Melkorka Skur
14
14
0
0
true
96f6208e-2dcb-472f-98de-17e11999d282
false
false
false
0
1754129113
false
0
0
0
0
false
false
false
false
false
Melkorka Skur
NE
Medium
humanoid
3
Perception +3
AC 17, touch 11, flat-footed 17
(+6 armor, -1 Dex, +2 deflection)
14
(2d8+2)
4
[-1]
6
+2 flaming greataxe +0 (1d12+3+1d6 fire/x3)
light crossbow +1 (1d8+1/19-20/x2)
destructive smite +1 (6/day)
Str 10, Dex 8, Con 13, Int 12, Wis 17, Cha 14
1
+1
12
Improved Initiative, Selective Channeling
Acrobatics -5 (-9 jump), Climb -4, Diplomacy +6, Escape Artist -5, Fly -5, Heal +8, Intimidate +4, Knowledge (arcana) +5, Knowledge (religion) +6, Ride -5, Spellcraft +6, Stealth -5, Swim -4
Common, Osiriani
aura, cleric channel negative energy 1d6 (5/day) (dc 13), domains (destruction, magic), hand of the acolyte (6/day) (6/day), spontaneous casting
Female
Melkorka casts shield of faith and divine favor before stepping out to face the PCs; both effects are already included in her stats. If she has time, she also casts her scroll of entropic shield to protect her against ranged attacks.
Melkorka uses true strike and readies her hand of the acolyte domain power to interrupt an enemy spellcaster on the first round or to attack the most heavily armored PC. After that she attacks any character who presents a religious symbol in an effort to cut the PCs off from healing magic. If surrounded, she repeatedly channels negative energy, trusting her selective channeling feat to shield her allies.
If reduced to 5 or fewer hit points, Melkorka drinks her potion of cure moderate wounds. If reduced to 5 or fewer hit points a second time, she casts cure light wounds on herself, abandons her minions, and flees. If caught, she tries to use her knowledge of the Shadow Lodge to bargain for her life.
Potion of cure moderate wounds, Scroll of Comprehend Languages, Scroll of Entropic Shield; Other Gear Masterwork Chainmail, +2 Flaming Greataxe, Crossbow bolts (10), Light crossbow, You have no money!
false
true
10
8
13
12
17
14
false
true
Acrobatics
-5
Climb
-4
Diplomacy
6
Escape Artist
-5
Fly
-5
Heal
8
Intimidate
4
Knowledge
arcana
5
Knowledge
religion
6
Ride
-5
Spellcraft
6
Stealth
-5
Swim
-4
true
Improved Initiative
Selective Channeling
true
17
11
17
0
2
0
6
0
1
12
false
false
Shadow Lodge Agent 1
17
17
0
0
true
3adec1c7-4acb-4197-a3e0-d4d3e0aa29ff
false
false
false
0
1322787979
false
0
0
-1
2147483645
false
false
false
false
false
Shadow Lodge Agent
NE
Medium
humanoid
2
Perception +3
AC 17, touch 12, flat-footed 15
(+5 armor, +2 Dex)
17
(2d10+2)
3
[2]
1
heavy shield bash +3 (1d4+1/x2) or longsword +3 (1d8+1/19-20/x2)
longbow, comp. (str +0) +4 (1d8/x3)
Str 12, Dex 15, Con 11, Int 9, Wis 12, Cha 8
2
+3
15
Point Blank Shot, Precise Shot
Acrobatics -1 (-5 jump), Climb +3, Escape Artist -1, Fly -1, Perception +3, Ride -1, Stealth -1, Swim -2
Common
Female
The warriors use their bows from as close to the door as possible, but draw their swords and shields if engaged.
These warriors fight to the death if Melkorka still stands, afraid of Jedrek’s Shard. If Melkorka has fled or fallen, they likewise flee or surrender.
Potion of cure light wounds; Other Gear Masterwork Scale mail, Heavy wooden shield, Arrows (20), Longbow, Comp. (Str +0), Longsword, You have no money!
false
true
12
15
11
9
12
8
false
true
Acrobatics
-1
Climb
3
Escape Artist
-1
Fly
-1
Perception
3
Ride
-1
Stealth
-1
Swim
-2
true
Point Blank Shot
Precise Shot
true
17
12
15
0
0
0
5
0
3
15
false
false
Shadow Lodge Agent 2
17
17
0
0
true
89904ddf-82f8-4382-8a88-513c1315b117
false
false
false
0
648916847
false
0
0
-1
2147483645
3adec1c7-4acb-4197-a3e0-d4d3e0aa29ff
false
false
false
false
false
Shadow Lodge Agent
NE
Medium
humanoid
2
Perception +3
AC 17, touch 12, flat-footed 15
(+5 armor, +2 Dex)
17
(2d10+2)
3
[2]
1
heavy shield bash +3 (1d4+1/x2) or longsword +3 (1d8+1/19-20/x2)
longbow, comp. (str +0) +4 (1d8/x3)
Str 12, Dex 15, Con 11, Int 9, Wis 12, Cha 8
2
+3
15
Point Blank Shot, Precise Shot
Acrobatics -1 (-5 jump), Climb +3, Escape Artist -1, Fly -1, Perception +3, Ride -1, Stealth -1, Swim -2
Common
Female
The warriors use their bows from as close to the door as possible, but draw their swords and shields if engaged.
