Goblin 1 6 6 0 0 true 17bbcd17-025f-4253-856d-38673dda7c7f false false false 0 244719876 false 0 0 0 0 false false false false false Goblin 1/3 135 Goblin warrior 1 NE Small humanoid (goblinoid) 6 darkvision 60 ft.; Perception -1 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size) 6 (1d10+1) Fort +3, Ref +2, Will -1 3 2 -1 30 ft. short sword +2 (1d4/19-20) short bow +4 (1d4/x3) 5 ft. 5 ft. Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6 1 +0 12 Improved Initiative Ride +10, Stealth +10, Swim +4 +4 Ride, +4 Stealth Goblin temperate forest and plains (usually coastal regions) gang (4-9), warband (10-16 with goblin dog mounts), or tribe (17+ plus 100% noncombatants; 1 sergeant of 3rd level per 20 adults; 1 or 2 lieutenants of 4th or 5th level; 1 leader of 6th-8th level; and 10-40 goblin dogs, wolves, or worgs) NPC gear (leather armor, light wooden shield, short sword, short bow with 20 arrows, other treasure) This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. PFRPG Bestiary 0 Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and flotsam in an unending quest to find treasures among the refuse of more civilized races. Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (whom goblins regard as pale imitations of goblin dogs). Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Fire is much loved by goblins for its capacity to wreak great destruction and because it doesn't require size or strength to wield, but written words are hated. Goblins believe that writing steals words out of your head, and as a result of this belief, goblins are universally illiterate. Goblins are voracious and can eat their body weight in food daily without growing fat. Goblin lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won't turn down any food-except, perhaps, vegetables. Goblin Characters Goblins are defined by their class levels-they do not possess racial Hit Dice. All goblins have the following racial traits. -2 Strength, +4 Dexterity, -2 Charisma: Goblins are fast, but weak and unpleasant to be around. Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. Fast: Goblins are fast for their size, and have a base speed of 30 feet. Darkvision: Goblins can see in the dark up to 60 feet. Skilled: +4 racial bonus on Ride and Stealth checks. Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose any of these bonus languages: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, Orc. 1 0 0 0 0 0 1 adult true 0 0 true 11 15 12 10 9 6 true true Ride 10 Stealth 10 Swim 4 true Improved Initiative true 16 13 14 0 0 1 2 0 0 12 false false Goblin 2 6 6 0 0 true cb8ac123-fe7a-4d27-b3b1-a1a0b7f24079 false false false 0 193120637 false 0 0 -1 2147483647 false false false false false Goblin 1/3 135 Goblin warrior 1 NE Small humanoid (goblinoid) 6 darkvision 60 ft.; Perception -1 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size) 6 (1d10+1) Fort +3, Ref +2, Will -1 3 2 -1 30 ft. short sword +2 (1d4/19-20) short bow +4 (1d4/x3) 5 ft. 5 ft. Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6 1 +0 12 Improved Initiative Ride +10, Stealth +10, Swim +4 +4 Ride, +4 Stealth Goblin temperate forest and plains (usually coastal regions) gang (4-9), warband (10-16 with goblin dog mounts), or tribe (17+ plus 100% noncombatants; 1 sergeant of 3rd level per 20 adults; 1 or 2 lieutenants of 4th or 5th level; 1 leader of 6th-8th level; and 10-40 goblin dogs, wolves, or worgs) NPC gear (leather armor, light wooden shield, short sword, short bow with 20 arrows, other treasure) This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. PFRPG Bestiary 0 Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and flotsam in an unending quest to find treasures among the refuse of more civilized races. Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (whom goblins regard as pale imitations of goblin dogs). Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Fire is much loved by goblins for its capacity to wreak great destruction and because it doesn't require size or strength to wield, but written words are hated. Goblins believe that writing steals words out of your head, and as a result of this belief, goblins are universally illiterate. Goblins are voracious and can eat their body weight in food daily without growing fat. Goblin lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won't turn down any food-except, perhaps, vegetables. Goblin Characters Goblins are defined by their class levels-they do not possess racial Hit Dice. All goblins have the following racial traits. -2 Strength, +4 Dexterity, -2 Charisma: Goblins are fast, but weak and unpleasant to be around. Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. Fast: Goblins are fast for their size, and have a base speed of 30 feet. Darkvision: Goblins can see in the dark up to 60 feet. Skilled: +4 racial bonus on Ride and Stealth checks. Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose any of these bonus languages: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, Orc. 1 0 0 0 0 0 1 adult true 0 0 true 11 15 12 10 9 6 true true Ride 10 Stealth 10 Swim 4 true Improved Initiative true 16 13 14 0 0 1 2 0 0 12 false false Goblin 3 6 6 0 0 true 724f04f7-0bfd-4fe9-9a26-66010a3b355f false false false 0 625527751 false 0 0 -1 2147483646 false false false false false Goblin 1/3 135 Goblin warrior 1 NE Small humanoid (goblinoid) 6 darkvision 60 ft.; Perception -1 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size) 6 (1d10+1) Fort +3, Ref +2, Will -1 3 2 -1 30 ft. short sword +2 (1d4/19-20) short bow +4 (1d4/x3) 5 ft. 5 ft. Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6 1 +0 12 Improved Initiative Ride +10, Stealth +10, Swim +4 +4 Ride, +4 Stealth Goblin temperate forest and plains (usually coastal regions) gang (4-9), warband (10-16 with goblin dog mounts), or tribe (17+ plus 100% noncombatants; 1 sergeant of 3rd level per 20 adults; 1 or 2 lieutenants of 4th or 5th level; 1 leader of 6th-8th level; and 10-40 goblin dogs, wolves, or worgs) NPC gear (leather armor, light wooden shield, short sword, short bow with 20 arrows, other treasure) This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. PFRPG Bestiary 0 Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and flotsam in an unending quest to find treasures among the refuse of more civilized races. Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (whom goblins regard as pale imitations of goblin dogs). Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Fire is much loved by goblins for its capacity to wreak great destruction and because it doesn't require size or strength to wield, but written words are hated. Goblins believe that writing steals words out of your head, and as a result of this belief, goblins are universally illiterate. Goblins are voracious and can eat their body weight in food daily without growing fat. Goblin lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won't turn down any food-except, perhaps, vegetables. Goblin Characters Goblins are defined by their class levels-they do not possess racial Hit Dice. All goblins have the following racial traits. -2 Strength, +4 Dexterity, -2 Charisma: Goblins are fast, but weak and unpleasant to be around. Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. Fast: Goblins are fast for their size, and have a base speed of 30 feet. Darkvision: Goblins can see in the dark up to 60 feet. Skilled: +4 racial bonus on Ride and Stealth checks. Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose any of these bonus languages: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, Orc. 1 0 0 0 0 0 1 adult true 0 0 true 11 15 12 10 9 6 true true Ride 10 Stealth 10 Swim 4 true Improved Initiative true 16 13 14 0 0 1 2 0 0 12 false false Goblin Dog 1 9 9 0 0 true e6566c8d-786d-4643-98e0-bc420ad533d5 false false false 0 1493692432 false 0 0 -1 2147483645 false false false false false Goblin Dog 1 400 N Medium animal 2 low-light vision, scent; Perception +1 13, touch 12, flat-footed 11 (+2 Dex, +1 natural) 9 (1d8+5) Fort +4, Ref +4, Will +1 4 4 1 50 ft. bite +2 (1d6+3 plus allergic reaction) 5 ft. 5 ft. Str 15, Dex 14, Con 15, Int 2, Wis 12, Cha 8 0 +2 14 Toughness Stealth +6 temperate forest, swamp, or underground solitary or pack (2-12) none This mangy canine's face has the same flat nose, beady eyes, and protruding teeth as a rat grown grotesquely large. PFRPG Bestiary 0 Allergic Reaction (Ex) A goblin dog's dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog's bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a -2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly. This is a disease effect. The save DC is Constitution-based. Loathed by men and beasts alike, goblin dogs are ugly, stinking, craven, and foul-tempered. It's no surprise that goblins find kindred spirits in these shunned, disgusting beasts. Constantly itching, aff licted with a species-wide mange exacerbated by prolific dander, even the healthiest goblin dog looks sickly and starved. Despite its name, the goblin dog is in fact a species of rodent grown monstrously large. Their long-legged shape and proclivity to hunt and run in packs earned them their popular name, a name that many goblins take issue with, as it galls the average goblin to consider these, their favored mounts, having anything at all to do with actual dogs. Of course, being goblins, they haven't bothered to come up with alternate names for goblin dogs. Perhaps they don't realize they can. Contact with a goblin dog's infested, mangy hide causes most other creatures to break out into hives, a condition known as "goblin rash." Goblinoids seem to be immune to this affliction, and are fond of keeping goblin dogs as guardians and mounts. Despite their skin conditions and disorders, goblin dogs are highly resistant to disease. Their favored food is carrion-the riper, the better. That many goblin tribes let their goblin dogs run free in their lairs is the single reason most goblin dens aren't filthier than they actually are; constantly hungry, a goblin dog eats anything it can chew that it finds left behind by other, more discerning palates. A goblin dog is 5 feet long but weighs only 75 pounds. Goblin Dog Companions Starting Statistics: Size Small; Speed 50 ft.; Attack bite (1d4); Ability Scores Str 11, Dex 16, Con 11, Int 2, Wis 12, Cha 8; Special Qualities allergic reaction, low-light vision, scent. 4th-Level Advancement: Size Medium; AC +1 natural armor; Attack bite (1d6); Ability Scores Str +4, Dex -2, Con +4. 0 1 0 0 0 0 1 disease adult false 0 0 true 15 14 15 2 12 8 true Allergic Reaction Ex A goblin dog's dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog's bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a -2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly. This is a disease effect. The save DC is Constitution-based. true Stealth 6 true Toughness true 13 12 11 1 0 0 0 0 2 14 false false