Melkorka Skur 14 14 0 0 true 96f6208e-2dcb-472f-98de-17e11999d282 false false false 0 1754129113 false 0 0 0 0 false false false false false Melkorka Skur NE Medium humanoid 3 Perception +3 AC 17, touch 11, flat-footed 17 (+6 armor, -1 Dex, +2 deflection) 14 (2d8+2) 4 -1 6 +2 flaming greataxe +0 (1d12+3+1d6 fire/x3) light crossbow +1 (1d8+1/19-20/x2) destructive smite +1 (6/day) Str 10, Dex 8, Con 13, Int 12, Wis 17, Cha 14 1 +1 12 Improved Initiative, Selective Channeling Acrobatics -5 (-9 jump), Climb -4, Diplomacy +6, Escape Artist -5, Fly -5, Heal +8, Intimidate +4, Knowledge (arcana) +5, Knowledge (religion) +6, Ride -5, Spellcraft +6, Stealth -5, Swim -4 Common, Osiriani aura, cleric channel negative energy 1d6 (5/day) (dc 13), domains (destruction, magic), hand of the acolyte (6/day) (6/day), spontaneous casting Female Melkorka casts shield of faith and divine favor before stepping out to face the PCs; both effects are already included in her stats. If she has time, she also casts her scroll of entropic shield to protect her against ranged attacks. Melkorka uses true strike and readies her hand of the acolyte domain power to interrupt an enemy spellcaster on the first round or to attack the most heavily armored PC. After that she attacks any character who presents a religious symbol in an effort to cut the PCs off from healing magic. If surrounded, she repeatedly channels negative energy, trusting her selective channeling feat to shield her allies. If reduced to 5 or fewer hit points, Melkorka drinks her potion of cure moderate wounds. If reduced to 5 or fewer hit points a second time, she casts cure light wounds on herself, abandons her minions, and flees. If caught, she tries to use her knowledge of the Shadow Lodge to bargain for her life. Potion of cure moderate wounds, Scroll of Comprehend Languages, Scroll of Entropic Shield; Other Gear Masterwork Chainmail, +2 Flaming Greataxe, Crossbow bolts (10), Light crossbow, You have no money! false true 10 8 13 12 17 14 false true Acrobatics -5 Climb -4 Diplomacy 6 Escape Artist -5 Fly -5 Heal 8 Intimidate 4 Knowledge arcana 5 Knowledge religion 6 Ride -5 Spellcraft 6 Stealth -5 Swim -4 true Improved Initiative Selective Channeling true 17 11 17 0 2 0 6 0 1 12 false false Shadow Lodge Agent 1 17 17 0 0 true 3adec1c7-4acb-4197-a3e0-d4d3e0aa29ff false false false 0 1322787979 false 0 0 -1 2147483645 false false false false false Shadow Lodge Agent NE Medium humanoid 2 Perception +3 AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) 17 (2d10+2) 3 2 1 heavy shield bash +3 (1d4+1/x2) or longsword +3 (1d8+1/19-20/x2) longbow, comp. (str +0) +4 (1d8/x3) Str 12, Dex 15, Con 11, Int 9, Wis 12, Cha 8 2 +3 15 Point Blank Shot, Precise Shot Acrobatics -1 (-5 jump), Climb +3, Escape Artist -1, Fly -1, Perception +3, Ride -1, Stealth -1, Swim -2 Common Female The warriors use their bows from as close to the door as possible, but draw their swords and shields if engaged. These warriors fight to the death if Melkorka still stands, afraid of Jedrek’s Shard. If Melkorka has fled or fallen, they likewise flee or surrender. Potion of cure light wounds; Other Gear Masterwork Scale mail, Heavy wooden shield, Arrows (20), Longbow, Comp. (Str +0), Longsword, You have no money! false true 12 15 11 9 12 8 false true Acrobatics -1 Climb 3 Escape Artist -1 Fly -1 Perception 3 Ride -1 Stealth -1 Swim -2 true Point Blank Shot Precise Shot true 17 12 15 0 0 0 5 0 3 15 false false Shadow Lodge Agent 2 17 17 0 0 true 89904ddf-82f8-4382-8a88-513c1315b117 false false false 0 648916847 false 0 0 -1 2147483645 