These warriors fight to the death if Melkorka still stands, afraid of Jedrek’s Shard. If Melkorka has fled or fallen, they likewise flee or surrender.
Potion of cure light wounds; Other Gear Masterwork Scale mail, Heavy wooden shield, Arrows (20), Longbow, Comp. (Str +0), Longsword, You have no money!
false
true
12
15
11
9
12
8
false
true
Acrobatics
-1
Climb
3
Escape Artist
-1
Fly
-1
Perception
3
Ride
-1
Stealth
-1
Swim
-2
true
Point Blank Shot
Precise Shot
true
17
12
15
0
0
0
5
0
3
15
false
false
Shadow Lodge Agent 3
17
17
0
0
true
a0861b2a-7562-493c-b247-f63f0f4c4ce3
false
false
false
0
907974204
true
0
0
-1
2147483645
3adec1c7-4acb-4197-a3e0-d4d3e0aa29ff
false
false
false
false
false
Shadow Lodge Agent
NE
Medium
humanoid
2
Perception +3
AC 17, touch 12, flat-footed 15
(+5 armor, +2 Dex)
17
(2d10+2)
3
[2]
1
heavy shield bash +3 (1d4+1/x2) or longsword +3 (1d8+1/19-20/x2)
longbow, comp. (str +0) +4 (1d8/x3)
Str 12, Dex 15, Con 11, Int 9, Wis 12, Cha 8
2
+3
15
Point Blank Shot, Precise Shot
Acrobatics -1 (-5 jump), Climb +3, Escape Artist -1, Fly -1, Perception +3, Ride -1, Stealth -1, Swim -2
Common
Female
The warriors use their bows from as close to the door as possible, but draw their swords and shields if engaged.
These warriors fight to the death if Melkorka still stands, afraid of Jedrek’s Shard. If Melkorka has fled or fallen, they likewise flee or surrender.
Potion of cure light wounds; Other Gear Masterwork Scale mail, Heavy wooden shield, Arrows (20), Longbow, Comp. (Str +0), Longsword, You have no money!
false
true
12
15
11
9
12
8
false
true
Acrobatics
-1
Climb
3
Escape Artist
-1
Fly
-1
Perception
3
Ride
-1
Stealth
-1
Swim
-2
true
Point Blank Shot
Precise Shot
true
17
12
15
0
0
0
5
0
3
15
false
false
Shadow Lodge Agent 4
17
17
0
0
true
6f575ed5-c8f2-49bb-ab07-25b7e3646204
false
false
false
0
355970882
true
0
0
-1
2147483646
3adec1c7-4acb-4197-a3e0-d4d3e0aa29ff
false
false
false
false
false
Shadow Lodge Agent
NE
Medium
humanoid
2
Perception +3
AC 17, touch 12, flat-footed 15
(+5 armor, +2 Dex)
17
(2d10+2)
3
[2]
1
heavy shield bash +3 (1d4+1/x2) or longsword +3 (1d8+1/19-20/x2)
longbow, comp. (str +0) +4 (1d8/x3)
Str 12, Dex 15, Con 11, Int 9, Wis 12, Cha 8
2
+3
15
Point Blank Shot, Precise Shot
Acrobatics -1 (-5 jump), Climb +3, Escape Artist -1, Fly -1, Perception +3, Ride -1, Stealth -1, Swim -2
Common
Female
The warriors use their bows from as close to the door as possible, but draw their swords and shields if engaged.
These warriors fight to the death if Melkorka still stands, afraid of Jedrek’s Shard. If Melkorka has fled or fallen, they likewise flee or surrender.
Potion of cure light wounds; Other Gear Masterwork Scale mail, Heavy wooden shield, Arrows (20), Longbow, Comp. (Str +0), Longsword, You have no money!
false
true
12
15
11
9
12
8
false
true
Acrobatics
-1
Climb
3
Escape Artist
-1
Fly
-1
Perception
3
Ride
-1
Stealth
-1
Swim
-2
true
Point Blank Shot
Precise Shot
true
17
12
15
0
0
0
5
0
3
15
false
false