95falsefalsefalseMaroukafalsefalsefalsefalseMarouka84800variant sprigganfighter 7CESmallhumanoid(gnome)8low-light vision; Perception +1021, touch 16, flat-footed 16(+5 armor, +4 Dex, +1 dodge, +1 size)95(11 HD; 4d8+7d10+39)Fort +11, Ref +7, Will +4; +2 vs. fear1174+2 vs. fear20 ft.+1 flail +17/+12 (1d6+6)5 ft.5 ft.weapon training (flails +1), sneak attack +2d6Spell-Like Abilities (CL 4th; concentration +5) At will-bleed (DC 11), daze monster (DC 13), scare (DC 13)Str 14, Dex 19, Con 14, Int 12, Wis 8, Cha 13101126Combat Reflexes, Dazzling Display, Dodge, Improved Initiative, Intimidating Prowess, Iron Will, Skill Focus (Intimidate), Toughness, Weapon Focus (flail), Weapon Specialization (flail)Climb +4, Intimidate +24, Perception +10, Ride +20, Sleight of Hand +13, Stealth +17Common, Giant, Gnomearmor training 2, giant rider, spriggan magic, spriggan skillsThe Harrowing0Giant Rider (Ex) Marouka may ride any humanoid with the giant subtype with a Ride check as if it were a mount. Although giants are ill suited to be mounts, Marouka does not take the –5 penalty on Ride checks for riding one.Male+1 chain shirt, +1 flail0000001bravery +2Pathfinder RPG Bestiary 2 257Adultfalsetrue14191412813trueGiant RiderExMarouka may ride any humanoid with the giant subtype with a Ride check as if it were a mount. Although giants are ill suited to be mounts, Marouka does not take the –5 penalty on Ride checks for riding one.trueClimb4Intimidate24Perception10Ride20Sleight of Hand13Stealth17trueCombat ReflexesDazzling DisplayDodgeImproved InitiativeIntimidating ProwessIron WillSkill Focus (Intimidate)ToughnessWeapon Focus (flail)Weapon Specialization (flail)true211616000511126falsefalse950false00true5af7caf6-6927-4166-b9c8-2031f4987a52false104223720700
0030falsefalsefalseOgre 1falsefalsefalsefalseOgre3800CELargehumanoid(giant)1darkvision 60 ft., low-light vision; Perception +917, touch 8, flat-footed 17(+4 armor, +1 Dex, +7 natural, -1 size)38(4d8+20)Fort +6, Ref +0, Will +382530 ft. (40 ft. base)greatclub +9 (2d8+10)javelin +3 (1d8+7)10 ft.10 ft.Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 73922Iron Will, ToughnessClimb +7, Perception +5Gianttemperate or cold hillssolitary, pair, gang (3-4), or family (5-16)standard (hide armor, greatclub, 4 javelins, other treasure)This lumbering giant's beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth.PFRPG Bestiary0Stories are told of ogres-horrendous stories of brutality and savagery, cannibalism and torture. Of rape and dismemberment, necrophilia, incest, mutilation, and all manners of hideous murder. Those who have not encountered ogres know the stories as warnings. Those who have survived such encounters know these tales to be tame compared to the truth. An ogre revels in the misery of others. When smaller races aren't available to crush between meaty fists or defile in blood-red lusts of violence, they turn to each other for entertainment. Nothing is taboo in ogre society. One would think that, left to themselves, an ogre tribe would quickly tear itself apart, with only the strongest surviving in the end-yet if there is one thing ogres respect, it is family. Ogre tribes are known as families, and many of their deformities and hideous features arise from the common practice of incest. The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother. Ogre tribes bicker among themselves, a trait that thankfully keeps them busy and turned against each other rather than neighboring races. Yet time and again, a particularly violent and feared patriarch rises among the ogres, one capable of gathering multiple families under his command. Regions inhabited by ogres are dreary, ugly places, for these giants dwell in squalor and see little need to live in harmony with their environment. The borderland between civilization and ogre territory is a desperate realm of outcasts and despair, for here dwell the ogrekin, the deformed offspring and results of frequent ogre raids against the lands of the smaller folk. Ogre games are violent and cruel, and victims they use for entertainment are lucky if they die the first day. Ogres' cruel senses of humor are the only way their crude minds show any spark of creativity, and the tools and methods of torture ogres devise are always nightmarish. An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds.0000001adultfalsetrue251219101411falsetrueClimb13Perception9trueIron WillToughnesstrue21102070040922falsefalse300false00true6f0c2444-63c3-4b81-9633-6f36dd261dfafalse67844023200
