Mazzel Gol 68 false false false false false false false Mazzel Gol 6 2400 CE Medium outsider 7 darkvision 60 ft., low-light vision; Perception +9 AC 19, touch 14, flat-footed 16 (+3 armor, +3 Dex, +2 natural, +1 deflection) 68 (7d8+34) 9 9 2 30 ft. bite (mutagen (feral)) +8 (1d8+3/x2) or claw x2 (mutagen (feral)) +8 x2 (1d6+3/x2) or masterwork dagger +9 (1d4+3/19-20/x2) acid bomb +9 (4d6+2 acid/x2) or bomb +9 (4d6+2 fire/x2) bomb 4d6+2 (11/day) (dc 15), discoveries (acid bomb, extend potion [2/day], feral mutagen) Str 16, Dex 16, Con 17, Int 14, Wis 8, Cha 10 5 +8 22 Brew Potion, Combat Reflexes (4 AoO/round), Extra Bombs, Improved Initiative, Throw Anything, Toughness Appraise +12, Craft (alchemy) +12 (+19 to create alchemical items), Disable Device +13, Heal +9, Intimidate +2, Knowledge (arcana) +12, Knowledge (planes) +5, Perception +9, Spellcraft +12, Stealth +5; Racial Modifiers +2 Knowledge (planes), +2 Stealth, alchemy +7 Aklo, Common, Draconic, D’ziriak (cannot speak) fast poisoning (swift action), mutagen (dc 15), poison use, swift alchemy Female If Mazzel Gol hears the sounds of combat in the next room, she immediately drinks her mutagen and her bear’s endurance potion, employing one of her daily uses of her extend potion discovery (already included in her stats). If time further permits, she drinks her extracts of spider climb and invisibility, and readies her haste extract. Mazzel Gol initiates combat by throwing an acid bomb into the largest group of PCs she can target. She fights recklessly with her claws and bite, climbing up the walls if she’s cornered or facing an opponent she can neither hit nor effectively damage, and then resorting to bombs from range. If reduced below 25 hit points, the fetchling flees up the wall and drinks her false life extract, then resumes combat. While under the effect of her extract, Mazzel Gol is maniacal and fights to the death. Feral Mutagen (+4 STR), -2 INT, +2 Nat AC, Potion of bear's endurance, Potion of cure moderate wounds, Alchemical grease (2), Weapon blanch (adamantine); Other Gear Masterwork Studded leather armor, Masterwork Dagger, Cloak of resistance +1, Ring of protection +1, Alchemist's lab, 238 GP false true 16 16 17 14 8 10 true Shadow Blending Su Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance. true Appraise 12 Craft alchemy 12 Disable Device 13 Heal 9 Intimidate 2 Knowledge arcana 12 Knowledge planes 5 Perception 9 Spellcraft 12 Stealth 5 Racial Modifiers 2 alchemy 7 true Brew Potion Extra Bombs Improved Initiative Throw Anything Toughness true 19 14 16 2 1 0 3 0 8 22 false false 68 0 false 0 0 true 19f577d2-c3cb-48d9-9863-18e78552a12a false 1571127974 0 17 1 389996442