Brambleson 1 97 97 0 0 true f17d69ad-4238-4be2-b222-879b936eab72 false false false 0 1638742162 false 0 0 0 0 false false false false false Brambleson 9 6400 CN Small fey 7 low-light vision, scent; Perception +15 24, touch 19, flat-footed 16 (+6 Dex, +2 dodge, +5 natural, +1 size) 97 (15d6+45) Fort +8, Ref +16, Will +7 8 16 7 5/cold iron 50 ft., climb 15 ft. broken +2 short sword +15/+10 (1d6+3), bite +10 (1d4+3) 5 ft. 5 ft. Spell-Like Abilities (CL 7th; concentration +10) At will-detect magic, know direction, locate object, pass without trace 3/day-dimension door, greater invisibility (self only), lesser confusion (DC 14), mage armor, true strike 1/day-remove curse Str 16, Dex 24, Con 17, Int 13, Wis 7, Cha 16 7 13 28 Agile Maneuvers, Alertness, Combat Expertise, Combat Reflexes, Dodge, Mobility, Spring Attack, Weapon Finesse Acrobatics +20 (+28 jump), Bluff +16, Climb +24, Diplomacy +13, Escape Artist +19, Knowledge (geography) +6, Knowledge (local) +9, Knowledge (nature) +6, Linguistics +6, Perception +15, Sense Motive +15, Stealth +24, Survival +8, Swim +11 Azlanti, Common, Draconic, Elven, Gnome, Sylvan, Thassilonian, Varisian prince of rabbits, quickness, woodland stride The Harrowing 0 Prince of Rabbits (Ex) Brambleson always counts as having a running start when making Acrobatics checks to jump. Quickness (Su) Brambleson gains one bonus move action every round. Suggestible (Ex) The rabbit prince's simplistic mind sidetracks easily. Whenever he rolls a Will save to resist a charm effect, Brambleson must roll two dice and use the worse of the two results. Male Brambleson makes full use of his Combat Expertise, Spring Attack, and Mobility feats in combat, moving constantly and pecking away at opponents more as a nuisance than a genuine threat. With his incredible leaping ability, he takes the fight into tree branches or other territory awkward for larger folk as soon as possible. Brambleson's honor won't let him admit defeat, though he readily calls any fight a draw when he's down to one-third his total hit points, and then offers them his token. If a dishonorable opponent won't accept such a condition, he flees into the Briar. sword of oaths (broken +2 short sword), elixir of truth, tin crown holding four feather tokens (anchor, bird, tree [2]) 0 0 0 1 0 0 1 evasion, uncanny dodge fast healing 5 suggestible unique fey Adult false true 16 24 17 13 7 16 true Prince of Rabbits Ex Brambleson always counts as having a running start when making Acrobatics checks to jump. Quickness Su Brambleson gains one bonus move action every round. Suggestible Ex The rabbit prince's simplistic mind sidetracks easily. Whenever he rolls a Will save to resist a charm effect, Brambleson must roll two dice and use the worse of the two results. true Acrobatics 20 Bluff 16 Climb 24 Diplomacy 13 Escape Artist 19 Knowledge geography 6 Knowledge local 9 Knowledge nature 6 Linguistics 6 Perception 15 Sense Motive 15 Stealth 24 Survival 8 Swim 11 true Agile Maneuvers Alertness Combat Expertise Combat Reflexes Dodge Mobility Spring Attack Weapon Finesse true 24 19 16 5 0 0 0 2 13 28 false false