Eliara10210200true8a2d1ae0-584c-475c-943e-ee706948413bfalsefalsefalse0870519266false00
00falsefalsefalsefalsefalseLamia Matriarch84800CELargemonstrous humanoid(shapechanger)4darkvision 60 ft., low-light vision; Perception +321, touch 13, flat-footed 17(+4 Dex, +8 natural, -1 size)102(12d10+36)Fort +7, Ref +12, Will +11712111940 ft., climb 40 ft., swim 40 ft.+1 scimitars +14/+14/+9/+9/+4 (1d6+6/15-20 plus 1 Wisdom drain on first hit each round) or touch +16 (1d4 Wisdom drain)10 ft.5 ft.Wisdom drainSpell-Like Abilities (CL 12th; concentration +17) At Will-charm monster (DC 19), ventriloquism (DC 16) 3/day-deep slumber (DC 18), dream, major image (DC 18), mirror image, suggestion (DC 18)Str 20, Dex 19, Con 17, Int 16, Wis 16, Cha 21121832 (can't be tripped)Double Slice, Extend Spell, Improved Critical (scimitar), Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (scimitar)Acrobatics +8 (+12 jump), Bluff +21, Climb +13, Diplomacy +11, Disguise +11, Intimidate +20, Knowledge (any one) +15, Knowledge (arcana) +15, Spellcraft +15, Swim +13, Use Magic Device +21+ 4 Acrobatics, +4 Bluff, +4 Use Magic DeviceAbyssal, Common, Draconicchange shape (fixed Medium humanoid form, alter self ), undersized weaponsany landsolitary, pair, or cult (3-6)double (2 +1 scimitars, other treasure)This creature looks like a beautiful human woman from the waist up, but below is the body and tail of an immense snake.PFRPG Bestiary 20Spells A lamia matriarch casts spells as a 6th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a lamia matriarch. Wisdom Drain (Su) A lamia matriarch drains 1d4 points of Wisdom each time she hits with her melee touch attack. The first time each round that she strikes a foe with a melee weapon, she also drains 1 point of Wisdom. A DC 21 Will save negates the Wisdom drain. Unlike with other kinds of ability drain attacks, a lamia matriarch does not heal damage when she uses her Wisdom drain. The save DC is Charisma-based.The queens of a race consumed by bitterness and predatory instinct, lamia matriarchs mastermind all manner of foul plots in hopes of breaking the bestial curse that aff licts their race. They move with shocking ease from silken-tongued temptresses to dervishes, striking with all the deadly precision of vipers. Quick to covet, enslave, and overindulge, lamia matriarchs luxuriate in gory feasts, violent trysts, and bloody entertainments, reveling until their playthings are broken or until they tire and move on.0001011mind-affecting effectsSpells Known (CL 6th; concentration +11) 3rd (4/day)-haste 2nd (6/day)-death knell (DC 17), invisibility 1st (8/day)-cure light wounds, divine favor, mage armor, magic missile 0 (at will)-dancing lights, daze (DC 15), detect magic, ghost sound (DC 15), mage hand, mending, prestidigitationfalsetrue201917161621trueWisdom DrainSuA lamia matriarch drains 1d4 points of Wisdom each time she hits with her melee touch attack. The first time each round that she strikes a foe with a melee weapon, she also drains 1 point of Wisdom. A DC 21 Will save negates the Wisdom drain. Unlike with other kinds of ability drain attacks, a lamia matriarch does not heal damage when she uses her Wisdom drain. The save DC is Charisma-based.trueAcrobatics8Bluff21Climb13Diplomacy11Disguise11Intimidate20Knowledgeany one15Knowledgearcana15Spellcraft15Swim13Use Magic Device21trueDouble SliceExtend SpellImproved Critical (scimitar)Improved Two-Weapon FightingTwo-Weapon FightingWeapon Focus (scimitar)true211317800001832falsefalseThassilonian Show Cockatrice (Snuggles)373700true2cd04a1e-b49b-4f67-8379-84df3c362e1dfalsefalsefalse094399443false00
-12147483647falsefalsefalsefalsefalseThassilonian Show Cockatrice41,200NSmallmagical beast5darkvision 60 ft., low-light vision; Perception +1415, touch 15, flat-footed 11(+5 Dex, +1 dodge, +1 size, +2 natural)37(5d10+10)Fort +4, Ref +7, Will +269420 ft., fly 60 ft. (poor)bite +11 (1d4 plus petrification)5 ft.5 ft.Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 85220Dodge, Skill Focus (Perception), Weapon FinesseFly +6, Perception +10temperate plainssolitary, pair, flight (3-5), or flock (6-12)noneThis hideous avian creature has the body of an emaciated rooster, the wings of a bat, and a long, scaly tail.PFRPG Bestiary0Petrification (Su) A cockatrice's bite causes flesh to calcify and harden-multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice's bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice's bites immediately turns completely to stone, as if petrified by a flesh to stone spell. Every day, a creature petrified by a cockatrice in this manner can attempt a new DC 12 Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)-but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources. A cockatrice is immune to the petrification ability of itself and of other cockatrices, but other petrification attacks affect them normally. The save DC is Constitution-based.Stupid, vicious, and repulsive, cockatrices are avoided by other creatures due to their magical ability to turn flesh to stone. Legends say that the first cockatrice emerged from an egg laid by a cockerel and incubated by a toad. Whether or not the story is true, today's cockatrices breed true in terrifying and filthy dens haphazardly excavated by as many as a dozen of the squawking creatures. Males greatly outnumber females in these flocks, and are distinguished only by their wattles and combs. The typical cockatrice stands just over 2 feet high and weighs 5 pounds. While their diet consists primarily of seeds and petrified insects (which conveniently double in the creature's gizzard as both gastroliths and nutrition as they grind away), cockatrices fiercely defend their territories from anything they deem a threat, and the wanderings of rogue males seeking new spots to build dens sometimes bring them into unintentional contact with humanoids, with devastating results. The cockatrice's strange ability to turn other creatures to stone is the creature's greatest defense, and a cockatrice lair is invariably littered with petrified remnants of foes. In an ironic twist of fate, however, weasels and ferrets- the creatures most likely to slip into cockatrices' nests and consume their eggs-appear to be completely immune to the effect. For unknown reasons, cockatrices are both terrified of and enraged by conventional roosters, and are equally likely to flee or attack when confronted by one.0010001adultfalsetrue10211521712truePetrificationSuA cockatrice's bite causes flesh to calcify and harden-multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice's bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice's bites immediately turns completely to stone, as if petrified by a flesh to stone spell. Every day, a creature petrified by a cockatrice in this manner can attempt a new DC 12 Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)-but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources. A cockatrice is immune to the petrification ability of itself and of other cockatrices, but other petrification attacks affect them normally. The save DC is Constitution-based.trueFly8Perception14trueDodgeSkill Focus (Perception)Weapon Finessetrue19171420001220falsefalseThassilonian Show Cockatrice (Absolution)373700truec41ab934-ba69-4896-9cea-3714af79b975falsefalsefalse0237714535false00
-12147483646falsefalsefalsefalsefalseThassilonian Show Cockatrice41,200NSmallmagical beast5darkvision 60 ft., low-light vision; Perception +1415, touch 15, flat-footed 11(+5 Dex, +1 dodge, +1 size, +2 natural)37(5d10+10)Fort +4, Ref +7, Will +269420 ft., fly 60 ft. (poor)bite +11 (1d4 plus petrification)5 ft.5 ft.Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 85220Dodge, Skill Focus (Perception), Weapon FinesseFly +6, Perception +10temperate plainssolitary, pair, flight (3-5), or flock (6-12)noneThis hideous avian creature has the body of an emaciated rooster, the wings of a bat, and a long, scaly tail.PFRPG Bestiary0Petrification (Su) A cockatrice's bite causes flesh to calcify and harden-multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice's bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice's bites immediately turns completely to stone, as if petrified by a flesh to stone spell. Every day, a creature petrified by a cockatrice in this manner can attempt a new DC 12 Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)-but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources. A cockatrice is immune to the petrification ability of itself and of other cockatrices, but other petrification attacks affect them normally. The save DC is Constitution-based.Stupid, vicious, and repulsive, cockatrices are avoided by other creatures due to their magical ability to turn flesh to stone. Legends say that the first cockatrice emerged from an egg laid by a cockerel and incubated by a toad. Whether or not the story is true, today's cockatrices breed true in terrifying and filthy dens haphazardly excavated by as many as a dozen of the squawking creatures. Males greatly outnumber females in these flocks, and are distinguished only by their wattles and combs. The typical cockatrice stands just over 2 feet