-1214748364730falsefalsefalseOgre 2falsefalsefalsefalseOgre3800CELargehumanoid(giant)1darkvision 60 ft., low-light vision; Perception +917, touch 8, flat-footed 17(+4 armor, +1 Dex, +7 natural, -1 size)38(4d8+20)Fort +6, Ref +0, Will +382530 ft. (40 ft. base)greatclub +9 (2d8+10)javelin +3 (1d8+7)10 ft.10 ft.Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 73922Iron Will, ToughnessClimb +7, Perception +5Gianttemperate or cold hillssolitary, pair, gang (3-4), or family (5-16)standard (hide armor, greatclub, 4 javelins, other treasure)This lumbering giant's beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth.PFRPG Bestiary0Stories are told of ogres-horrendous stories of brutality and savagery, cannibalism and torture. Of rape and dismemberment, necrophilia, incest, mutilation, and all manners of hideous murder. Those who have not encountered ogres know the stories as warnings. Those who have survived such encounters know these tales to be tame compared to the truth. An ogre revels in the misery of others. When smaller races aren't available to crush between meaty fists or defile in blood-red lusts of violence, they turn to each other for entertainment. Nothing is taboo in ogre society. One would think that, left to themselves, an ogre tribe would quickly tear itself apart, with only the strongest surviving in the end-yet if there is one thing ogres respect, it is family. Ogre tribes are known as families, and many of their deformities and hideous features arise from the common practice of incest. The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother. Ogre tribes bicker among themselves, a trait that thankfully keeps them busy and turned against each other rather than neighboring races. Yet time and again, a particularly violent and feared patriarch rises among the ogres, one capable of gathering multiple families under his command. Regions inhabited by ogres are dreary, ugly places, for these giants dwell in squalor and see little need to live in harmony with their environment. The borderland between civilization and ogre territory is a desperate realm of outcasts and despair, for here dwell the ogrekin, the deformed offspring and results of frequent ogre raids against the lands of the smaller folk. Ogre games are violent and cruel, and victims they use for entertainment are lucky if they die the first day. Ogres' cruel senses of humor are the only way their crude minds show any spark of creativity, and the tools and methods of torture ogres devise are always nightmarish. An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds.0000001adultfalsetrue251219101411falsetrueClimb13Perception9trueIron WillToughnesstrue21102070040922falsefalse300false00trued9b93c00-0300-4a0a-84ab-93a52c1e8498false35574022000
-1214748364630falsefalsefalseOgre 3falsefalsefalsefalseOgre3800CELargehumanoid(giant)1darkvision 60 ft., low-light vision; Perception +917, touch 8, flat-footed 17(+4 armor, +1 Dex, +7 natural, -1 size)38(4d8+20)Fort +6, Ref +0, Will +382530 ft. (40 ft. base)greatclub +9 (2d8+10)javelin +3 (1d8+7)10 ft.10 ft.Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 73922Iron Will, ToughnessClimb +7, Perception +5Gianttemperate or cold hillssolitary, pair, gang (3-4), or family (5-16)standard (hide armor, greatclub, 4 javelins, other treasure)This lumbering giant's beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth.PFRPG Bestiary0Stories are told of ogres-horrendous stories of brutality and savagery, cannibalism and torture. Of rape and dismemberment, necrophilia, incest, mutilation, and all manners of hideous murder. Those who have not encountered ogres know the stories as warnings. Those who have survived such encounters know these tales to be tame compared to the truth. An ogre revels in the misery of others. When smaller races aren't available to crush between meaty fists or defile in blood-red lusts of violence, they turn to each other for entertainment. Nothing is taboo in ogre society. One would think that, left to themselves, an ogre tribe