Shadow Guard 1
8
false
false
false
false
false
false
false
Shadow Guard
1/3
135
NE
Medium
outsider
1
darkvision 60 ft., low-light vision; Perception +0
AC 14, touch 11, flat-footed 13
(+3 armor, +1 Dex)
8
(1d10+3)
2
[1]
0
cold 5, electricity 5
30 ft.
longsword +2 (1d8+1/19-20/x2)
sling +2 (1d4+1/x2)
Str 13, Dex 12, Con 11, Int 9, Wis 10, Cha 10
1
+2
13
Toughness
Intimidate +4, Profession (guard) +4, Stealth +3; Racial Modifiers +2 Stealth
Common
Female
If the guards are aware of the PCs’ presence, they spread out throughout the room preparing to ambush the PCs as these intruders enter the laboratory.
The guards charge the nearest PC at the onset of the combat, attempting to drive the intruders out of the room and away from the slaves in area 5.
While anything but good and certainly not cowardly, the guards are merely hired mercenaries of the Onyx Alliance and surrender if brought below 3 hit points.
Alchemist's fire (2); Other Gear Masterwork black studded leather, Longsword, Sling, Sling bullets (10), Manacles, 15 GP
shadow blending
false
true
13
12
11
9
10
10
true
Shadow Blending
Su
Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.
true
Intimidate
4
Profession
guard
4
Stealth
3
Racial Modifiers
2
true
Toughness
true
14
11
13
0
0
0
3
0
2
13
false
false
8
0
false
0
0
true
0eb6bcd1-c9ef-46be-90ef-abd67d47f7b3
false
1029764034
0
17
1
389996442
Shadow Guard 2
8
false
false
false
false
false
false
false
Shadow Guard
1/3
135
NE
Medium
outsider
1
darkvision 60 ft., low-light vision; Perception +0
AC 14, touch 11, flat-footed 13
(+3 armor, +1 Dex)
8
(1d10+3)
2
[1]
0
cold 5, electricity 5
30 ft.
longsword +2 (1d8+1/19-20/x2)
sling +2 (1d4+1/x2)
Str 13, Dex 12, Con 11, Int 9, Wis 10, Cha 10
1
+2
13
Toughness
Intimidate +4, Profession (guard) +4, Stealth +3; Racial Modifiers +2 Stealth
Common
Female
If the guards are aware of the PCs’ presence, they spread out throughout the room preparing to ambush the PCs as these intruders enter the laboratory.
The guards charge the nearest PC at the onset of the combat, attempting to drive the intruders out of the room and away from the slaves in area 5.
While anything but good and certainly not cowardly, the guards are merely hired mercenaries of the Onyx Alliance and surrender if brought below 3 hit points.
Alchemist's fire (2); Other Gear Masterwork black studded leather, Longsword, Sling, Sling bullets (10), Manacles, 15 GP
shadow blending
false
true
13
12
11
9
10
10
true
Shadow Blending
Su
Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.
true
Intimidate
4
Profession
guard
4
Stealth
3
Racial Modifiers
2
true
Toughness
true
14
11
13
0
0
0
3
0
2
13
false
false
8
0
false
0
0
true
d1bae94a-b152-4043-9e02-81a2e2a0b89e
false
386199049
0
17
1
389996442