102falsefalsefalseRoggfalsefalsefalsefalseStone Giant84800NLargehumanoid(giant)2darkvision 60 ft., low-light vision; Perception +1222, touch 11, flat-footed 20(+2 Dex, +11 natural, -1 size)102(12d8+48)Fort +12, Ref +6, Will +7126740 ft.greatclub +16/+11 (2d8+12) or 2 slams +16 (1d8+8)rock +11/+6 (1d8+12)10 ft.10 ft.rock throwing (180 ft.)Str 27, Dex 15, Con 19, Int 10, Wis 12, Cha 1091830Iron Will, Martial Weapon Proficiency (greatclub), Point Blank Shot, Power Attack, Precise Shot, Quick DrawClimb +12, Intimidate +12, Perception +12, Stealth +4 (+12 in rocky terrain)+8 Stealth in rocky terrainCommon, Gianttemperate mountainssolitary, gang (2-5), band (4-8), hunting party (9-12 plus 1 elder), or tribe (13-30 plus 35% noncombatants, 1-3 elders, and 4-6 dire bears)standard (greatclub, other treasure)This giant has chiseled, muscular features and a flat, forwardsloping head, looking almost as if it were carved of stone.GiantPFRPG Bestiary0Improved Rock Catching (Ex) A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability (see page 303).Stone giants prefer thick leather garments, dyed in shades of brown and gray to match the stone around them. Adults are about 12 feet tall, weigh about 1,500 pounds, and can live to be 800 years old. Stone giants fight from a distance whenever possible, but if they can't avoid melee, they favor gigantic clubs chiseled out of stone. A favorite tactic of stone giants is to stand nearly motionless, blending in with the background, then move forward to throw rocks and surprise their foes. Stone giants prefer living in enormous caves in highaltitude, rocky peaks. They rarely live more than a few days' travel from other bands of stone giants, and even raise shared herds of goats and other livestock between tribes. Older stone giants tend to wander away from the tribe for a signif icant period of time in their later years, either living in seclusion somewhere or attempting to merge into other humanoid civilizations. After decades of this self-imposed exile, those who return do so as stone giant elders. Stone Giant Elders Some stone giants develop special abilities related to their environment. Called elders, these stone giants have Charisma scores of at least 15 and three spell-like abilities (CL 10th). Once per day they can use stone shape, stone tell, and either transmute rock to mud or transmute mud to rock (DC 17). The save DC is Charisma-based. One in 10 elders is a sorcerer, usually of 3rd to 6th level. Stone giant elders add +1 to their CR.0000001improved rock catchingadultfalsetrue271519101210trueImproved Rock CatchingExA stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability (see page 303).trueClimb12Intimidate12Perception12Stealth4trueIron WillMartial Weapon Proficiency (greatclub)Point Blank ShotPower AttackPrecise ShotQuick Drawtrue2211201100001830falsefalse1020false00true0edfa14b-331a-4b2d-8e05-8dcf1a4250d9false10608116200
0042falsefalsefalseTrained Bear 1falsefalsefalsefalseTrained Bear41200NLargeanimal1low-light vision, scent ; Perception +616, touch 10, flat-footed 15(+1 Dex, +6 natural, -1 size)42(5d8+20)Fort +8, Ref +5, Will +285240 ft.2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5)10 ft.5 ft.Str 21, Dex 13, Con 19, Int 2, Wis 12, Cha 63+9 (+13 grapple)20 (24 vs. trip)Endurance, Run, Skill Focus (Survival)Perception +6, Survival +5, Swim +14+4 Swimcold forestssolitary or pairnoneBroad, powerful muscles move beneath this massive bear's brown fur, promising both speed and lethal force.BearPFRPG Bestiary0A large, powerful omnivore, the grizzly bear inhabits many of the world's forested hills. Equally happy consuming nuts, berries, fish, or small mammals, the grizzly is nonetheless fiercely territorial, and will chase off-or, failing that, kill and eat-any intruders it views as competition. When faced with a foe or small group of threats, the grizzly attempts to subdue or kill with its claws. When it can, the bear tries to grab a single target to deal continual damage until that target is dead, unconscious, or escapes. To generate stats for a smaller bear (like a black bear), you can apply the young simple template to the grizzly bear's stat block. To generate stats for a larger grizzly or a polar bear, apply the advanced simple template to the grizzly's stats.0000001adultfalsetrue2113192126trueUnicycle RidingExThe trained bears balance on unicycles, greatly improving their mobility when they can remain upright. They gain Spring Attack as a bonus feat. They must make a DC 10 Acrobatics check upon using this feat to avoid falling prone at the end of their movement.truePerception6Survival5Swim14trueEnduranceRunSkill Focus (Survival)Spring Attacktrue16101560000920falsefalse420false00true99a7dd21-a964-4eab-9243-db3fe9e2c6e4false178412364800