would quickly tear itself apart, with only the strongest surviving in the end-yet if there is one thing ogres respect, it is family. Ogre tribes are known as families, and many of their deformities and hideous features arise from the common practice of incest. The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother. Ogre tribes bicker among themselves, a trait that thankfully keeps them busy and turned against each other rather than neighboring races. Yet time and again, a particularly violent and feared patriarch rises among the ogres, one capable of gathering multiple families under his command. Regions inhabited by ogres are dreary, ugly places, for these giants dwell in squalor and see little need to live in harmony with their environment. The borderland between civilization and ogre territory is a desperate realm of outcasts and despair, for here dwell the ogrekin, the deformed offspring and results of frequent ogre raids against the lands of the smaller folk. Ogre games are violent and cruel, and victims they use for entertainment are lucky if they die the first day. Ogres' cruel senses of humor are the only way their crude minds show any spark of creativity, and the tools and methods of torture ogres devise are always nightmarish. An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds.0000001adultfalsetrue251219101411falsetrueClimb13Perception9trueIron WillToughnesstrue21102070040922falsefalse300false00true7717ba50-79ed-4f2c-a644-9725add92595false75695106800
-1214748364530falsefalsefalseOgre 4falsefalsefalsefalseOgre3800CELargehumanoid(giant)1darkvision 60 ft., low-light vision; Perception +917, touch 8, flat-footed 17(+4 armor, +1 Dex, +7 natural, -1 size)38(4d8+20)Fort +6, Ref +0, Will +382530 ft. (40 ft. base)greatclub +9 (2d8+10)javelin +3 (1d8+7)10 ft.10 ft.Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 73922Iron Will, ToughnessClimb +7, Perception +5Gianttemperate or cold hillssolitary, pair, gang (3-4), or family (5-16)standard (hide armor, greatclub, 4 javelins, other treasure)This lumbering giant's beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth.PFRPG Bestiary0Stories are told of ogres-horrendous stories of brutality and savagery, cannibalism and torture. Of rape and dismemberment, necrophilia, incest, mutilation, and all manners of hideous murder. Those who have not encountered ogres know the stories as warnings. Those who have survived such encounters know these tales to be tame compared to the truth. An ogre revels in the misery of others. When smaller races aren't available to crush between meaty fists or defile in blood-red lusts of violence, they turn to each other for entertainment. Nothing is taboo in ogre society. One would think that, left to themselves, an ogre tribe would quickly tear itself apart, with only the strongest surviving in the end-yet if there is one thing ogres respect, it is family. Ogre tribes are known as families, and many of their deformities and hideous features arise from the common practice of incest. The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother. Ogre tribes bicker among themselves, a trait that thankfully keeps them busy and turned against each other rather than neighboring races. Yet time and again, a particularly violent and feared patriarch rises among the ogres, one capable of gathering multiple families under his command. Regions inhabited by ogres are dreary, ugly places, for these giants dwell in squalor and see little need to live in harmony with their environment. The borderland between civilization and ogre territory is a desperate realm of outcasts and despair, for here dwell the ogrekin, the deformed offspring and results of frequent ogre raids against the lands of the smaller folk. Ogre games are violent and cruel, and victims they use for entertainment are lucky if they die the first day. Ogres' cruel senses of humor are the only way their crude minds show any spark of creativity, and the tools and methods of torture ogres devise are always nightmarish. An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds.0000001adultfalsetrue251219101411falsetrueClimb13Perception9trueIron WillToughnesstrue21102070040922falsefalse300false00true7bb00db0-2236-4d89-8b27-7036701a27c9false74042778400
-12147483644