3adec1c7-4acb-4197-a3e0-d4d3e0aa29ff false false false false false Shadow Lodge Agent NE Medium humanoid 2 Perception +3 AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) 17 (2d10+2) 3 2 1 heavy shield bash +3 (1d4+1/x2) or longsword +3 (1d8+1/19-20/x2) longbow, comp. (str +0) +4 (1d8/x3) Str 12, Dex 15, Con 11, Int 9, Wis 12, Cha 8 2 +3 15 Point Blank Shot, Precise Shot Acrobatics -1 (-5 jump), Climb +3, Escape Artist -1, Fly -1, Perception +3, Ride -1, Stealth -1, Swim -2 Common Female The warriors use their bows from as close to the door as possible, but draw their swords and shields if engaged. These warriors fight to the death if Melkorka still stands, afraid of Jedrek’s Shard. If Melkorka has fled or fallen, they likewise flee or surrender. Potion of cure light wounds; Other Gear Masterwork Scale mail, Heavy wooden shield, Arrows (20), Longbow, Comp. (Str +0), Longsword, You have no money! false true 12 15 11 9 12 8 false true Acrobatics -1 Climb 3 Escape Artist -1 Fly -1 Perception 3 Ride -1 Stealth -1 Swim -2 true Point Blank Shot Precise Shot true 17 12 15 0 0 0 5 0 3 15 false false Shadow Lodge Agent 3 17 17 0 0 true a0861b2a-7562-493c-b247-f63f0f4c4ce3 false false false 0 907974204 true 0 0 -1 2147483645 3adec1c7-4acb-4197-a3e0-d4d3e0aa29ff false false false false false Shadow Lodge Agent NE Medium humanoid 2 Perception +3 AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) 17 (2d10+2) 3 2 1 heavy shield bash +3 (1d4+1/x2) or longsword +3 (1d8+1/19-20/x2) longbow, comp. (str +0) +4 (1d8/x3) Str 12, Dex 15, Con 11, Int 9, Wis 12, Cha 8 2 +3 15 Point Blank Shot, Precise Shot Acrobatics -1 (-5 jump), Climb +3, Escape Artist -1, Fly -1, Perception +3, Ride -1, Stealth -1, Swim -2 Common Female The warriors use their bows from as close to the door as possible, but draw their swords and shields if engaged. These warriors fight to the death if Melkorka still stands, afraid of Jedrek’s Shard. If Melkorka has fled or fallen, they likewise flee or surrender. Potion of cure light wounds; Other Gear Masterwork Scale mail, Heavy wooden shield, Arrows (20), Longbow, Comp. (Str +0), Longsword, You have no money! false true 12 15 11 9 12 8 false true Acrobatics -1 Climb 3 Escape Artist -1 Fly -1 Perception 3 Ride -1 Stealth -1 Swim -2 true Point Blank Shot Precise Shot true 17 12 15 0 0 0 5 0 3 15 false false Shadow Lodge Agent 4 17 17 0 0 true 6f575ed5-c8f2-49bb-ab07-25b7e3646204 false false false 0 355970882 true 0 0 -1 2147483646 3adec1c7-4acb-4197-a3e0-d4d3e0aa29ff false false false false false Shadow Lodge Agent NE Medium humanoid 2 Perception +3 AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) 17 (2d10+2) 3 2 1 heavy shield bash +3 (1d4+1/x2) or longsword +3 (1d8+1/19-20/x2) longbow, comp. (str +0) +4 (1d8/x3) Str 12, Dex 15, Con 11, Int 9, Wis 12, Cha 8 2 +3 15 Point Blank Shot, Precise Shot Acrobatics -1 (-5 jump), Climb +3, Escape Artist -1, Fly -1, Perception +3, Ride -1, Stealth -1, Swim -2 Common Female The warriors use their bows from as close to the door as possible, but draw their swords and shields if engaged. These warriors fight to the death if Melkorka still stands, afraid of Jedrek’s Shard. If Melkorka has fled or fallen, they likewise flee or surrender. Potion of cure light wounds; Other Gear Masterwork Scale mail, Heavy wooden shield, Arrows (20), Longbow, Comp. (Str +0), Longsword, You have no money! false true 12 15 11 9 12 8 false true Acrobatics -1 Climb 3 Escape Artist -1 Fly -1 Perception 3 Ride -1 Stealth -1 Swim -2 true Point Blank Shot Precise Shot true 17 12 15 0 0 0 5 0 3 15 false false