Eliara 102 102 0 0 true 8a2d1ae0-584c-475c-943e-ee706948413b false false false 0 870519266 false 0 0 0 0 false false false false false Lamia Matriarch 8 4800 CE Large monstrous humanoid (shapechanger) 4 darkvision 60 ft., low-light vision; Perception +3 21, touch 13, flat-footed 17 (+4 Dex, +8 natural, -1 size) 102 (12d10+36) Fort +7, Ref +12, Will +11 7 12 11 19 40 ft., climb 40 ft., swim 40 ft. +1 scimitars +14/+14/+9/+9/+4 (1d6+6/15-20 plus 1 Wisdom drain on first hit each round) or touch +16 (1d4 Wisdom drain) 10 ft. 5 ft. Wisdom drain Spell-Like Abilities (CL 12th; concentration +17) At Will-charm monster (DC 19), ventriloquism (DC 16) 3/day-deep slumber (DC 18), dream, major image (DC 18), mirror image, suggestion (DC 18) Str 20, Dex 19, Con 17, Int 16, Wis 16, Cha 21 12 18 32 (can't be tripped) Double Slice, Extend Spell, Improved Critical (scimitar), Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (scimitar) Acrobatics +8 (+12 jump), Bluff +21, Climb +13, Diplomacy +11, Disguise +11, Intimidate +20, Knowledge (any one) +15, Knowledge (arcana) +15, Spellcraft +15, Swim +13, Use Magic Device +21 + 4 Acrobatics, +4 Bluff, +4 Use Magic Device Abyssal, Common, Draconic change shape (fixed Medium humanoid form, alter self ), undersized weapons any land solitary, pair, or cult (3-6) double (2 +1 scimitars, other treasure) This creature looks like a beautiful human woman from the waist up, but below is the body and tail of an immense snake. PFRPG Bestiary 2 0 Spells A lamia matriarch casts spells as a 6th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a lamia matriarch. Wisdom Drain (Su) A lamia matriarch drains 1d4 points of Wisdom each time she hits with her melee touch attack. The first time each round that she strikes a foe with a melee weapon, she also drains 1 point of Wisdom. A DC 21 Will save negates the Wisdom drain. Unlike with other kinds of ability drain attacks, a lamia matriarch does not heal damage when she uses her Wisdom drain. The save DC is Charisma-based. The queens of a race consumed by bitterness and predatory instinct, lamia matriarchs mastermind all manner of foul plots in hopes of breaking the bestial curse that aff licts their race. They move with shocking ease from silken-tongued temptresses to dervishes, striking with all the deadly precision of vipers. Quick to covet, enslave, and overindulge, lamia matriarchs luxuriate in gory feasts, violent trysts, and bloody entertainments, reveling until their playthings are broken or until they tire and move on. 0 0 0 1 0 1 1 mind-affecting effects Spells Known (CL 6th; concentration +11) 3rd (4/day)-haste 2nd (6/day)-death knell (DC 17), invisibility 1st (8/day)-cure light wounds, divine favor, mage armor, magic missile 0 (at will)-dancing lights, daze (DC 15), detect magic, ghost sound (DC 15), mage hand, mending, prestidigitation false true 20 19 17 16 16 21 true Wisdom Drain Su A lamia matriarch drains 1d4 points of Wisdom each time she hits with her melee touch attack. The first time each round that she strikes a foe with a melee weapon, she also drains 1 point of Wisdom. A DC 21 Will save negates the Wisdom drain. Unlike with other kinds of ability drain attacks, a lamia matriarch does not heal damage when she uses her Wisdom drain. The save DC is Charisma-based. true Acrobatics 8 Bluff 21 Climb 13 Diplomacy 11 Disguise 11 Intimidate 20 Knowledge any one 15 Knowledge arcana 15 Spellcraft 15 Swim 13 Use Magic Device 21 true Double Slice Extend Spell Improved Critical (scimitar) Improved Two-Weapon Fighting Two-Weapon Fighting Weapon Focus (scimitar) true 21 13 17 8 0 0 0 0 18 32 false false Thassilonian Show Cockatrice (Snuggles) 37 37 0 0 true 2cd04a1e-b49b-4f67-8379-84df3c362e1d false false false 0 94399443 false 0 0 -1 2147483647 false false false false false Thassilonian Show Cockatrice 4 1,200 N Small magical beast 5 darkvision 60 ft., low-light vision; Perception +14 15, touch 15, flat-footed 11 (+5 Dex, +1 dodge, +1 size, +2 natural) 37 (5d10+10) Fort +4, Ref +7, Will +2 6 9 4 20 ft., fly 60 ft. (poor) bite +11 (1d4 plus petrification) 5 ft. 5 ft. Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 8 5 2 20 Dodge, Skill Focus (Perception), Weapon Finesse Fly +6, Perception +10 temperate plains solitary, pair, flight (3-5), or flock (6-12) none This hideous avian creature has the body of an emaciated rooster, the wings of a bat, and a long, scaly tail. PFRPG Bestiary 0 Petrification (Su) A cockatrice's bite causes flesh to calcify and harden-multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice's bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice's bites immediately turns completely to stone, as if petrified by a flesh to stone spell. Every day, a creature petrified by a cockatrice in this manner can attempt a new DC 12 Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)-but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources. A cockatrice is immune to the petrification ability of itself and of other cockatrices, but other petrification attacks affect them normally. The save DC is Constitution-based. Stupid, vicious, and repulsive, cockatrices are avoided by other creatures due to their magical ability to turn flesh to stone. Legends say that the first cockatrice emerged from an egg laid by a cockerel and incubated by a toad. Whether or not the story is true, today's cockatrices breed true in terrifying and filthy dens haphazardly excavated by as many as a dozen of the squawking creatures. Males greatly outnumber females in these flocks, and are distinguished only by their wattles and combs. The typical cockatrice stands just over 2 feet high and weighs 5 pounds. While their diet consists primarily of seeds and petrified insects (which conveniently double in the creature's gizzard as both gastroliths and nutrition as they grind away), cockatrices fiercely defend their territories from anything they deem a threat, and the wanderings of rogue males seeking new spots to build dens sometimes bring them into unintentional contact with humanoids, with devastating results. The cockatrice's strange ability to turn other creatures to stone is the creature's greatest defense, and a cockatrice lair is invariably littered with petrified remnants of foes. In an ironic twist of fate, however, weasels and ferrets- the creatures most likely to slip into cockatrices' nests and consume their eggs-appear to be completely immune to the effect. For unknown reasons, cockatrices are both terrified of and enraged by conventional roosters, and are equally likely to flee or attack when confronted by one. 0 0 1 0 0 0 1 adult false true 10 21 15 2 17 12 true Petrification Su A cockatrice's bite causes flesh to calcify and harden-multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice's bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice's bites immediately turns completely to stone, as if petrified by a flesh to stone spell. Every day, a creature petrified by a cockatrice in this manner can attempt a new DC 12 Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)-but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources. A cockatrice is immune to the petrification ability of itself and of other cockatrices, but other petrification attacks affect them normally. The save DC is Constitution-based. true Fly 8 Perception 14 true Dodge Skill Focus (Perception) Weapon Finesse true 19 17 14 2 0 0 0 1 2 20 false false Thassilonian Show Cockatrice (Absolution) 37 37 0 0 true c41ab934-ba69-4896-9cea-3714af79b975 false false false 0 237714535 false 0 0 -1 2147483646 false false false false false Thassilonian Show Cockatrice 4 1,200 N Small magical beast 5 darkvision 60 ft., low-light vision; Perception +14 15, touch 15, flat-footed 11 (+5 Dex, +1 dodge, +1 size, +2 natural) 37 (5d10+10) Fort +4, Ref +7, Will +2 6 9 4 20 ft., fly 60 ft. (poor) bite +11 (1d4 plus petrification) 5 ft. 5 ft. Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 8 5 2 20 Dodge, Skill Focus (Perception), Weapon Finesse Fly +6, Perception +10 temperate plains solitary, pair, flight (3-5), or flock (6-12) none This hideous avian creature has the body of an emaciated rooster, the wings of a bat, and a long, scaly tail. PFRPG Bestiary 0 Petrification (Su) A cockatrice's bite causes flesh to calcify and harden-multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice's bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice's bites immediately turns completely to stone, as if petrified by a flesh to stone spell. Every day, a creature petrified by a cockatrice in this manner can attempt a new DC 12 Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)-but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources. A cockatrice is immune to the petrification ability of itself and of other cockatrices, but other petrification attacks affect them normally. The save DC is Constitution-based. Stupid, vicious, and repulsive, cockatrices are avoided by other creatures due to their magical ability to turn flesh to stone. Legends say that the first cockatrice emerged from an egg laid by a cockerel and incubated by a toad. Whether or not the story is true, today's cockatrices breed true in terrifying and filthy dens haphazardly excavated by as many as a dozen of the squawking creatures. Males greatly outnumber females in these flocks, and are distinguished only by their wattles and combs. The typical cockatrice