Boss Thug Tier 4-5 1 29 29 0 0 true 398caf8b-a1a1-4568-82c8-31e63ac39be5 false false false 0 891680708 false 0 0 0 0 false false false false false Boss Thug Tier 4-5 3 800 Human rogue (thug) 4 CN Medium humanoid (human) 2 Perception +6 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) 29 (4d8+8) Fort +1, Ref +6, Will +2 1 6 2 30 ft. mwk longspear +9 (1d8+6/x3) mwk hand crossbow +6 (1d4/19-20) 5 ft. 5 ft. brutal beating, sneak attack +2d6 Str 18, Dex 14, Con 10, Int 12, Wis 8, Cha 13 3 +7 19 Iron Will, Toughness, Weapon Focus (longspear) Acrobatics +8, Bluff +8, Climb +10, Intimidate +8, Knowledge (local) +8, Perception +6, Sense Motive +6, Sleight of Hand +9, Stealth +8, Swim +10 Common, Skald frightening PFS S2-15 0 The boss guesses the PCs' expedition leader to be whoever has the highest Charisma score, and orders the thugs not to attack that PC under any condition. The boss charges in with the thugs, using her longspear to keep the PCs at range whenever possible. The boss's masterwork hand crossbow is loaded, and should a PC attempt to flee, she uses her next action to draw it and fire at that PC. The boss fights until reduced to 5 hit points or fewer and then attempts to flee. potion of cure moderate wounds masterwork chain shirt, masterwork hand crossbow with 10 bolts, masterwork longspear 0 0 0 0 0 0 1 evasion, uncanny dodge Pathfinder RPG Advanced Player's Guide 135 Adult false 0 0 true 18 14 10 12 8 13 true true Acrobatics 8 Bluff 8 Climb 10 Intimidate 8 Knowledge local 8 Perception 6 Sense Motive 6 Sleight of Hand 9 Stealth 8 Swim 10 true Iron Will Toughness Weapon Focus (longspear) true 16 12 14 0 0 0 4 0 7 19 false false Boss Thug Tier 4-5 2 29 29 0 0 true c3bfe5c9-a6de-4e89-aee5-509fb11a679b false false false 0 31477339 false 0 0 -1 2147483647 false false false false false Boss Thug Tier 4-5 3 800 Human rogue (thug) 4 CN Medium humanoid (human) 2 Perception +6 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) 29 (4d8+8) Fort +1, Ref +6, Will +2 1 6 2 30 ft. mwk longspear +9 (1d8+6/x3) mwk hand crossbow +6 (1d4/19-20) 5 ft. 5 ft. brutal beating, sneak attack +2d6 Str 18, Dex 14, Con 10, Int 12, Wis 8, Cha 13 3 +7 19 Iron Will, Toughness, Weapon Focus (longspear) Acrobatics +8, Bluff +8, Climb +10, Intimidate +8, Knowledge (local) +8, Perception +6, Sense Motive +6, Sleight of Hand +9, Stealth +8, Swim +10 Common, Skald frightening PFS S2-15 0 The boss guesses the PCs' expedition leader to be whoever has the highest Charisma score, and orders the thugs not to attack that PC under any condition. The boss charges in with the thugs, using her longspear to keep the PCs at range whenever possible. The boss's masterwork hand crossbow is loaded, and should a PC attempt to flee, she uses her next action to draw it and fire at that PC. The boss fights until reduced to 5 hit points or fewer and then attempts to flee. potion of cure moderate wounds masterwork chain shirt, masterwork hand crossbow with 10 bolts, masterwork longspear 0 0 0 0 0 0 1 evasion, uncanny dodge Pathfinder RPG Advanced Player's Guide 135 Adult false 0 0 true 18 14 10 12 8 13 true true Acrobatics 8 Bluff 8 Climb 10 Intimidate 8 Knowledge local 8 Perception 6 Sense Motive 6 Sleight of Hand 9 Stealth 8 Swim 10 true Iron Will Toughness Weapon Focus (longspear) true 16 12 14 0 0 0 4 0 7 19 false false Boss Thug Tier 4-5 3 29 29 0 0 true e3cad1a7-b03e-4ec6-ae38-158e08bd2bbc false false false 0 766835763 false 0 0 -1 2147483646 false false false false false Boss Thug Tier 4-5 3 800 Human rogue (thug) 4 CN Medium humanoid (human) 2 Perception +6 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) 29 (4d8+8) Fort +1, Ref +6, Will +2 1 6 2 30 ft. mwk longspear +9 (1d8+6/x3) mwk hand crossbow +6 (1d4/19-20) 5 ft. 5 ft. brutal beating, sneak attack +2d6 Str 18, Dex 14, Con 10, Int 12, Wis 8, Cha 13 3 +7 19 Iron Will, Toughness, Weapon Focus (longspear) Acrobatics +8, Bluff +8, Climb +10, Intimidate +8, Knowledge (local) +8, Perception +6, Sense Motive +6, Sleight of Hand +9, Stealth +8, Swim +10 Common, Skald frightening PFS S2-15 0 The boss guesses the PCs' expedition leader to be whoever has the highest Charisma score, and orders the thugs not to attack that PC under any condition. The boss charges in with the thugs, using her longspear to keep the PCs at range whenever possible. The boss's masterwork hand crossbow is loaded, and should a PC attempt to flee, she uses her next action to draw it and fire at that PC. The boss fights until reduced to 5 hit points or fewer and then attempts to flee. potion of cure moderate wounds masterwork chain shirt, masterwork hand crossbow with 10 bolts, masterwork longspear 0 0 0 0 0 0 1 evasion, uncanny dodge Pathfinder RPG Advanced Player's Guide 135 Adult false 0 0 true 18 14 10 12 8 13 true true Acrobatics 8 Bluff 8 Climb 10 Intimidate 8 Knowledge local 8 Perception 6 Sense Motive 6 Sleight of Hand 9 Stealth 8 Swim 10 true Iron Will Toughness Weapon Focus (longspear) true 16 12 14 0 0 0 4 0 7 19 false false