high and weighs 5 pounds. While their diet consists primarily of seeds and petrified insects (which conveniently double in the creature's gizzard as both gastroliths and nutrition as they grind away), cockatrices fiercely defend their territories from anything they deem a threat, and the wanderings of rogue males seeking new spots to build dens sometimes bring them into unintentional contact with humanoids, with devastating results. The cockatrice's strange ability to turn other creatures to stone is the creature's greatest defense, and a cockatrice lair is invariably littered with petrified remnants of foes. In an ironic twist of fate, however, weasels and ferrets- the creatures most likely to slip into cockatrices' nests and consume their eggs-appear to be completely immune to the effect. For unknown reasons, cockatrices are both terrified of and enraged by conventional roosters, and are equally likely to flee or attack when confronted by one.0010001adultfalsetrue10211521712truePetrificationSuA cockatrice's bite causes flesh to calcify and harden-multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice's bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice's bites immediately turns completely to stone, as if petrified by a flesh to stone spell. Every day, a creature petrified by a cockatrice in this manner can attempt a new DC 12 Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)-but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources. A cockatrice is immune to the petrification ability of itself and of other cockatrices, but other petrification attacks affect them normally. The save DC is Constitution-based.trueFly8Perception14trueDodgeSkill Focus (Perception)Weapon Finessetrue19171420001220falsefalseThassilonian Show Cockatrice (Kissyfur)373700true649c2b4f-93ad-4b3d-800c-c95ff554425afalsefalsefalse01568127157false00
-12147483645falsefalsefalsefalsefalseThassilonian Show Cockatrice41,200NSmallmagical beast5darkvision 60 ft., low-light vision; Perception +1415, touch 15, flat-footed 11(+5 Dex, +1 dodge, +1 size, +2 natural)37(5d10+10)Fort +4, Ref +7, Will +269420 ft., fly 60 ft. (poor)bite +11 (1d4 plus petrification)5 ft.5 ft.Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 85220Dodge, Skill Focus (Perception), Weapon FinesseFly +6, Perception +10temperate plainssolitary, pair, flight (3-5), or flock (6-12)noneThis hideous avian creature has the body of an emaciated rooster, the wings of a bat, and a long, scaly tail.PFRPG Bestiary0Petrification (Su) A cockatrice's bite causes flesh to calcify and harden-multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice's bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice's bites immediately turns completely to stone, as if petrified by a flesh to stone spell. Every day, a creature petrified by a cockatrice in this manner can attempt a new DC 12 Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)-but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources. A cockatrice is immune to the petrification ability of itself and of other cockatrices, but other petrification attacks affect them normally. The save DC is Constitution-based.Stupid, vicious, and repulsive, cockatrices are avoided by other creatures due to their magical ability to turn flesh to stone. Legends say that the first cockatrice emerged from an egg laid by a cockerel and incubated by a toad. Whether or not the story is true, today's cockatrices breed true in terrifying and filthy dens haphazardly excavated by as many as a dozen of the squawking creatures. Males greatly outnumber females in these flocks, and are distinguished only by their wattles and combs. The typical cockatrice stands just over 2 feet high and weighs 5 pounds. While their diet consists primarily of seeds and petrified insects (which conveniently double in the creature's gizzard as both gastroliths and nutrition as they grind away), cockatrices fiercely defend their territories from anything they deem a threat, and the wanderings of rogue males seeking new spots to build dens sometimes bring them into unintentional contact with humanoids, with devastating results. The cockatrice's strange ability to turn other creatures to stone is the creature's greatest defense, and a cockatrice lair is invariably littered with petrified remnants of foes. In an ironic twist of fate, however, weasels and ferrets- the creatures most likely to slip into cockatrices' nests and consume their eggs-appear to be completely immune to the effect. For unknown reasons, cockatrices are both terrified of and enraged by