102 false false false Rogg false false false false Stone Giant 8 4800 N Large humanoid (giant) 2 darkvision 60 ft., low-light vision; Perception +12 22, touch 11, flat-footed 20 (+2 Dex, +11 natural, -1 size) 102 (12d8+48) Fort +12, Ref +6, Will +7 12 6 7 40 ft. greatclub +16/+11 (2d8+12) or 2 slams +16 (1d8+8) rock +11/+6 (1d8+12) 10 ft. 10 ft. rock throwing (180 ft.) Str 27, Dex 15, Con 19, Int 10, Wis 12, Cha 10 9 18 30 Iron Will, Martial Weapon Proficiency (greatclub), Point Blank Shot, Power Attack, Precise Shot, Quick Draw Climb +12, Intimidate +12, Perception +12, Stealth +4 (+12 in rocky terrain) +8 Stealth in rocky terrain Common, Giant temperate mountains solitary, gang (2-5), band (4-8), hunting party (9-12 plus 1 elder), or tribe (13-30 plus 35% noncombatants, 1-3 elders, and 4-6 dire bears) standard (greatclub, other treasure) This giant has chiseled, muscular features and a flat, forwardsloping head, looking almost as if it were carved of stone. Giant PFRPG Bestiary 0 Improved Rock Catching (Ex) A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability (see page 303). Stone giants prefer thick leather garments, dyed in shades of brown and gray to match the stone around them. Adults are about 12 feet tall, weigh about 1,500 pounds, and can live to be 800 years old. Stone giants fight from a distance whenever possible, but if they can't avoid melee, they favor gigantic clubs chiseled out of stone. A favorite tactic of stone giants is to stand nearly motionless, blending in with the background, then move forward to throw rocks and surprise their foes. Stone giants prefer living in enormous caves in highaltitude, rocky peaks. They rarely live more than a few days' travel from other bands of stone giants, and even raise shared herds of goats and other livestock between tribes. Older stone giants tend to wander away from the tribe for a signif icant period of time in their later years, either living in seclusion somewhere or attempting to merge into other humanoid civilizations. After decades of this self-imposed exile, those who return do so as stone giant elders. Stone Giant Elders Some stone giants develop special abilities related to their environment. Called elders, these stone giants have Charisma scores of at least 15 and three spell-like abilities (CL 10th). Once per day they can use stone shape, stone tell, and either transmute rock to mud or transmute mud to rock (DC 17). The save DC is Charisma-based. One in 10 elders is a sorcerer, usually of 3rd to 6th level. Stone giant elders add +1 to their CR. 0 0 0 0 0 0 1 improved rock catching adult false true 27 15 19 10 12 10 true Improved Rock Catching Ex A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability (see page 303). true Climb 12 Intimidate 12 Perception 12 Stealth 4 true Iron Will Martial Weapon Proficiency (greatclub) Point Blank Shot Power Attack Precise Shot Quick Draw true 22 11 20 11 0 0 0 0 18 30 false false 102 0 false 0 0 true 0edfa14b-331a-4b2d-8e05-8dcf1a4250d9 false 106081162 0 0 0 0 42 false false false Trained Bear 1 false false false false Trained Bear 4 1200 N Large animal 1 low-light vision, scent ; Perception +6 16, touch 10, flat-footed 15 (+1 Dex, +6 natural, -1 size) 42 (5d8+20) Fort +8, Ref +5, Will +2 8 5 2 40 ft. 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5) 10 ft. 5 ft. Str 21, Dex 13, Con 19, Int 2, Wis 12, Cha 6 3 +9 (+13 grapple) 20 (24 vs. trip) Endurance, Run, Skill Focus (Survival) Perception +6, Survival +5, Swim +14 +4 Swim cold forests solitary or pair none Broad, powerful muscles move beneath this massive bear's brown fur, promising both speed and lethal force. Bear PFRPG Bestiary 0 A large, powerful omnivore, the grizzly bear inhabits many of the world's forested hills. Equally happy consuming nuts, berries, fish, or small mammals, the grizzly is nonetheless fiercely territorial, and will chase off-or, failing that, kill and eat-any intruders it views as competition. When faced with a foe or small group of threats, the grizzly attempts to subdue or kill with its claws. When it can, the bear tries to grab a single target to deal continual damage until that target is dead, unconscious, or escapes. To generate stats for a smaller bear (like a black bear), you can apply the young simple template to the grizzly bear's stat block. To generate stats for a larger grizzly or a polar bear, apply the advanced simple template to the grizzly's stats. 0 0 0 0 0 0 1 adult false true 21 13 19 2 12 6 true Unicycle Riding Ex The trained bears balance on unicycles, greatly improving their mobility when they can remain upright. They gain Spring Attack as a bonus feat. They must make a DC 10 Acrobatics check upon using this feat to avoid falling prone at the end of their movement. true Perception 6 Survival 5 Swim 14 true Endurance Run Skill Focus (Survival) Spring Attack true 16 10 15 6 0 0 0 0 9 20 false false 42 0 false 0 0 true 99a7dd21-a964-4eab-9243-db3fe9e2c6e4 false 1784123648 0 0 -1 2147483647 42 false false false Trained Bear 2 false false false false Trained Bear 4 1200 N Large animal 1 low-light vision, scent ; Perception +6 16, touch 10, flat-footed 15 (+1 Dex, +6 natural, -1 size) 42 (5d8+20) Fort +8, Ref +5, Will +2 8 5 2 40 ft. 