Compsognathus 1 6 6 0 0 true bcb2a817-9f3f-483e-a187-8434dd044d55 false false false 0 1954669739 false 0 0 -1 2147483647 false false false false false Compsognathus 1/2 200 N Tiny animal 6 low-light vision, scent; Perception +4 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size) 6 (1d8+2) Fort +4, Ref +4, Will +0 4 4 0 40 ft., swim 20 ft. bite +1 (1d3-1 plus poison) 2-1/2 ft. 0 ft. Str 8, Dex 15, Con 14, Int 2, Wis 11, Cha 5 0 0 9 Improved Initiative Perception +4, Swim +10 temperate or warm forests or plains solitary, pair, or pack (5-20) none This small reptile has a snake-like neck and head, a bird-like body with strong legs for running, and a whip-like tail. Dinosaur PFRPG Bestiary 2 0 Poison (Ex) Bite-injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The compsognathus is a small dinosaur that moves in swift, darting motions. Its bite injects a venom that causes numbness and weakness, a trait that the animal uses to bring down larger prey. A compsognathus measures 3 feet long and weighs 15 pounds. These dinosaurs can serve spellcasters as a familiar. A compsognathus familiar grants its master a +4 bonus on Initiative checks. 0 0 0 0 0 1 1 false true 8 15 14 2 11 5 true Poison Ex Bite-injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. true Perception 4 Swim 10 true Improved Initiative true 15 14 13 1 0 0 0 0 0 9 false false Compsognathus 2 6 6 0 0 true ab6ed82d-d001-4a2f-9b06-24678a56d267 false false false 0 267431948 false 0 0 -1 2147483647 bcb2a817-9f3f-483e-a187-8434dd044d55 false false false false false Compsognathus 1/2 200 N Tiny animal 6 low-light vision, scent; Perception +4 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size) 6 (1d8+2) Fort +4, Ref +4, Will +0 4 4 0 40 ft., swim 20 ft. bite +1 (1d3-1 plus poison) 2-1/2 ft. 0 ft. Str 8, Dex 15, Con 14, Int 2, Wis 11, Cha 5 0 0 9 Improved Initiative Perception +4, Swim +10 temperate or warm forests or plains solitary, pair, or pack (5-20) none This small reptile has a snake-like neck and head, a bird-like body with strong legs for running, and a whip-like tail. Dinosaur PFRPG Bestiary 2 0 Poison (Ex) Bite-injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The compsognathus is a small dinosaur that moves in swift, darting motions. Its bite injects a venom that causes numbness and weakness, a trait that the animal uses to bring down larger prey. A compsognathus measures 3 feet long and weighs 15 pounds. These dinosaurs can serve spellcasters as a familiar. A compsognathus familiar grants its master a +4 bonus on Initiative checks. 0 0 0 0 0 1 1 false true 8 15 14 2 11 5 true Poison Ex Bite-injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. true Perception 4 Swim 10 true Improved Initiative true 15 14 13 1 0 0 0 0 0 9 false false Compsognathus 3 6 6 0 0 true f3b15861-4ed0-4a06-b5bd-8b287f6dcae0 false false false 0 725621671 true 0 0 0 0 bcb2a817-9f3f-483e-a187-8434dd044d55 false false false false false Compsognathus 1/2 200 N Tiny animal 6 low-light vision, scent; Perception +4 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size) 6 (1d8+2) Fort +4, Ref +4, Will +0 4 4 0 40 ft., swim 20 ft. bite +1 (1d3-1 plus poison) 2-1/2 ft. 0 ft. Str 8, Dex 15, Con 14, Int 2, Wis 11, Cha 5 0 0 9 Improved Initiative Perception +4, Swim +10 temperate or warm forests or plains solitary, pair, or pack (5-20) none This small reptile has a snake-like neck and head, a bird-like body with strong legs for running, and a whip-like tail. Dinosaur PFRPG Bestiary 2 0 Poison (Ex) Bite-injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The compsognathus is a small dinosaur that moves in swift, darting motions. Its bite injects a venom that causes numbness and weakness, a trait that the animal uses to bring down larger prey. A compsognathus measures 3 feet long and weighs 15 pounds. These dinosaurs can serve spellcasters as a familiar. A compsognathus familiar grants its master a +4 bonus on Initiative checks. 0 0 0 0 0 1 1 false true 8 15 14 2 11 5 true Poison Ex Bite-injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. true Perception 4 Swim 10 true Improved Initiative true 15 14 13 1 0 0 0 0 0 9 false false