, spurred into a frenzy by her own flames, and fighting to the death.masterwork hide armor, masterwork heavy wooden shield, sickle, sling with 20 bullets0000001Cleric Spells Prepared (CL 2nd; concentration +4) 1st-burning hands (DC 13), cure light wounds, produce flame (2) 0 (at will)-flare (DC 12), guidance, purify food and drink, resistanceFirePathfinder RPG Bestiary 156Adultfalse00true12161310156truetrueClimb3Heal7Knowledgenature6Linguistics1Perception7Ride4Stealth8Survival4trueImproved Initiativetrue20141700240114falsefalse