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5) 10 ft. 5 ft. Str 21, Dex 13, Con 19, Int 2, Wis 12, Cha 6 3 +9 (+13 grapple) 20 (24 vs. trip) Endurance, Run, Skill Focus (Survival) Perception +6, Survival +5, Swim +14 +4 Swim cold forests solitary or pair none Broad, powerful muscles move beneath this massive bear's brown fur, promising both speed and lethal force. Bear PFRPG Bestiary 0 A large, powerful omnivore, the grizzly bear inhabits many of the world's forested hills. Equally happy consuming nuts, berries, fish, or small mammals, the grizzly is nonetheless fiercely territorial, and will chase off-or, failing that, kill and eat-any intruders it views as competition. When faced with a foe or small group of threats, the grizzly attempts to subdue or kill with its claws. When it can, the bear tries to grab a single target to deal continual damage until that target is dead, unconscious, or escapes. To generate stats for a smaller bear (like a black bear), you can apply the young simple template to the grizzly bear's stat block. To generate stats for a larger grizzly or a polar bear, apply the advanced simple template to the grizzly's stats. 0 0 0 0 0 0 1 adult false true 21 13 19 2 12 6 true Unicycle Riding Ex The trained bears balance on unicycles, greatly improving their mobility when they can remain upright. They gain Spring Attack as a bonus feat. They must make a DC 10 Acrobatics check upon using this feat to avoid falling prone at the end of their movement. true Perception 6 Survival 5 Swim 14 true Endurance Run Skill Focus (Survival) Spring Attack true 16 10 15 6 0 0 0 0 9 20 false false 42 0 false 0 0 true 55c94761-1e47-4b52-945a-00680b817fea false 2039883780 0 0 -1 2147483646 42 false false false Trained Bear 3 false false false false Trained Bear 4 1200 N Large animal 1 low-light vision, scent ; Perception +6 16, touch 10, flat-footed 15 (+1 Dex, +6 natural, -1 size) 42 (5d8+20) Fort +8, Ref +5, Will +2 8 5 2 40 ft. 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5) 10 ft. 5 ft. Str 21, Dex 13, Con 19, Int 2, Wis 12, Cha 6 3 +9 (+13 grapple) 20 (24 vs. trip) Endurance, Run, Skill Focus (Survival) Perception +6, Survival +5, Swim +14 +4 Swim cold forests solitary or pair none Broad, powerful muscles move beneath this massive bear's brown fur, promising both speed and lethal force. Bear PFRPG Bestiary 0 A large, powerful omnivore, the grizzly bear inhabits many of the world's forested hills. Equally happy consuming nuts, berries, fish, or small mammals, the grizzly is nonetheless fiercely territorial, and will chase off-or, failing that, kill and eat-any intruders it views as competition. When faced with a foe or small group of threats, the grizzly attempts to subdue or kill with its claws. When it can, the bear tries to grab a single target to deal continual damage until that target is dead, unconscious, or escapes. To generate stats for a smaller bear (like a black bear), you can apply the young simple template to the grizzly bear's stat block. To generate stats for a larger grizzly or a polar bear, apply the advanced simple template to the grizzly's stats. 0 0 0 0 0 0 1 adult false true 21 13 19 2 12 6 true Unicycle Riding Ex The trained bears balance on unicycles, greatly improving their mobility when they can remain upright. They gain Spring Attack as a bonus feat. They must make a DC 10 Acrobatics check upon using this feat to avoid falling prone at the end of their movement. true Perception 6 Survival 5 Swim 14 true Endurance Run Skill Focus (Survival) Spring Attack true 16 10 15 6 0 0 0 0 9 20 false false 42 0 false 0 0 true 6c79b2f3-3d76-4dc2-bd03-f13607f0961d false 1523446759 0 0 -1 2147483645 42 false false false Trained Bear 4 false false false false Trained Bear 4 1200 N Large animal 1 low-light vision, scent ; Perception +6 16, touch 10, flat-footed 15 (+1 Dex, +6 natural, -1 size) 42 (5d8+20) Fort +8, Ref +5, Will +2 8 5 2 40 ft. 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5) 10 ft. 5 ft. Str 21, Dex 13, Con 19, Int 2, Wis 12, Cha 6 3 +9 (+13 grapple) 20 (24 vs. trip) Endurance, Run, Skill Focus (Survival) Perception +6, Survival +5, Swim +14 +4 Swim cold forests solitary or pair none Broad, powerful muscles move beneath this massive bear's brown fur, promising both speed and lethal force. Bear PFRPG Bestiary 0 A large, powerful omnivore, the grizzly bear inhabits many of the world's forested hills. Equally happy consuming nuts, berries, fish, or small mammals, the grizzly is nonetheless fiercely territorial, and will chase off-or, failing that, kill and eat-any intruders it views as competition. When faced with a foe or small group of threats, the grizzly attempts to subdue or kill with its claws. When it can, the bear tries to grab a single target to deal continual damage until that target is dead, unconscious, or escapes. To generate stats for a smaller bear (like a black bear), you can apply the young simple template to the grizzly bear's stat block. To generate stats for a larger grizzly or a polar bear, apply the advanced simple template to the grizzly's stats. 0 0 0 0 0 0 1 adult false true 21 13 19 2 12 6 true Unicycle Riding Ex The trained bears balance on unicycles, greatly improving their mobility when they can remain upright. They gain Spring Attack as a bonus feat. They must make a DC 10 Acrobatics check upon using this feat to avoid falling prone at the end of their movement. true Perception 6 Survival 5 Swim 14 true Endurance Run Skill Focus (Survival) Spring Attack true 16 10 15 6 0 0 0 0 9 20 false false 42 0 false 0 0 true 84504e11-c26a-4eda-ab57-3ca8797f49de false 580509744 0 0 -1 2147483644