Voricose 1 125 125 0 0 true bba6ddaf-8e10-4137-b5fd-16872423e65d false false false 0 2022009615 false 0 0 0 0 false false false false false Voricose 9 6400 cyclops expert 8 NE Large humanoid (giant) 3 low-light vision; Perception +27 19, touch 8, flat-footed 19 (+4 armor, -1 Dex, +7 natural, -1 size) 125 (18d8+44) Fort +11, Ref +4, Will +11 11 4 11 30 ft. beer mugs +19/+14/+9 (1d8+7) beer mugs +11/+6/+1 (1d8) 10 ft. 10 ft. Str 25, Dex 8, Con 15, Int 12, Wis 15, Cha 12 13 21 30 Alertness, Catch Off-Guard, Cleave, Great Cleave, Improved Bull Rush, Improved Initiative, Improved Unarmed Strike, Power Attack, Throw Anything Appraise +12, Bluff +12, Craft (alcohol) +12, Diplomacy +12, Intimidate +22, Perception +27, Profession (bartender) +13, Sense Motive +19, Survival +13 Common, Cyclops, Giant flash of insight The Harrowing 0 Male hide armor, oil of taggit (8 doses) 0 0 0 0 0 0 1 ferocity Pathfinder RPG Bestiary 52 Adult false true 25 8 15 12 15 12 true Flash of Insight Su Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others. Ferocity Ex A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score. true Appraise 12 Bluff 12 Craft alcohol 12 Diplomacy 12 Intimidate 22 Perception 27 Profession bartender 13 Sense Motive 19 Survival 13 true Alertness Catch Off-Guard Cleave Great Cleave Improved Bull Rush Improved Initiative Improved Unarmed Strike Power Attack Throw Anything true 19 8 19 7 0 0 4 0 21 30 false false