-1214748364742falsefalsefalseTrained Bear 2falsefalsefalsefalseTrained Bear41200NLargeanimal1low-light vision, scent ; Perception +616, touch 10, flat-footed 15(+1 Dex, +6 natural, -1 size)42(5d8+20)Fort +8, Ref +5, Will +285240 ft.2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5)10 ft.5 ft.Str 21, Dex 13, Con 19, Int 2, Wis 12, Cha 63+9 (+13 grapple)20 (24 vs. trip)Endurance, Run, Skill Focus (Survival)Perception +6, Survival +5, Swim +14+4 Swimcold forestssolitary or pairnoneBroad, powerful muscles move beneath this massive bear's brown fur, promising both speed and lethal force.BearPFRPG Bestiary0A large, powerful omnivore, the grizzly bear inhabits many of the world's forested hills. Equally happy consuming nuts, berries, fish, or small mammals, the grizzly is nonetheless fiercely territorial, and will chase off-or, failing that, kill and eat-any intruders it views as competition. When faced with a foe or small group of threats, the grizzly attempts to subdue or kill with its claws. When it can, the bear tries to grab a single target to deal continual damage until that target is dead, unconscious, or escapes. To generate stats for a smaller bear (like a black bear), you can apply the young simple template to the grizzly bear's stat block. To generate stats for a larger grizzly or a polar bear, apply the advanced simple template to the grizzly's stats.0000001adultfalsetrue2113192126trueUnicycle RidingExThe trained bears balance on unicycles, greatly improving their mobility when they can remain upright. They gain Spring Attack as a bonus feat. They must make a DC 10 Acrobatics check upon using this feat to avoid falling prone at the end of their movement.truePerception6Survival5Swim14trueEnduranceRunSkill Focus (Survival)Spring Attacktrue16101560000920falsefalse420false00true55c94761-1e47-4b52-945a-00680b817feafalse203988378000
-1214748364642falsefalsefalseTrained Bear 3falsefalsefalsefalseTrained Bear41200NLargeanimal1low-light vision, scent ; Perception +616, touch 10, flat-footed 15(+1 Dex, +6 natural, -1 size)42(5d8+20)Fort +8, Ref +5, Will +285240 ft.2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5)10 ft.5 ft.Str 21, Dex 13, Con 19, Int 2, Wis 12, Cha 63+9 (+13 grapple)20 (24 vs. trip)Endurance, Run, Skill Focus (Survival)Perception +6, Survival +5, Swim +14+4 Swimcold forestssolitary or pairnoneBroad, powerful muscles move beneath this massive bear's brown fur, promising both speed and lethal force.BearPFRPG Bestiary0A large, powerful omnivore, the grizzly bear inhabits many of the world's forested hills. Equally happy consuming nuts, berries, fish, or small mammals, the grizzly is nonetheless fiercely territorial, and will chase off-or, failing that, kill and eat-any intruders it views as competition. When faced with a foe or small group of threats, the grizzly attempts to subdue or kill with its claws. When it can, the bear tries to grab a single target to deal continual damage until that target is dead, unconscious, or escapes. To generate stats for a smaller bear (like a black bear), you can apply the young simple template to the grizzly bear's stat block. To generate stats for a larger grizzly or a polar bear, apply the advanced simple template to the grizzly's stats.0000001adultfalsetrue2113192126trueUnicycle RidingExThe trained bears balance on unicycles, greatly improving their mobility when they can remain upright. They gain Spring Attack as a bonus feat. They must make a DC 10 Acrobatics check upon using this feat to avoid falling prone at the end of their movement.truePerception6Survival5Swim14trueEnduranceRunSkill Focus (Survival)Spring Attacktrue16101560000920falsefalse420false00true6c79b2f3-3d76-4dc2-bd03-f13607f0961dfalse152344675900
-1214748364542falsefalsefalseTrained Bear 4falsefalsefalsefalseTrained Bear41200NLargeanimal1low-light vision, scent ; Perception +616, touch 10, flat-footed 15(+1 Dex, +6 natural, -1 size)42(5d8+20)Fort +8, Ref +5, Will +285240 ft.2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5)10 ft.5 ft.Str 21, Dex 13, Con 19, Int 2, Wis 12, Cha 63+9 (+13 grapple)20 (24 vs. trip)Endurance, Run, Skill Focus (Survival)Perception +6, Survival +5, Swim +14+4 Swimcold forestssolitary or pairnoneBroad, powerful muscles move beneath this massive bear's brown fur, promising both speed and lethal force.BearPFRPG Bestiary0A large, powerful omnivore, the grizzly bear inhabits many of the world's forested hills. Equally happy consuming nuts, berries, fish, or small mammals, the grizzly is nonetheless fiercely territorial, and will chase off-or, failing that, kill and eat-any intruders it views as competition. When faced with a foe or small group of threats, the grizzly attempts to subdue or kill with its claws. When it can, the bear tries to grab a single target to deal continual damage until that target is dead, unconscious, or escapes. To generate stats for a smaller bear (like a black bear), you can apply the young simple template to the grizzly bear's stat block. To generate stats for a larger grizzly or a polar bear, apply the advanced simple template to the grizzly's stats.0000001adultfalsetrue2113192126trueUnicycle RidingExThe trained bears balance on unicycles, greatly improving their mobility when they can remain upright. They gain Spring Attack as a bonus feat. They must make a DC 10 Acrobatics check upon using this feat to avoid falling prone at the end of their movement.truePerception6Survival5Swim14trueEnduranceRunSkill Focus (Survival)Spring Attacktrue16101560000920falsefalse420false00true84504e11-c26a-4eda-ab57-3ca8797f49defalse58050974400
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