Balimar 1 77 77 0 0 true 1755f141-fdd7-45d4-8fb1-b988ee52bd20 false false false 0 1279614456 false 0 0 0 0 false false false false false Balimar 10 9600 soulbound doll summoner 9 NE Tiny construct 8 darkvision 60 ft., low-light vision; Perception -1 25, touch 16, flat-footed 21 (+6 armor, +4 Dex, +1 natural, +2 shield, +2 size) 77 (12 HD; 3d10+9d8+21) Fort +6, Ref +12, Will +10 6 12 10 2/magic 20 ft. +1 dagger +11/+6 (1d2/19-20) 2-1/2 ft. 0 ft. Spell-Like Abilities (CL 11th; concentration +13) 5/day-summon monster V 3/day-light, mage hand, open/close, prestidigitation 1/day-levitate, inflict serious wounds (DC 15) Str 9, Dex 18, Con -, Int 13, Wis 8, Cha 15 9 11 20 Combat Casting, Extend Spell, Improved Initiative, Iron Will, Lightning Reflexes, Toughness Bluff +5, Knowledge (arcana) +10, Knowledge (nobility) +14, Spellcraft +10, Stealth +12, Use Magic Device +15 Common, Varisian bond senses, life link, maker's call, shield ally, soul focus, strings, transposition The Harrowing 0 Strings (Ex) Balimar and Balio spent millennia bound together by puppet strings. They cannot move more than 5 feet away from one another, but may occupy the same square without penalty. Consequently, Balimar benefits from his shield ally class ability at all times (already figured into his stats). Male Balimar leaves physical combat to Balio, using his spells to buff and heal his eidolon as needed and flinging fireballs from his wand. If reduced to less than half his total hit points, Balimar apologizes for antagonizing the PCs and offers to write them a new play to accentuate their individual talents. wand of fireball (CL 10th, 13 charges) +2 chain shirt, +1 dagger, 348 gp * See Advanced Player's Guide. 0 0 0 0 0 0 1 construct traits Summoner Spells Known (CL 9th; concentration +11) 3rd (3)-displacement, magic circle against law, rejuvenate eidolon*, wall of ice (DC 15) 2nd (5)-bull's strength, glitterdust (DC 14), haste, see invisibility 1st (6)-magic fang, protection from good, reduce person (DC 13), shield, unseen servant 0-daze, detect magic, light, mending, read magic, resistance susceptible to mind-affecting effects Advanced Player's Guide 54, Pathfinder Bestiary 2 255 Adult false true 9 18 13 8 15 true Strings Ex Balimar and Balio spent millennia bound together by puppet strings. They cannot move more than 5 feet away from one another, but may occupy the same square without penalty. Consequently, Balimar benefits from his shield ally class ability at all times (already figured into his stats). true Bluff 5 Knowledge arcana 10 Knowledge nobility 14 Spellcraft 10 Stealth 12 Use Magic Device 15 true Combat Casting Extend Spell Improved Initiative Iron Will Lightning Reflexes Toughness true 25 16 21 1 0 2 6 0 11 20 false false Balio 1 73 73 0 0 true 1dbb3eb4-4a88-4f97-a115-3b804d62f684 false false false 0 1129377172 false 0 0 -1 2147483647 false false false false false Balio 0 0 NE Medium outsider (extraplanar) 2 darkvision 60 ft.; Perception +0 25, touch 13, flat-footed 22 (+2 Dex, +1 dodge, +12 natural) 73 (7d10+35) Fort +9, Ref +4, Will +5; +4 vs. enchantment spells and effects 9 4 5 +4 vs. enchantment spells and effects electricity 10 30 ft. 2 slam +12 (2d6+6) 5 ft. 10 ft. Str 19, Dex 15, Con 18, Int 7, Wis 10, Cha 11 7 11 24 Dodge, Multiattack, Toughness, Weapon Focus (slam), Weapon Specialization (slam) Acrobatics +15, Craft (carpentry) +5, Perform (oratory) +8, Sense Motive +8, Sleight of Hand +10, Stealth +12 Common, Varisian link, share spells, devotion, evolutions (ability increase [2], improved damage (slams), improved natural armor [2], limbs [arms], limbs [legs], magic attacks, reach, resistance, skilled, slam [2]), multiattack The Harrowing 0 Male 0 0 0 0 0 0 1 evasion eidolon Adult false true 19 15 18 7 10 11 false true Acrobatics 15 Craft carpentry 5 Perform oratory 8 Sense Motive 8 Sleight of Hand 10 Stealth 12 true Dodge Multiattack Toughness Weapon Focus (slam) Weapon Specialization (slam) true 25 13 22 12 0 0 0 1 11 24 false false