Shadow Guard 1 20 false false false false false false false Shadow Guard 1 400 N Medium outsider 2 darkvision 60 ft., low-light vision; Perception +6 AC 16, touch 12, flat-footed 14 (+3 armor, +1 shield, +2 Dex) 20 (1d10+1d8+6) 3 4 1 cold 5, electricity 5 30 ft. light shield bash +3 (1d3+2/x2) or masterwork longsword +4 (1d8+2/19-20/x2) sling +3 (1d4+2/x2) sneak attack +1d6 Str 15, Dex 14, Con 13, Int 10, Wis 12, Cha 10 1 +3 15 Combat Reflexes (3 AoO/round), Toughness Acrobatics +7, Intimidate +5, Perception +6 (+7 to locate traps), Profession (guard) +6, Stealth +9; Racial Modifiers +2 Stealth Common trapfinding +1 Female If the guards are aware of the PCs’ presence, they spread out throughout the room preparing to ambush the PCs as these intruders enter the laboratory. The guards charge the nearest PC at the onset of the combat, attempting to drive the intruders out of the room and away from the slaves in area 5. While anything but good and certainly not cowardly, the guards are merely hired mercenaries of the Onyx Alliance and surrender if brought below 7 hit points. Alchemist's fire (2), Liquid ice; Other Gear Masterwork Studded leather armor, Masterwork Light wooden shield, Masterwork Longsword, Sling, Sling bullets (10), 42gp shadow blending false true 15 14 13 10 12 10 true Shadow Blending Su Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance. true Acrobatics 7 Intimidate 5 Perception 6 Profession guard 6 Stealth 9 Racial Modifiers 2 true Toughness true 16 12 14 0 0 1 3 0 3 15 false false 20 0 false 0 0 true 900c5dc8-985a-4ffe-8b3c-802dc9925ddd false 2050779456 0 17 1 389996442 Shadow Guard 2 20 false false false false false false false Shadow Guard 1 400 N Medium outsider 2 darkvision 60 ft., low-light vision; Perception +6 AC 16, touch 12, flat-footed 14 (+3 armor, +1 shield, +2 Dex) 20 (1d10+1d8+6) 3 4 1 cold 5, electricity 5 30 ft. light shield bash +3 (1d3+2/x2) or masterwork longsword +4 (1d8+2/19-20/x2) sling +3 (1d4+2/x2) sneak attack +1d6 Str 15, Dex 14, Con 13, Int 10, Wis 12, Cha 10 1 +3 15 Combat Reflexes (3 AoO/round), Toughness Acrobatics +7, Intimidate +5, Perception +6 (+7 to locate traps), Profession (guard) +6, Stealth +9; Racial Modifiers +2 Stealth Common trapfinding +1 Female If the guards are aware of the PCs’ presence, they spread out throughout the room preparing to ambush the PCs as these intruders enter the laboratory. The guards charge the nearest PC at the onset of the combat, attempting to drive the intruders out of the room and away from the slaves in area 5. While anything but good and certainly not cowardly, the guards are merely hired mercenaries of the Onyx Alliance and surrender if brought below 7 hit points. Alchemist's fire (2), Liquid ice; Other Gear Masterwork Studded leather armor, Masterwork Light wooden shield, Masterwork Longsword, Sling, Sling bullets (10), 42gp shadow blending false true 15 14 13 10 12 10 true Shadow Blending Su Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance. true Acrobatics 7 Intimidate 5 Perception 6 Profession guard 6 Stealth 9 Racial Modifiers 2 true Toughness true 16 12 14 0 0 1 3 0 3 15 false false 20 0 false 0 0 true ed31fcbe-f128-4fa7-9eca-c68466fd14d7 false 755031892 0 17 1 389996442 Shadow Guard 3 20 false false false false false false false Shadow Guard 1 400 N Medium outsider 2 darkvision 60 ft., low-light vision; Perception +6 AC 16, touch 12, flat-footed 14 (+3 armor, +1 shield, +2 Dex) 20 (1d10+1d8+6) 3 4 1 cold 5, electricity 5 30 ft. light shield bash +3 (1d3+2/x2) or masterwork longsword +4 (1d8+2/19-20/x2) sling +3 (1d4+2/x2) sneak attack +1d6 Str 15, Dex 14, Con 13, Int 10, Wis 12, Cha 10 1 +3 15 Combat Reflexes (3 AoO/round), Toughness Acrobatics +7, Intimidate +5, Perception +6 (+7 to locate traps), Profession (guard) +6, Stealth +9; Racial Modifiers +2 Stealth Common trapfinding +1 Female If the guards are aware of the PCs’ presence, they spread out throughout the room preparing to ambush the PCs as these intruders enter the laboratory. The guards charge the nearest PC at the onset of the combat, attempting to drive the intruders out of the room and away from the slaves in area 5. While anything but good and certainly not cowardly, the guards are merely hired mercenaries of the Onyx Alliance and surrender if brought below 7 hit points. Alchemist's fire (2), Liquid ice; Other Gear Masterwork Studded leather armor, Masterwork Light wooden shield, Masterwork Longsword, Sling, Sling bullets (10), 42gp shadow blending false true 15 14 13 10 12 10 true Shadow Blending Su Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance. true Acrobatics 7 Intimidate 5 Perception 6 Profession guard 6 Stealth 9 Racial Modifiers 2 true Toughness true 16 12 14 0 0 1 3 0 3 15 false false 20 0 false 0 0 true ccfad986-39df-43e1-bb16-c32ff69abf69 false 907838506 0 17 1 389996442