Zassrion, The Patchwork Lord 184 184 0 0 true 606c95a7-c57a-4090-8bd1-82de26319ffd false false false 0 495136621 false 0 0 0 0 false false false false false Adult Blue Dragon 13 25600 LE Huge dragon (earth) 4 dragon senses; Perception +22 28, touch 8, flat-footed 28 (+20 natural, -2 size) 184 (16d12+80) Fort +15, Ref +10, Will +13 15 10 13 5/magic 24 40 ft., burrow 20 ft., fly 200 ft. (poor) bite +23 (2d8+12), 2 claws +22 (2d6+8), 2 wings +20 (1d8+4), tail slap +20 (2d6+12) 15 ft. 10 ft. (15 ft. with bite) breath weapon (100-ft. line, DC 23, 12d8 electricity), crush, desert thirst (DC 21) Spell-Like Abilities (CL 16th) At will-ghost sound (DC 13), minor image (DC 15), ventriloquism (DC 14) Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16 16 26 36 (40 vs. trip) Combat Casting, Dazzling Display, Deadly Stroke, Hover, Improved Initiative, Multiattack, Shatter Defenses, Weapon Focus (bite) Appraise +22, Fly +11, Intimidate +22, Knowledge (local) +22, Knowledge (geography) +22, Perception +22, Spellcraft +22, Stealth +11, Survival +22 Auran, Common, Draconic, Giant sound imitation warm deserts solitary triple With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace. Chromatic Dragon PFRPG Bestiary 0 Desert Thirst (Su) A blue dragon can cast create water at will (CL equals its HD). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to the dragon's breath weapon) or be destroyed. The save DC is Charisma-based. Electricity Aura (Su) An adult blue dragon is surrounded by an aura of electricity. Creatures within 5 feet take 1d6 points of electricity damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6. Mirage (Su) An old or older blue dragon can make itself appear to be in two places at once as a free action for a number of rounds per day equal to its Hit Dice. This ability functions as project image but the dragon can use its breath weapon through the mirage. Sandstorm (Su) As a standard action, a great wyrm blue dragon can create a sandstorm centered on itself with a radius of 1,200 feet. Creatures other than the dragon inside the storm take 2d6 points of damage per round in addition to the normal sandstorm penalties (Pathfinder RPG Core Rulebook 431). This sandstorm lasts for up to 1 hour, but can be dismissed by the dragon as a free action. Sound Imitation (Ex) A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check. Spell-Like Abilities (Sp) A blue dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young-ghost sound; Juvenile-minor image; Adult-ventriloquism; Old-hallucinatory terrain; Ancient- veil; Great wyrm-mirage arcana. Storm Breath (Su) An ancient or older blue dragon can use its breath weapon to create a storm of lightning. This functions as call lightning storm, but the damage is equal to the dragon's breath weapon. The dragon can call down 1 bolt per round as a free action for 1d6 rounds. The save DC is equal to the dragon's breath weapon DC. Additional uses of this ability extend the duration by an additional 1d6 rounds. Age Category S pecial Abilities Caster Level Wyrmling Desert thirst, immune to electricity - Very young Sound imitation - Young Ghost sound - Juvenile Frightful presence, minor image 1st Young adult DR 5/magic, spell resistance 3rd Adult Electricity aura, ventriloquism 5th Mature adult DR 10/magic 7th Old Mirage, hallucinatory terrain 9th Very old DR 15/magic 11th Ancient Storm breath, veil 13th Wyrm DR 20/magic 15th Great wyrm Sandstorm, mirage arcana 17th Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city. 0 0 1 0 1 0 1 electricity (5 ft., 1d6 elect.), frightful presence (180 ft., DC 21) electricity, paralysis, sleep Spells Known (CL 5th) 2nd (5/day)-invisibility, resist energy 1st (7/day)-alarm, mage armor, shield, true strike 0 (at will)-arcane mark, detect magic, mage hand, mending, read magic, resistance adult false true 27 10 21 16 17 16 true Desert Thirst Su A blue dragon can cast create water at will (CL equals its HD). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to the dragon's breath weapon) or be destroyed. The save DC is Charisma-based. Electricity Aura Su An adult blue dragon is surrounded by an aura of electricity. Creatures within 5 feet take 1d6 points of electricity damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6. Mirage Su An old or older blue dragon can make itself appear to be in two places at once as a free action for a number of rounds per day equal to its Hit Dice. This ability functions as project image but the dragon can use its breath weapon through the mirage. Sandstorm Su As a standard action, a great wyrm blue dragon can create a sandstorm centered on itself with a radius of 1,200 feet. Creatures other than the dragon inside the storm take 2d6 points of damage per round in addition to the normal sandstorm penalties (Pathfinder RPG Core Rulebook 431). This sandstorm lasts for up to 1 hour, but can be dismissed by the dragon as a free action. Sound Imitation Ex A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check. Spell-Like Abilities Sp A blue dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young-ghost sound; Juvenile-minor image; Adult-ventriloquism; Old-hallucinatory terrain; Ancient- veil; Great wyrm-mirage arcana. Storm Breath Su An ancient or older blue dragon can use its breath weapon to create a storm of lightning. This functions as call lightning storm, but the damage is equal to the dragon's breath weapon. The dragon can call down 1 bolt per round as a free action for 1d6 rounds. The save DC is equal to the dragon's breath weapon DC. Additional uses of this ability extend the duration by an additional 1d6 rounds. true Appraise 22 Fly 11 Intimidate 22 Knowledge local 22 Knowledge geography 22 Perception 22 Spellcraft 22 Stealth 11 Survival 22 true Combat Casting Dazzling Display Deadly Stroke Hover Improved Initiative Multiattack Shatter Defenses Weapon Focus (bite) true 28 8 28 20 0 0 0 0 26 36 false false