stands just over 2 feet high and weighs 5 pounds. While their diet consists primarily of seeds and petrified insects (which conveniently double in the creature's gizzard as both gastroliths and nutrition as they grind away), cockatrices fiercely defend their territories from anything they deem a threat, and the wanderings of rogue males seeking new spots to build dens sometimes bring them into unintentional contact with humanoids, with devastating results. The cockatrice's strange ability to turn other creatures to stone is the creature's greatest defense, and a cockatrice lair is invariably littered with petrified remnants of foes. In an ironic twist of fate, however, weasels and ferrets- the creatures most likely to slip into cockatrices' nests and consume their eggs-appear to be completely immune to the effect. For unknown reasons, cockatrices are both terrified of and enraged by conventional roosters, and are equally likely to flee or attack when confronted by one. 0 0 1 0 0 0 1 adult false true 10 21 15 2 17 12 true Petrification Su A cockatrice's bite causes flesh to calcify and harden-multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice's bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice's bites immediately turns completely to stone, as if petrified by a flesh to stone spell. Every day, a creature petrified by a cockatrice in this manner can attempt a new DC 12 Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)-but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources. A cockatrice is immune to the petrification ability of itself and of other cockatrices, but other petrification attacks affect them normally. The save DC is Constitution-based. true Fly 8 Perception 14 true Dodge Skill Focus (Perception) Weapon Finesse true 19 17 14 2 0 0 0 1 2 20 false false Thassilonian Show Cockatrice (Kissyfur) 37 37 0 0 true 649c2b4f-93ad-4b3d-800c-c95ff554425a false false false 0 1568127157 false 0 0 -1 2147483645 false false false false false Thassilonian Show Cockatrice 4 1,200 N Small magical beast 5 darkvision 60 ft., low-light vision; Perception +14 15, touch 15, flat-footed 11 (+5 Dex, +1 dodge, +1 size, +2 natural) 37 (5d10+10) Fort +4, Ref +7, Will +2 6 9 4 20 ft., fly 60 ft. (poor) bite +11 (1d4 plus petrification) 5 ft. 5 ft. Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 8 5 2 20 Dodge, Skill Focus (Perception), Weapon Finesse Fly +6, Perception +10 temperate plains solitary, pair, flight (3-5), or flock (6-12) none This hideous avian creature has the body of an emaciated rooster, the wings of a bat, and a long, scaly tail. PFRPG Bestiary 0 Petrification (Su) A cockatrice's bite causes flesh to calcify and harden-multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice's bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice's bites immediately turns completely to stone, as if petrified by a flesh to stone spell. Every day, a creature petrified by a cockatrice in this manner can attempt a new DC 12 Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)-but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources. A cockatrice is immune to the petrification ability of itself and of other cockatrices, but other petrification attacks affect them normally. The save DC is Constitution-based. Stupid, vicious, and repulsive, cockatrices are avoided by other creatures due to their magical ability to turn flesh to stone. Legends say that the first cockatrice emerged from an egg laid by a cockerel and incubated by a toad. Whether or not the story is true, today's cockatrices breed true in terrifying and filthy dens haphazardly excavated by as many as a dozen of the squawking creatures. Males greatly outnumber females in these flocks, and are distinguished only by their wattles and combs. The typical cockatrice stands just over 2 feet high and weighs 5 pounds. While their diet consists primarily of seeds and petrified insects (which conveniently double in the creature's gizzard as both gastroliths and nutrition as they grind away), cockatrices fiercely defend their territories from anything they deem a threat, and the wanderings of rogue males seeking new spots to build dens sometimes bring them into unintentional contact with humanoids, with devastating results. The cockatrice's strange ability to turn other creatures to stone is the creature's greatest defense, and a cockatrice lair is invariably littered with petrified remnants of foes. In an ironic twist of fate, however, weasels and ferrets- the creatures most likely to slip into cockatrices' nests and consume their eggs-appear to be completely immune to the effect. For unknown reasons, cockatrices are both terrified of and enraged by conventional