Boss Thug 1222200trueb7832a8d-1a36-46f3-953e-618496d656d1falsefalsefalse0982864441false00
00falsefalsefalsefalsefalseBoss Thug1/2200Humanwarrior 2CNMediumhumanoid(human)1Perception -119, touch 11, flat-footed 18(+6 armor, +1 Dex, +2 shield)22(2d10+7)Fort +4, Ref +1, Will -141-120 ft.throwing axe +4 (1d6+1)throwing axe +4 (1d6+1)5 ft.5 ft.Str 13, Dex 12, Con 12, Int 9, Wis 8, Cha 112+314Toughness, Weapon Focus (throwing axe)Intimidate +4, Knowledge (local) +1, Linguistics +0Common, SkaldPFS S2-150The boss guesses the PCs' expedition leader to be whoever has the highest Charisma, and orders the thugs not to attack that PC under any condition.The boss lets the thugs attack first, and holds back to throw axes at the easiest targets. Once either down to just one axe or directly attacking in melee, the boss shifts to close combat.The boss fights until reduced to 5 hit points or less and then attempts to flee.potions of cure light wounds (2)chainmail, heavy steel shield, throwing axes (5), 50 gp0000001Adultfalse00true1312129811truetrueIntimidate4Knowledgelocal1Linguistics0trueToughnessWeapon Focus (throwing axe)true19111800260314falsefalseBoss Thug 2222200true0a9c0b77-e9cf-4a4d-8467-bd9904173ea8falsefalsefalse01860549923false00
-12147483647falsefalsefalsefalsefalseBoss Thug1/2200Humanwarrior 2CNMediumhumanoid(human)1Perception -119, touch 11, flat-footed 18(+6 armor, +1 Dex, +2 shield)22(2d10+7)Fort +4, Ref +1, Will -141-120 ft.throwing axe +4 (1d6+1)throwing axe +4 (1d6+1)5 ft.5 ft.Str 13, Dex 12, Con 12, Int 9, Wis 8, Cha 112+314Toughness, Weapon Focus (throwing axe)Intimidate +4, Knowledge (local) +1, Linguistics +0Common, SkaldPFS S2-150The boss guesses the PCs' expedition leader to be whoever has the highest Charisma, and orders the thugs not to attack that PC under any condition.The boss lets the thugs attack first, and holds back to throw axes at the easiest targets. Once either down to just one axe or directly attacking in melee, the boss shifts to close combat.The boss fights until reduced to 5 hit points or less and then attempts to flee.potions of cure light wounds (2)chainmail, heavy steel shield, throwing axes (5), 50 gp0000001Adultfalse00true1312129811truetrueIntimidate4Knowledgelocal1Linguistics0trueToughnessWeapon Focus (throwing axe)true19111800260314falsefalseBoss Thug 3222200truef4f1ead4-8b38-4cee-a9f2-ce2383901a35falsefalsefalse0205305945false00
-12147483646falsefalsefalsefalsefalseBoss Thug1/2200Humanwarrior 2CNMediumhumanoid(human)1Perception -119, touch 11, flat-footed 18(+6 armor, +1 Dex, +2 shield)22(2d10+7)Fort +4, Ref +1, Will -141-120 ft.throwing axe +4 (1d6+1)throwing axe +4 (1d6+1)5 ft.5 ft.Str 13, Dex 12, Con 12, Int 9, Wis 8, Cha 112+314Toughness, Weapon Focus (throwing axe)Intimidate +4, Knowledge (local) +1, Linguistics +0Common, SkaldPFS S2-150The boss guesses the PCs' expedition leader to be whoever has the highest Charisma, and orders the thugs not to attack that PC under any condition.The boss lets the thugs attack first, and holds back to throw axes at the easiest targets. Once either down to just one axe or directly attacking in melee, the boss shifts to close combat.The boss fights until reduced to 5 hit points or less and then attempts to flee.potions of cure light wounds (2)chainmail, heavy steel shield, throwing axes (5), 50 gp0000001Adultfalse00true1312129811truetrueIntimidate4Knowledgelocal1Linguistics0trueToughnessWeapon Focus (throwing axe)true19111800260314falsefalseBoss Thug 4222200trued08dfdd1-45e2-4059-8ee9-0276c718e829falsefalsefalse01153615319false00
-12147483645falsefalsefalsefalsefalseBoss Thug1/2200Humanwarrior 2CNMediumhumanoid(human)1Perception -119, touch 11, flat-footed 18(+6 armor, +1 Dex, +2 shield)22(2d10+7)Fort +4, Ref +1, Will -141-120 ft.throwing axe +4 (1d6+1)throwing axe +4 (1d6+1)5 ft.5 ft.Str 13, Dex 12, Con 12, Int 9, Wis 8, Cha 112+314Toughness, Weapon Focus (throwing axe)Intimidate +4, Knowledge (local) +1, Linguistics +0Common, SkaldPFS S2-150The boss guesses the PCs' expedition leader to be whoever has the highest Charisma, and orders the thugs not to attack that PC under any condition.The boss lets the thugs attack first, and holds back to throw axes at the easiest targets. Once either down to just one axe or directly attacking in melee, the boss shifts to close combat.The boss fights until reduced to 5 hit points or less and then attempts to flee.potions of cure light wounds (2)chainmail, heavy steel shield, throwing axes (5), 50 gp0000001Adultfalse00true1312129811truetrueIntimidate4Knowledgelocal1Linguistics0trueToughnessWeapon Focus (throwing axe)true19111800260314falsefalse