Shadow Guard 1 8 false false false false false false false Shadow Guard 1/3 135 NE Medium outsider 1 darkvision 60 ft., low-light vision; Perception +0 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) 8 (1d10+3) 2 1 0 cold 5, electricity 5 30 ft. longsword +2 (1d8+1/19-20/x2) sling +2 (1d4+1/x2) Str 13, Dex 12, Con 11, Int 9, Wis 10, Cha 10 1 +2 13 Toughness Intimidate +4, Profession (guard) +4, Stealth +3; Racial Modifiers +2 Stealth Common Female If the guards are aware of the PCs’ presence, they spread out throughout the room preparing to ambush the PCs as these intruders enter the laboratory. The guards charge the nearest PC at the onset of the combat, attempting to drive the intruders out of the room and away from the slaves in area 5. While anything but good and certainly not cowardly, the guards are merely hired mercenaries of the Onyx Alliance and surrender if brought below 3 hit points. Alchemist's fire (2); Other Gear Masterwork black studded leather, Longsword, Sling, Sling bullets (10), Manacles, 15 GP shadow blending false true 13 12 11 9 10 10 true Shadow Blending Su Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance. true Intimidate 4 Profession guard 4 Stealth 3 Racial Modifiers 2 true Toughness true 14 11 13 0 0 0 3 0 2 13 false false 8 0 false 0 0 true 0eb6bcd1-c9ef-46be-90ef-abd67d47f7b3 false 1029764034 0 17 1 389996442 Shadow Guard 2 8 false false false false false false false Shadow Guard 1/3 135 NE Medium outsider 1 darkvision 60 ft., low-light vision; Perception +0 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) 8 (1d10+3) 2 1 0 cold 5, electricity 5 30 ft. longsword +2 (1d8+1/19-20/x2) sling +2 (1d4+1/x2) Str 13, Dex 12, Con 11, Int 9, Wis 10, Cha 10 1 +2 13 Toughness Intimidate +4, Profession (guard) +4, Stealth +3; Racial Modifiers +2 Stealth Common Female If the guards are aware of the PCs’ presence, they spread out throughout the room preparing to ambush the PCs as these intruders enter the laboratory. The guards charge the nearest PC at the onset of the combat, attempting to drive the intruders out of the room and away from the slaves in area 5. While anything but good and certainly not cowardly, the guards are merely hired mercenaries of the Onyx Alliance and surrender if brought below 3 hit points. Alchemist's fire (2); Other Gear Masterwork black studded leather, Longsword, Sling, Sling bullets (10), Manacles, 15 GP shadow blending false true 13 12 11 9 10 10 true Shadow Blending Su Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance. true Intimidate 4 Profession guard 4 Stealth 3 Racial Modifiers 2 true Toughness true 14 11 13 0 0 0 3 0 2 13 false false 8 0 false 0 0 true d1bae94a-b152-4043-9e02-81a2e2a0b89e false 386199049 0 17 1 389996442