Melkorka Skur
39
39
0
0
true
4aa1148b-c0ce-4859-84fa-0c835e6e348e
false
false
false
0
348977260
false
0
0
0
0
false
false
false
false
false
Melkorka Skur
NE
Medium
humanoid
3
Perception +4
AC 18, touch 11, flat-footed 18
(+7 armor, -1 Dex, +2 deflection)
39
(5d8+13)
6
[1]
9
+2 flaming burst greataxe +4 (1d12+6+1d6 fire/x3+2d10 fire)
light crossbow +3 (1d8+1/19-20/x2)
destructive smite +2 (7/day)
Str 14, Dex 8, Con 13, Int 12, Wis 18, Cha 18
3
+5
16
Improved Channel, Improved Initiative, Selective Channeling, Toughness
Acrobatics -5 (-9 jump), Climb -2, Diplomacy +9, Escape Artist -5, Fly -5, Heal +11, Intimidate +8, Knowledge (arcana) +6, Knowledge (religion) +9, Ride -5, Spellcraft +9, Stealth -5, Swim -2
Common, Osiriani
aura, cleric channel negative energy 3d6 (7/day) (dc 18), domains (destruction, magic), hand of the acolyte (7/day) (7/day), spontaneous casting
Female
Melkorka uses her scroll of eagle’s splendor to improve her energy channeling, and then casts bull’s strength to lessen the penalties for wielding Jedrek’s Shard. She casts divine favor to lessen the penalties further, and follows that with a casting of shield of faith. All of these effects are included in her stat block. If she has further time, she casts entropic shield from her scroll to further improve her defenses.
Melkorka uses true strike and readies her hand of the acolyte domain power to interrupt an enemy spellcaster on the first round or to attack the most heavily armored PC. After that she attacks any character who presents a religious symbol in an effort to cut the PCs off from healing magic. If surrounded, she repeatedly channels negative energy, trusting her selective channeling feat to shield her allies. If she successfully uses hold person on an enemy, she does her best to drop that foe before moving on. Melkorka has numerous avenues for healing herself, and she uses them all to stay in the fight.
If reduced below 10 hit points after all her healing has been expended, Melkorka abandons her minions and flees. If caught ,she tries to use her knowledge of the Shadow Lodge to bargain for her life.
Potion of cure light wounds, Potion of cure moderate wounds, Scroll of Comprehend Languages, Scroll of Eagle's Splendor, Scroll of Endure Elements, Scroll of Entropic Shield; Other Gear +1 Chainmail, +2 Flaming burst Greataxe, Crossbow bolts (10), Light crossbow, Cloak of resistance +1, You have no money!
false
true
14
8
13
12
18
18
false
true
Acrobatics
-5
Climb
-2
Diplomacy
9
Escape Artist
-5
Fly
-5
Heal
11
Intimidate
8
Knowledge
arcana
6
Knowledge
religion
9
Ride
-5
Spellcraft
9
Stealth
-5
Swim
-2
true
Improved Channel
Improved Initiative
Selective Channeling
Toughness
true
18
11
18
0
2
0
7
0
5
16
false
false
Shadow Lodge Agent 1
24
24
0
0
true
cf0505d9-c1d4-4cf8-b02c-2c08babcecfc
false
false
false
0
1981866136
false
0
0
-1
2147483646
false
false
false
false
false
Shadow Lodge Agent
NE
Medium
humanoid
2
Perception +4
AC 16, touch 12, flat-footed 14
(+4 armor, +2 Dex)
24
(3d10+3)
3
[3]
2
heavy shield bash +4 (1d4+1/x2) or longsword +4 (1d8+1/19-20/x2)
masterwork composite longbow (str +1) +6 (1d8+1/x3)
Str 12, Dex 15, Con 11, Int 9, Wis 12, Cha 8
3
+4
16
Deadly Aim, Point Blank Shot, Precise Shot
Acrobatics -1 (-5 jump), Climb +4, Escape Artist -1, Fly -1, Perception +4, Ride -1, Stealth -1, Swim -2
Common
Female
The warriors use their bows from as close to the door as possible, but draw their swords and shields if engaged.
These warriors fight to the death if Melkorka still stands, afraid of Jedrek’s Shard. If Melkorka has fled or fallen, they likewise flee or surrender.
Potion of cure light wounds; Other Gear Masterwork Hide armor, Masterwork Heavy wooden shield, Arrows (20), Longsword, Masterwork Composite longbow (Str +1), You have no money!
