RIVER THUGS CR 1/3 Male Human Warrior 1 CN Medium Humanoid (Human) Init +0; Senses Perception +0 -------------------- DEFENSE -------------------- AC 12, touch 10, flat-footed 12 (+2 armor) hp 6 (1d10) Fort +2, Ref +0, Will +0 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Scimitar +2 (1d6+1/18-20/x2) and Unarmed Strike +2 (1d3+1/20/x2) Ranged Shortbow +1 (1d6/20/x3) -------------------- STATISTICS -------------------- Str 13, Dex 11, Con 11, Int 10, Wis 10, Cha 10 Base Atk +1; CMB +2; CMD 12 Feats Athletic, Skill Focus: Profession (Sailor) Skills Acrobatics +1, Climb +7, Profession (Sailor) +7, Swim +7 Languages Common Combat Gear Arrows (20), Leather, Scimitar, Shortbow; Other Gear Custom Container, Grappling hook, Rope, hempen (50 ft.), Wine, Corentyn (per bottle) -------------------- SPECIAL ABILITIES -------------------- Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. RIVER THUGS (TIER 3-4) CR 1/2 Male Human Warrior 2 CN Medium Humanoid (Human) Init +0; Senses Perception +0 -------------------- DEFENSE -------------------- AC 12, touch 10, flat-footed 12 (+2 armor) hp 10 (2d10) Fort +3, Ref +0, Will +0 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Scimitar +3 (1d6+1/18-20/x2) and Unarmed Strike +3 (1d3+1/20/x2) Ranged Shortbow +2 (1d6/20/x3) -------------------- STATISTICS -------------------- Str 13, Dex 11, Con 11, Int 10, Wis 10, Cha 10 Base Atk +2; CMB +3; CMD 13 Feats Athletic, Skill Focus: Profession (Sailor) Skills Acrobatics +1, Climb +7, Profession (Sailor) +7, Swim +7 Languages Common Combat Gear Arrows (20), Leather, Scimitar, Shortbow; Other Gear Custom Container, Grappling hook, Rope, hempen (50 ft.), Wine, Corentyn (per bottle) -------------------- SPECIAL ABILITIES -------------------- Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. RIVER THUGS (TIER 6-7) CR 2 Male Human Fighter 1 Rogue 2 CN Medium Humanoid (Human) Init +2; Senses Perception +7 -------------------- DEFENSE -------------------- AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) hp 22 (1d10+2d8+3) Fort +3, Ref +7, Will +1 Defensive Abilities Evasion -------------------- OFFENSE -------------------- Spd 30 ft. Melee Masterwork Scimitar +6 (1d6+2/18-20/x2) and Unarmed Strike +4 (1d3+2/20/x2) Ranged Shortbow +4 (1d6/20/x3) Special Attacks Sneak Attack +1d6 -------------------- STATISTICS -------------------- Str 15, Dex 14, Con 13, Int 10, Wis 12, Cha 8 Base Atk +2; CMB +4; CMD 16 Feats Athletic, Lightning Reflexes, Rogue Weapon Proficiencies, Skill Focus: Profession (Sailor), Weapon Focus: Scimitar Skills Acrobatics +8, Climb +10, Escape Artist +8, Perception +7, Profession (Sailor) +10, Sleight of Hand +8, Swim +10 Modifiers Expert Leaper Languages Common SQ Trapfinding +1 Combat Gear Arrows (20), Leather, Masterwork Scimitar, Shortbow; Other Gear Custom Container, Grappling hook, Potion of Blur, Rope, hempen (50 ft.), Wine, Corentyn (per bottle) -------------------- SPECIAL ABILITIES -------------------- Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Expert Leaper (Ex) When making jump checks, the rogue is always considered to have a running start. Also, when the rogue deliberately falls, a DC 15 Acrobatics check allows her to ignore the first 20 feet fallen, instead of the first 10 feet. Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed. Trapfinding +1 +1 to find or disable traps. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.