conventional roosters, and are equally likely to flee or attack when confronted by one.0010001adultfalsetrue10211521712truePetrificationSuA cockatrice's bite causes flesh to calcify and harden-multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice's bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice's bites immediately turns completely to stone, as if petrified by a flesh to stone spell. Every day, a creature petrified by a cockatrice in this manner can attempt a new DC 12 Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)-but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources. A cockatrice is immune to the petrification ability of itself and of other cockatrices, but other petrification attacks affect them normally. The save DC is Constitution-based.trueFly8Perception14trueDodgeSkill Focus (Perception)Weapon Finessetrue19171420001220falsefalseThassilonian Show Cockatrice (Plumeria)373700truefcf9971f-1499-495a-990f-e6a4b5743035falsefalsefalse01082481327false00
-12147483644falsefalsefalsefalsefalseThassilonian Show Cockatrice41,200NSmallmagical beast5darkvision 60 ft., low-light vision; Perception +1415, touch 15, flat-footed 11(+5 Dex, +1 dodge, +1 size, +2 natural)37(5d10+10)Fort +4, Ref +7, Will +269420 ft., fly 60 ft. (poor)bite +11 (1d4 plus petrification)5 ft.5 ft.Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 85220Dodge, Skill Focus (Perception), Weapon FinesseFly +6, Perception +10temperate plainssolitary, pair, flight (3-5), or flock (6-12)noneThis hideous avian creature has the body of an emaciated rooster, the wings of a bat, and a long, scaly tail.PFRPG Bestiary0Petrification (Su) A cockatrice's bite causes flesh to calcify and harden-multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice's bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice's bites immediately turns completely to stone, as if petrified by a flesh to stone spell. Every day, a creature petrified by a cockatrice in this manner can attempt a new DC 12 Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)-but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources. A cockatrice is immune to the petrification ability of itself and of other cockatrices, but other petrification attacks affect them normally. The save DC is Constitution-based.Stupid, vicious, and repulsive, cockatrices are avoided by other creatures due to their magical ability to turn flesh to stone. Legends say that the first cockatrice emerged from an egg laid by a cockerel and incubated by a toad. Whether or not the story is true, today's cockatrices breed true in terrifying and filthy dens haphazardly excavated by as many as a dozen of the squawking creatures. Males greatly outnumber females in these flocks, and are distinguished only by their wattles and combs. The typical cockatrice stands just over 2 feet high and weighs 5 pounds. While their diet consists primarily of seeds and petrified insects (which conveniently double in the creature's gizzard as both gastroliths and nutrition as they grind away), cockatrices fiercely defend their territories from anything they deem a threat, and the wanderings of rogue males seeking new spots to build dens sometimes bring them into unintentional contact with humanoids, with devastating results. The cockatrice's strange ability to turn other creatures to stone is the creature's greatest defense, and a cockatrice lair is invariably littered with petrified remnants of foes. In an ironic twist of fate, however, weasels and ferrets- the creatures most likely to slip into cockatrices' nests and consume their eggs-appear to be completely immune to the effect. For unknown reasons, cockatrices are both terrified of and enraged by conventional roosters, and are equally likely to flee or attack when confronted by one.0010001adultfalsetrue10211521712truePetrificationSuA cockatrice's bite causes flesh to calcify and harden-multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice's bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice's bites immediately turns completely to stone, as if petrified by a flesh to stone spell. Every day, a creature petrified by a cockatrice in this manner can attempt a new DC 12 Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)-but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources. A cockatrice is immune to the petrification ability of itself and of other cockatrices, but other petrification attacks affect them normally. The save DC is Constitution-based.trueFly8Perception14trueDodgeSkill Focus (Perception)Weapon Finessetrue19171420001220falsefalse