95 false false false Marouka false false false false Marouka 8 4800 variant spriggan fighter 7 CE Small humanoid (gnome) 8 low-light vision; Perception +10 21, touch 16, flat-footed 16 (+5 armor, +4 Dex, +1 dodge, +1 size) 95 (11 HD; 4d8+7d10+39) Fort +11, Ref +7, Will +4; +2 vs. fear 11 7 4 +2 vs. fear 20 ft. +1 flail +17/+12 (1d6+6) 5 ft. 5 ft. weapon training (flails +1), sneak attack +2d6 Spell-Like Abilities (CL 4th; concentration +5) At will-bleed (DC 11), daze monster (DC 13), scare (DC 13) Str 14, Dex 19, Con 14, Int 12, Wis 8, Cha 13 10 11 26 Combat Reflexes, Dazzling Display, Dodge, Improved Initiative, Intimidating Prowess, Iron Will, Skill Focus (Intimidate), Toughness, Weapon Focus (flail), Weapon Specialization (flail) Climb +4, Intimidate +24, Perception +10, Ride +20, Sleight of Hand +13, Stealth +17 Common, Giant, Gnome armor training 2, giant rider, spriggan magic, spriggan skills The Harrowing 0 Giant Rider (Ex) Marouka may ride any humanoid with the giant subtype with a Ride check as if it were a mount. Although giants are ill suited to be mounts, Marouka does not take the –5 penalty on Ride checks for riding one. Male +1 chain shirt, +1 flail 0 0 0 0 0 0 1 bravery +2 Pathfinder RPG Bestiary 2 257 Adult false true 14 19 14 12 8 13 true Giant Rider Ex Marouka may ride any humanoid with the giant subtype with a Ride check as if it were a mount. Although giants are ill suited to be mounts, Marouka does not take the –5 penalty on Ride checks for riding one. true Climb 4 Intimidate 24 Perception 10 Ride 20 Sleight of Hand 13 Stealth 17 true Combat Reflexes Dazzling Display Dodge Improved Initiative Intimidating Prowess Iron Will Skill Focus (Intimidate) Toughness Weapon Focus (flail) Weapon Specialization (flail) true 21 16 16 0 0 0 5 1 11 26 false false 95 0 false 0 0 true 5af7caf6-6927-4166-b9c8-2031f4987a52 false 1042237207 0 0 0 0 30 false false false Ogre 1 false false false false Ogre 3 800 CE Large humanoid (giant) 1 darkvision 60 ft., low-light vision; Perception +9 17, touch 8, flat-footed 17 (+4 armor, +1 Dex, +7 natural, -1 size) 38 (4d8+20) Fort +6, Ref +0, Will +3 8 2 5 30 ft. (40 ft. base) greatclub +9 (2d8+10) javelin +3 (1d8+7) 10 ft. 10 ft. Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7 3 9 22 Iron Will, Toughness Climb +7, Perception +5 Giant temperate or cold hills solitary, pair, gang (3-4), or family (5-16) standard (hide armor, greatclub, 4 javelins, other treasure) This lumbering giant's beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth. PFRPG Bestiary 0 Stories are told of ogres-horrendous stories of brutality and savagery, cannibalism and torture. Of rape and dismemberment, necrophilia, incest, mutilation, and all manners of hideous murder. Those who have not encountered ogres know the stories as warnings. Those who have survived such encounters know these tales to be tame compared to the truth. An ogre revels in the misery of others. When smaller races aren't available to crush between meaty fists or defile in blood-red lusts of violence, they turn to each other for entertainment. Nothing is taboo in ogre society. One would think that, left to themselves, an ogre tribe would quickly tear itself apart, with only the strongest surviving in the end-yet if there is one thing ogres respect, it is family. Ogre tribes are known as families, and many of their deformities and hideous features arise from the common practice of incest. The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother. Ogre tribes bicker among themselves, a trait that thankfully keeps them busy and turned against each other rather than neighboring races. Yet time and again, a particularly violent and feared patriarch rises among the ogres, one capable of gathering multiple families under his command. Regions inhabited by ogres are dreary, ugly places, for these giants dwell in squalor and see little need to live in harmony with their environment. The borderland between civilization and ogre territory is a desperate realm of outcasts and despair, for here dwell the ogrekin, the deformed offspring and results of frequent ogre raids against the lands of the smaller folk. Ogre games are violent and cruel, and victims they use for entertainment are lucky if they die the first day. Ogres' cruel senses of humor are the only way their crude minds show any spark of creativity, and the tools and methods of torture ogres devise are always nightmarish. An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds. 0 0 0 0 0 0 1 adult false true 25 12 19 10 14 11 false true Climb 13 Perception 9 true Iron Will Toughness true 21 10 20 7 0 0 4 0 9 22 false false 30 0 false 0 0 true 6f0c2444-63c3-4b81-9633-6f36dd261dfa false 678440232 0 0 -1 2147483647 30 false false false Ogre 2 false false false false Ogre 3 800 CE Large humanoid (giant) 1 darkvision 60 ft., low-light vision; Perception +9 17, touch 8, flat-footed 17 (+4 armor, +1 Dex, +7 natural, -1 size) 38 (4d8+20) Fort +6, Ref +0, Will +3 8 2 5 30 ft. (40 ft. base) greatclub +9 (2d8+10) javelin +3 (1d8+7) 10 ft. 10 ft. Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7 3 9 22 Iron Will, Toughness Climb +7, Perception +5 Giant temperate or cold hills solitary, pair, gang (3-4), or family (5-16) standard (hide armor, greatclub, 4 javelins, other treasure) This lumbering giant's beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth. PFRPG Bestiary 0 Stories are told of ogres-horrendous stories of brutality and savagery, cannibalism and torture. Of rape and dismemberment, necrophilia, incest, mutilation, and all manners of hideous murder. Those who have not encountered ogres know the stories as warnings. Those who have survived such encounters know these tales to be tame compared to the truth. An ogre revels in the misery of others. When smaller races aren't available to crush between meaty fists or defile in blood-red lusts of violence, they turn to each other for entertainment. Nothing is taboo in ogre society. One would think that, left to themselves, an ogre tribe would quickly tear itself apart, with only the strongest surviving in the end-yet if there is one thing ogres respect, it is family. Ogre tribes are known as families, and many of their deformities and hideous features arise from the common practice of incest. The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother. Ogre tribes bicker among themselves, a trait that thankfully keeps them busy and turned against each other rather than neighboring races. Yet time and again, a particularly violent and feared patriarch rises among the ogres, one capable of gathering multiple families under his command. Regions inhabited by ogres are dreary, ugly places, for these giants dwell in squalor and see little need to live in harmony with their environment. The borderland between civilization and ogre territory is a desperate realm of outcasts and despair, for here dwell the ogrekin, the deformed offspring and results of frequent ogre raids against the lands of the smaller folk. Ogre games are violent and cruel, and victims they use for entertainment are lucky if they die the first day. Ogres' cruel senses of humor are the only way their crude minds show any spark of creativity, and the tools and methods of torture ogres devise are always nightmarish. An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds. 0 0 0 0 0 0 1 adult false true 25 12 19 10 14 11 false true Climb 13 Perception 9 true Iron Will Toughness true 21 10 20 7 0 0 4 0 9 22 false false 30 0 false 0 0 true d9b93c00-0300-4a0a-84ab-93a52c1e8498 false 355740220 0 0 -1 2147483646 30 false false false Ogre 3 false false false false Ogre 3 800 CE Large humanoid (giant) 1 darkvision 60 ft., low-light vision; Perception +9 17, touch 8, flat-footed 17 (+4 armor, +1 Dex, +7 natural, -1 size) 38 (4d8+20) Fort +6, Ref +0, Will +3 8 2 5 30 ft. (40 ft. base) greatclub +9 (2d8+10) javelin +3 (1d8+7) 10 ft. 10 ft. Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7 3 9 22 Iron Will, Toughness Climb +7, Perception +5 Giant temperate or cold hills solitary, pair, gang (3-4), or family (5-16) standard (hide armor, greatclub, 4 javelins, other treasure) This lumbering giant's beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth. PFRPG Bestiary 0 Stories are told of ogres-horrendous stories of brutality and savagery, cannibalism and torture. Of rape and dismemberment, necrophilia, incest, mutilation, and all manners of hideous murder. Those who have not encountered ogres know the stories as warnings. Those who have survived such encounters know these tales to be tame compared to the truth. An ogre revels in the misery of others. When smaller races aren't available to crush between meaty fists or defile in blood-red lusts of violence, they turn to each other for entertainment. Nothing is taboo in ogre society. One would think that, left to