roosters, and are equally likely to flee or attack when confronted by one. 0 0 1 0 0 0 1 adult false true 10 21 15 2 17 12 true Petrification Su A cockatrice's bite causes flesh to calcify and harden-multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice's bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice's bites immediately turns completely to stone, as if petrified by a flesh to stone spell. Every day, a creature petrified by a cockatrice in this manner can attempt a new DC 12 Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)-but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources. A cockatrice is immune to the petrification ability of itself and of other cockatrices, but other petrification attacks affect them normally. The save DC is Constitution-based. true Fly 8 Perception 14 true Dodge Skill Focus (Perception) Weapon Finesse true 19 17 14 2 0 0 0 1 2 20 false false Thassilonian Show Cockatrice (Plumeria) 37 37 0 0 true fcf9971f-1499-495a-990f-e6a4b5743035 false false false 0 1082481327 false 0 0 -1 2147483644 false false false false false Thassilonian Show Cockatrice 4 1,200 N Small magical beast 5 darkvision 60 ft., low-light vision; Perception +14 15, touch 15, flat-footed 11 (+5 Dex, +1 dodge, +1 size, +2 natural) 37 (5d10+10) Fort +4, Ref +7, Will +2 6 9 4 20 ft., fly 60 ft. (poor) bite +11 (1d4 plus petrification) 5 ft. 5 ft. Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 8 5 2 20 Dodge, Skill Focus (Perception), Weapon Finesse Fly +6, Perception +10 temperate plains solitary, pair, flight (3-5), or flock (6-12) none This hideous avian creature has the body of an emaciated rooster, the wings of a bat, and a long, scaly tail. PFRPG Bestiary 0 Petrification (Su) A cockatrice's bite causes flesh to calcify and harden-multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice's bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice's bites immediately turns completely to stone, as if petrified by a flesh to stone spell. Every day, a creature petrified by a cockatrice in this manner can attempt a new DC 12 Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)-but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources. A cockatrice is immune to the petrification ability of itself and of other cockatrices, but other petrification attacks affect them normally. The save DC is Constitution-based. Stupid, vicious, and repulsive, cockatrices are avoided by other creatures due to their magical ability to turn flesh to stone. Legends say that the first cockatrice emerged from an egg laid by a cockerel and incubated by a toad. Whether or not the story is true, today's cockatrices breed true in terrifying and filthy dens haphazardly excavated by as many as a dozen of the squawking creatures. Males greatly outnumber females in these flocks, and are distinguished only by their wattles and combs. The typical cockatrice stands just over 2 feet high and weighs 5 pounds. While their diet consists primarily of seeds and petrified insects (which conveniently double in the creature's gizzard as both gastroliths and nutrition as they grind away), cockatrices fiercely defend their territories from anything they deem a threat, and the wanderings of rogue males seeking new spots to build dens sometimes bring them into unintentional contact with humanoids, with devastating results. The cockatrice's strange ability to turn other creatures to stone is the creature's greatest defense, and a cockatrice lair is invariably littered with petrified remnants of foes. In an ironic twist of fate, however, weasels and ferrets- the creatures most likely to slip into cockatrices' nests and consume their eggs-appear to be completely immune to the effect. For unknown reasons, cockatrices are both terrified of and enraged by conventional roosters, and are equally likely to flee or attack when confronted by one. 0 0 1 0 0 0 1 adult false true 10 21 15 2 17 12 true Petrification Su A cockatrice's bite causes flesh to calcify and harden-multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice's bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice's bites immediately turns completely to stone, as if petrified by a flesh to stone spell. Every day, a creature petrified by a cockatrice in this manner can attempt a new DC 12 Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)-but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources. A cockatrice is immune to the petrification ability of itself and of other cockatrices, but other petrification attacks affect them normally. The save DC is Constitution-based. true Fly 8 Perception 14 true Dodge Skill Focus (Perception) Weapon Finesse true 19 17 14 2 0 0 0 1 2 20 false false