Boss Thug 1 22 22 0 0 true b7832a8d-1a36-46f3-953e-618496d656d1 false false false 0 982864441 false 0 0 0 0 false false false false false Boss Thug 1/2 200 Human warrior 2 CN Medium humanoid (human) 1 Perception -1 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) 22 (2d10+7) Fort +4, Ref +1, Will -1 4 1 -1 20 ft. throwing axe +4 (1d6+1) throwing axe +4 (1d6+1) 5 ft. 5 ft. Str 13, Dex 12, Con 12, Int 9, Wis 8, Cha 11 2 +3 14 Toughness, Weapon Focus (throwing axe) Intimidate +4, Knowledge (local) +1, Linguistics +0 Common, Skald PFS S2-15 0 The boss guesses the PCs' expedition leader to be whoever has the highest Charisma, and orders the thugs not to attack that PC under any condition. The boss lets the thugs attack first, and holds back to throw axes at the easiest targets. Once either down to just one axe or directly attacking in melee, the boss shifts to close combat. The boss fights until reduced to 5 hit points or less and then attempts to flee. potions of cure light wounds (2) chainmail, heavy steel shield, throwing axes (5), 50 gp 0 0 0 0 0 0 1 Adult false 0 0 true 13 12 12 9 8 11 true true Intimidate 4 Knowledge local 1 Linguistics 0 true Toughness Weapon Focus (throwing axe) true 19 11 18 0 0 2 6 0 3 14 false false Boss Thug 2 22 22 0 0 true 0a9c0b77-e9cf-4a4d-8467-bd9904173ea8 false false false 0 1860549923 false 0 0 -1 2147483647 false false false false false Boss Thug 1/2 200 Human warrior 2 CN Medium humanoid (human) 1 Perception -1 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) 22 (2d10+7) Fort +4, Ref +1, Will -1 4 1 -1 20 ft. throwing axe +4 (1d6+1) throwing axe +4 (1d6+1) 5 ft. 5 ft. Str 13, Dex 12, Con 12, Int 9, Wis 8, Cha 11 2 +3 14 Toughness, Weapon Focus (throwing axe) Intimidate +4, Knowledge (local) +1, Linguistics +0 Common, Skald PFS S2-15 0 The boss guesses the PCs' expedition leader to be whoever has the highest Charisma, and orders the thugs not to attack that PC under any condition. The boss lets the thugs attack first, and holds back to throw axes at the easiest targets. Once either down to just one axe or directly attacking in melee, the boss shifts to close combat. The boss fights until reduced to 5 hit points or less and then attempts to flee. potions of cure light wounds (2) chainmail, heavy steel shield, throwing axes (5), 50 gp 0 0 0 0 0 0 1 Adult false 0 0 true 13 12 12 9 8 11 true true Intimidate 4 Knowledge local 1 Linguistics 0 true Toughness Weapon Focus (throwing axe) true 19 11 18 0 0 2 6 0 3 14 false false Boss Thug 3 22 22 0 0 true f4f1ead4-8b38-4cee-a9f2-ce2383901a35 false false false 0 205305945 false 0 0 -1 2147483646 false false false false false Boss Thug 1/2 200 Human warrior 2 CN Medium humanoid (human) 1 Perception -1 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) 22 (2d10+7) Fort +4, Ref +1, Will -1 4 1 -1 20 ft. throwing axe +4 (1d6+1) throwing axe +4 (1d6+1) 5 ft. 5 ft. Str 13, Dex 12, Con 12, Int 9, Wis 8, Cha 11 2 +3 14 Toughness, Weapon Focus (throwing axe) Intimidate +4, Knowledge (local) +1, Linguistics +0 Common, Skald PFS S2-15 0 The boss guesses the PCs' expedition leader to be whoever has the highest Charisma, and orders the thugs not to attack that PC under any condition. The boss lets the thugs attack first, and holds back to throw axes at the easiest targets. Once either down to just one axe or directly attacking in melee, the boss shifts to close combat. The boss fights until reduced to 5 hit points or less and then attempts to flee. potions of cure light wounds (2) chainmail, heavy steel shield, throwing axes (5), 50 gp 0 0 0 0 0 0 1 Adult false 0 0 true 13 12 12 9 8 11 true true Intimidate 4 Knowledge local 1 Linguistics 0 true Toughness Weapon Focus (throwing axe) true 19 11 18 0 0 2 6 0 3 14 false false Boss Thug 4 22 22 0 0 true d08dfdd1-45e2-4059-8ee9-0276c718e829 false false false 0 1153615319 false 0 0 -1 2147483645 false false false false false Boss Thug 1/2 200 Human warrior 2 CN Medium humanoid (human) 1 Perception -1 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield) 22 (2d10+7) Fort +4, Ref +1, Will -1 4 1 -1 20 ft. throwing axe +4 (1d6+1) throwing axe +4 (1d6+1) 5 ft. 5 ft. Str 13, Dex 12, Con 12, Int 9, Wis 8, Cha 11 2 +3 14 Toughness, Weapon Focus (throwing axe) Intimidate +4, Knowledge (local) +1, Linguistics +0 Common, Skald PFS S2-15 0 The boss guesses the PCs' expedition leader to be whoever has the highest Charisma, and orders the thugs not to attack that PC under any condition. The boss lets the thugs attack first, and holds back to throw axes at the easiest targets. Once either down to just one axe or directly attacking in melee, the boss shifts to close combat. The boss fights until reduced to 5 hit points or less and then attempts to flee. potions of cure light wounds (2) chainmail, heavy steel shield, throwing axes (5), 50 gp 0 0 0 0 0 0 1 Adult false 0 0 true 13 12 12 9 8 11 true true Intimidate 4 Knowledge local 1 Linguistics 0 true Toughness Weapon Focus (throwing axe) true 19 11 18 0 0 2 6 0 3 14 false false