themselves, an ogre tribe would quickly tear itself apart, with only the strongest surviving in the end-yet if there is one thing ogres respect, it is family. Ogre tribes are known as families, and many of their deformities and hideous features arise from the common practice of incest. The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother. Ogre tribes bicker among themselves, a trait that thankfully keeps them busy and turned against each other rather than neighboring races. Yet time and again, a particularly violent and feared patriarch rises among the ogres, one capable of gathering multiple families under his command. Regions inhabited by ogres are dreary, ugly places, for these giants dwell in squalor and see little need to live in harmony with their environment. The borderland between civilization and ogre territory is a desperate realm of outcasts and despair, for here dwell the ogrekin, the deformed offspring and results of frequent ogre raids against the lands of the smaller folk. Ogre games are violent and cruel, and victims they use for entertainment are lucky if they die the first day. Ogres' cruel senses of humor are the only way their crude minds show any spark of creativity, and the tools and methods of torture ogres devise are always nightmarish. An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds. 0 0 0 0 0 0 1 adult false true 25 12 19 10 14 11 false true Climb 13 Perception 9 true Iron Will Toughness true 21 10 20 7 0 0 4 0 9 22 false false 30 0 false 0 0 true 7717ba50-79ed-4f2c-a644-9725add92595 false 756951068 0 0 -1 2147483645 30 false false false Ogre 4 false false false false Ogre 3 800 CE Large humanoid (giant) 1 darkvision 60 ft., low-light vision; Perception +9 17, touch 8, flat-footed 17 (+4 armor, +1 Dex, +7 natural, -1 size) 38 (4d8+20) Fort +6, Ref +0, Will +3 8 2 5 30 ft. (40 ft. base) greatclub +9 (2d8+10) javelin +3 (1d8+7) 10 ft. 10 ft. Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7 3 9 22 Iron Will, Toughness Climb +7, Perception +5 Giant temperate or cold hills solitary, pair, gang (3-4), or family (5-16) standard (hide armor, greatclub, 4 javelins, other treasure) This lumbering giant's beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth. PFRPG Bestiary 0 Stories are told of ogres-horrendous stories of brutality and savagery, cannibalism and torture. Of rape and dismemberment, necrophilia, incest, mutilation, and all manners of hideous murder. Those who have not encountered ogres know the stories as warnings. Those who have survived such encounters know these tales to be tame compared to the truth. An ogre revels in the misery of others. When smaller races aren't available to crush between meaty fists or defile in blood-red lusts of violence, they turn to each other for entertainment. Nothing is taboo in ogre society. One would think that, left to themselves, an ogre tribe would quickly tear itself apart, with only the strongest surviving in the end-yet if there is one thing ogres respect, it is family. Ogre tribes are known as families, and many of their deformities and hideous features arise from the common practice of incest. The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother. Ogre tribes bicker among themselves, a trait that thankfully keeps them busy and turned against each other rather than neighboring races. Yet time and again, a particularly violent and feared patriarch rises among the ogres, one capable of gathering multiple families under his command. Regions inhabited by ogres are dreary, ugly places, for these giants dwell in squalor and see little need to live in harmony with their environment. The borderland between civilization and ogre territory is a desperate realm of outcasts and despair, for here dwell the ogrekin, the deformed offspring and results of frequent ogre raids against the lands of the smaller folk. Ogre games are violent and cruel, and victims they use for entertainment are lucky if they die the first day. Ogres' cruel senses of humor are the only way their crude minds show any spark of creativity, and the tools and methods of torture ogres devise are always nightmarish. An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds. 0 0 0 0 0 0 1 adult false true 25 12 19 10 14 11 false true Climb 13 Perception 9 true Iron Will Toughness true 21 10 20 7 0 0 4 0 9 22 false false 30 0 false 0 0 true 7bb00db0-2236-4d89-8b27-7036701a27c9 false 740427784 0 0 -1 2147483644