Balimar 1777700true1755f141-fdd7-45d4-8fb1-b988ee52bd20falsefalsefalse01279614456false00
00falsefalsefalsefalsefalseBalimar109600soulbound dollsummoner 9NETinyconstruct8darkvision 60 ft., low-light vision; Perception -125, touch 16, flat-footed 21(+6 armor, +4 Dex, +1 natural, +2 shield, +2 size)77(12 HD; 3d10+9d8+21)Fort +6, Ref +12, Will +10612102/magic20 ft.+1 dagger +11/+6 (1d2/19-20)2-1/2 ft.0 ft.Spell-Like Abilities (CL 11th; concentration +13) 5/day-summon monster V 3/day-light, mage hand, open/close, prestidigitation 1/day-levitate, inflict serious wounds (DC 15)Str 9, Dex 18, Con -, Int 13, Wis 8, Cha 1591120Combat Casting, Extend Spell, Improved Initiative, Iron Will, Lightning Reflexes, ToughnessBluff +5, Knowledge (arcana) +10, Knowledge (nobility) +14, Spellcraft +10, Stealth +12, Use Magic Device +15Common, Varisianbond senses, life link, maker's call, shield ally, soul focus, strings, transpositionThe Harrowing0Strings (Ex) Balimar and Balio spent millennia bound together by puppet strings. They cannot move more than 5 feet away from one another, but may occupy the same square without penalty. Consequently, Balimar benefits from his shield ally class ability at all times (already figured into his stats).MaleBalimar leaves physical combat to Balio, using his spells to buff and heal his eidolon as needed and flinging fireballs from his wand.If reduced to less than half his total hit points, Balimar apologizes for antagonizing the PCs and offers to write them a new play to accentuate their individual talents.wand of fireball (CL 10th, 13 charges)+2 chain shirt, +1 dagger, 348 gp* See Advanced Player's Guide.0000001construct traitsSummoner Spells Known (CL 9th; concentration +11) 3rd (3)-displacement, magic circle against law, rejuvenate eidolon*, wall of ice (DC 15) 2nd (5)-bull's strength, glitterdust (DC 14), haste, see invisibility 1st (6)-magic fang, protection from good, reduce person (DC 13), shield, unseen servant 0-daze, detect magic, light, mending, read magic, resistancesusceptible to mind-affecting effectsAdvanced Player's Guide 54, Pathfinder Bestiary 2 255Adultfalsetrue91813815trueStringsExBalimar and Balio spent millennia bound together by puppet strings. They cannot move more than 5 feet away from one another, but may occupy the same square without penalty. Consequently, Balimar benefits from his shield ally class ability at all times (already figured into his stats).trueBluff5Knowledgearcana10Knowledgenobility14Spellcraft10Stealth12Use Magic Device15trueCombat CastingExtend SpellImproved InitiativeIron WillLightning ReflexesToughnesstrue251621102601120falsefalseBalio 1737300true1dbb3eb4-4a88-4f97-a115-3b804d62f684falsefalsefalse01129377172false00
-12147483647falsefalsefalsefalsefalseBalio00NEMediumoutsider(extraplanar)2darkvision 60 ft.; Perception +025, touch 13, flat-footed 22(+2 Dex, +1 dodge, +12 natural)73(7d10+35)Fort +9, Ref +4, Will +5; +4 vs. enchantment spells and effects945+4 vs. enchantment spells and effectselectricity 1030 ft.2 slam +12 (2d6+6)5 ft.10 ft.Str 19, Dex 15, Con 18, Int 7, Wis 10, Cha 1171124Dodge, Multiattack, Toughness, Weapon Focus (slam), Weapon Specialization (slam)Acrobatics +15, Craft (carpentry) +5, Perform (oratory) +8, Sense Motive +8, Sleight of Hand +10, Stealth +12Common, Varisianlink, share spells, devotion, evolutions (ability increase [2], improved damage (slams), improved natural armor [2], limbs [arms], limbs [legs], magic attacks, reach, resistance, skilled, slam [2]), multiattackThe Harrowing0Male0000001evasioneidolonAdultfalsetrue19151871011falsetrueAcrobatics15Craftcarpentry5Performoratory8Sense Motive8Sleight of Hand10Stealth12trueDodgeMultiattackToughnessWeapon Focus (slam)Weapon Specialization (slam)true2513221200011124falsefalse