false
true
12
15
11
9
12
8
false
true
Acrobatics
-1
Climb
4
Escape Artist
-1
Fly
-1
Perception
4
Ride
-1
Stealth
-1
Swim
-2
true
Deadly Aim
Point Blank Shot
Precise Shot
true
16
12
14
0
0
0
4
0
4
16
false
false
Shadow Lodge Agent 2
24
24
0
0
true
4b4dd71f-07b6-4651-913f-8d22ee4b1cc8
false
false
false
0
1062940180
false
0
0
-1
2147483646
cf0505d9-c1d4-4cf8-b02c-2c08babcecfc
false
false
false
false
false
Shadow Lodge Agent
NE
Medium
humanoid
2
Perception +4
AC 16, touch 12, flat-footed 14
(+4 armor, +2 Dex)
24
(3d10+3)
3
[3]
2
heavy shield bash +4 (1d4+1/x2) or longsword +4 (1d8+1/19-20/x2)
masterwork composite longbow (str +1) +6 (1d8+1/x3)
Str 12, Dex 15, Con 11, Int 9, Wis 12, Cha 8
3
+4
16
Deadly Aim, Point Blank Shot, Precise Shot
Acrobatics -1 (-5 jump), Climb +4, Escape Artist -1, Fly -1, Perception +4, Ride -1, Stealth -1, Swim -2
Common
Female
The warriors use their bows from as close to the door as possible, but draw their swords and shields if engaged.
These warriors fight to the death if Melkorka still stands, afraid of Jedrek’s Shard. If Melkorka has fled or fallen, they likewise flee or surrender.
Potion of cure light wounds; Other Gear Masterwork Hide armor, Masterwork Heavy wooden shield, Arrows (20), Longsword, Masterwork Composite longbow (Str +1), You have no money!
false
true
12
15
11
9
12
8
false
true
Acrobatics
-1
Climb
4
Escape Artist
-1
Fly
-1
Perception
4
Ride
-1
Stealth
-1
Swim
-2
true
Deadly Aim
Point Blank Shot
Precise Shot
true
16
12
14
0
0
0
4
0
4
16
false
false
Shadow Lodge Agent 3
24
24
0
0
true
d34b3a9d-3e77-41c7-9413-f41d5fee1525
false
false
false
0
1777610159
true
0
0
-1
2147483646
cf0505d9-c1d4-4cf8-b02c-2c08babcecfc
false
false
false
false
false
Shadow Lodge Agent
NE
Medium
humanoid
2
Perception +4
AC 16, touch 12, flat-footed 14
(+4 armor, +2 Dex)
24
(3d10+3)
3
[3]
2
heavy shield bash +4 (1d4+1/x2) or longsword +4 (1d8+1/19-20/x2)
masterwork composite longbow (str +1) +6 (1d8+1/x3)
Str 12, Dex 15, Con 11, Int 9, Wis 12, Cha 8
3
+4
16
Deadly Aim, Point Blank Shot, Precise Shot
Acrobatics -1 (-5 jump), Climb +4, Escape Artist -1, Fly -1, Perception +4, Ride -1, Stealth -1, Swim -2
Common
Female
The warriors use their bows from as close to the door as possible, but draw their swords and shields if engaged.
These warriors fight to the death if Melkorka still stands, afraid of Jedrek’s Shard. If Melkorka has fled or fallen, they likewise flee or surrender.
Potion of cure light wounds; Other Gear Masterwork Hide armor, Masterwork Heavy wooden shield, Arrows (20), Longsword, Masterwork Composite longbow (Str +1), You have no money!
false
true
12
15
11
9
12
8
false
true
Acrobatics
-1
Climb
4
Escape Artist
-1
Fly
-1
Perception
4
Ride
-1
Stealth
-1
Swim
-2
true
Deadly Aim
Point Blank Shot
Precise Shot
true
16
12
14
0
0
0
4
0
4
16
false
false
Shadow Lodge Agent 4
24
24
0
0
true
e1846992-f328-4d99-9144-99504294f646
false
false
false
0
1211730412
true
0
0
-1
2147483647
cf0505d9-c1d4-4cf8-b02c-2c08babcecfc
false
false
false
false
false
Shadow Lodge Agent
NE
Medium
humanoid
2
Perception +4
AC 16, touch 12, flat-footed 14
(+4 armor, +2 Dex)
24
(3d10+3)
3
[3]
2
heavy shield bash +4 (1d4+1/x2) or longsword +4 (1d8+1/19-20/x2)
masterwork composite longbow (str +1) +6 (1d8+1/x3)
Str 12, Dex 15, Con 11, Int 9, Wis 12, Cha 8
3
+4
16
Deadly Aim, Point Blank Shot, Precise Shot
Acrobatics -1 (-5 jump), Climb +4, Escape Artist -1, Fly -1, Perception +4, Ride -1, Stealth -1, Swim -2
Common
Female
The warriors use their bows from as close to the door as possible, but draw their swords and shields if engaged.
These warriors fight to the death if Melkorka still stands, afraid of Jedrek’s Shard. If Melkorka has fled or fallen, they likewise flee or surrender.
Potion of cure light wounds; Other Gear Masterwork Hide armor, Masterwork Heavy wooden shield, Arrows (20), Longsword, Masterwork Composite longbow (Str +1), You have no money!
false
true
12
15
11
9
12
8
false
true
Acrobatics
-1
Climb
4
Escape Artist
-1
Fly
-1
Perception
4
Ride
-1
Stealth
-1
Swim
-2
true
Deadly Aim
Point Blank Shot
Precise Shot
true
16
12
14
0
0
0
4
0
4
16
false
false