An awful, scuttling mass of legs and mandibles scrambles forward out of the darkness.
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SPIDER SWARM (1-2)(1) CR 1
Male Spider Swarm
NN Diminutive Vermin (Swarm)
Init +3; Senses Darkvision (60 feet), Tremorsense (30 feet); Perception +4
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DEFENSE
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AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
hp 4 (2d8)
Fort +3, Ref +3, Will +0
Immune flanking, staggered, critical hits, mind-affecting, precision damage, Swarm Traits
Weakness Vulnerability to Area Effects
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OFFENSE
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Spd 20 ft., Climbing (20 feet)
Melee Unarmed Strike +0 (--5/20/x2)
Space 10 ft.; Reach 0 ft.
Special Attacks Distraction (DC 11), Poison: Swarm - injury (DC 11), Swarm Attack (1d6)
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STATISTICS
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Str 1, Dex 17, Con 10, Int -, Wis 10, Cha 2
Base Atk +1; CMB +0; CMD 5 (can't be Bull Rushedcan't be Grappledcan't be Tripped)
Feats
Skills Climb +11, Fly +9, Perception +4, Stealth +15, Swim +3
Languages
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ECOLOGY
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Environment Any
Organization Solitary, pair, tangle (3-6 swarms) or colony (11-20 swarms)
Treasure None
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SPECIAL ABILITIES
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Climbing (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Distraction (DC 11) (Ex) A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's Con modifie
Immune to Flanking You are immune to flanking.
Immune to Staggered Immune to staggered.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
Immunity to Precision Damage You are immune to Precision Damage
Poison: Swarm - injury (DC 11) (Ex) Poison deals 1d2 STR damage, 1/round for 2 rds, cure 1 save.
Swarm Attack (1d6) Creatures with the swarm subtype don't make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for c
Swarm Traits Imm to effects targeting number of creatures (unless mind affect vs hive mind).
Tremorsense (30 feet) Sense things and creatures without seeing them.
Vulnerability to Area Effects You are vulnerable (+50% damage) to spells and effects that damage an area.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.An awful, scuttling mass of legs and mandibles scrambles forward out of the darkness.
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SPIDER SWARM (3-4)(2) CR 1
Male Spider Swarm
NN Diminutive Vermin (Swarm)
Init +3; Senses Darkvision (60 feet), Tremorsense (30 feet); Perception +4
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DEFENSE
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AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
hp 9 (2d8)
Fort +3, Ref +3, Will +0
Immune flanking, staggered, critical hits, mind-affecting, precision damage, Swarm Traits
Weakness Vulnerability to Area Effects
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OFFENSE
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Spd 20 ft., Climbing (20 feet)
Melee Unarmed Strike +0 (--5/20/x2)
Space 10 ft.; Reach 0 ft.
Special Attacks Distraction (DC 11), Poison: Swarm - injury (DC 11), Swarm Attack (1d6)
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STATISTICS
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Str 1, Dex 17, Con 10, Int -, Wis 10, Cha 2
Base Atk +1; CMB +0; CMD 5 (can't be Bull Rushedcan't be Grappledcan't be Tripped)
Feats
Skills Climb +11, Fly +9, Perception +4, Stealth +15, Swim +3
Languages
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ECOLOGY
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Environment Any
Organization Solitary, pair, tangle (3-6 swarms) or colony (11-20 swarms)
Treasure None
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SPECIAL ABILITIES
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Climbing (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Distraction (DC 11) (Ex) A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's Con modifie
Immune to Flanking You are immune to flanking.
Immune to Staggered Immune to staggered.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
Immunity to Precision Damage You are immune to Precision Damage
Poison: Swarm - injury (DC 11) (Ex) Poison deals 1d2 STR damage, 1/round for 2 rds, cure 1 save.
Swarm Attack (1d6) Creatures with the swarm subtype don't make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for c
Swarm Traits Imm to effects targeting number of creatures (unless mind affect vs hive mind).
Tremorsense (30 feet) Sense things and creatures without seeing them.
Vulnerability to Area Effects You are vulnerable (+50% damage) to spells and effects that damage an area.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.An awful, scuttling mass of legs and mandibles scrambles forward out of the darkness.
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SPIDER SWARM (6-7)(5) CR 1
Male Spider Swarm
NN Diminutive Vermin (Swarm)
Init +3; Senses Darkvision (60 feet), Tremorsense (30 feet); Perception +4
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DEFENSE
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AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
hp 9 (2d8)
Fort +3, Ref +3, Will +0
Immune flanking, staggered, critical hits, mind-affecting, precision damage, Swarm Traits
Weakness Vulnerability to Area Effects
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OFFENSE
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Spd 20 ft., Climbing (20 feet)
Melee Unarmed Strike +0 (--5/20/x2)
Space 10 ft.; Reach 0 ft.
Special Attacks Distraction (DC 11), Poison: Swarm - injury (DC 11), Swarm Attack (1d6)
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STATISTICS
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Str 1, Dex 17, Con 10, Int -, Wis 10, Cha 2
Base Atk +1; CMB +0; CMD 5 (can't be Bull Rushedcan't be Grappledcan't be Tripped)
Feats
Skills Climb +11, Fly +9, Perception +4, Stealth +15, Swim +3
Languages
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ECOLOGY
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Environment Any
Organization Solitary, pair, tangle (3-6 swarms) or colony (11-20 swarms)
Treasure None
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SPECIAL ABILITIES
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Climbing (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Distraction (DC 11) (Ex) A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's Con modifie
Immune to Flanking You are immune to flanking.
Immune to Staggered Immune to staggered.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
Immunity to Precision Damage You are immune to Precision Damage
Poison: Swarm - injury (DC 11) (Ex) Poison deals 1d2 STR damage, 1/round for 2 rds, cure 1 save.
Swarm Attack (1d6) Creatures with the swarm subtype don't make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for c
Swarm Traits Imm to effects targeting number of creatures (unless mind affect vs hive mind).
Tremorsense (30 feet) Sense things and creatures without seeing them.
Vulnerability to Area Effects You are vulnerable (+50% damage) to spells and effects that damage an area.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.