RIVER THUGS CR 1/3
Male Human Warrior 1
CN Medium Humanoid (Human)
Init +0; Senses Perception +0
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DEFENSE
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AC 12, touch 10, flat-footed 12 (+2 armor)
hp 6 (1d10)
Fort +2, Ref +0, Will +0
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OFFENSE
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Spd 30 ft.
Melee Scimitar +2 (1d6+1/18-20/x2) and
Unarmed Strike +2 (1d3+1/20/x2)
Ranged Shortbow +1 (1d6/20/x3)
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STATISTICS
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Str 13, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +2; CMD 12
Feats Athletic, Skill Focus: Profession (Sailor)
Skills Acrobatics +1, Climb +7, Profession (Sailor) +7, Swim +7
Languages Common
Combat Gear Arrows (20), Leather, Scimitar, Shortbow; Other Gear Custom Container, Grappling hook, Rope, hempen (50 ft.), Wine, Corentyn (per bottle)
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SPECIAL ABILITIES
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Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.RIVER THUGS (TIER 3-4) CR 1/2
Male Human Warrior 2
CN Medium Humanoid (Human)
Init +0; Senses Perception +0
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DEFENSE
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AC 12, touch 10, flat-footed 12 (+2 armor)
hp 10 (2d10)
Fort +3, Ref +0, Will +0
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OFFENSE
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Spd 30 ft.
Melee Scimitar +3 (1d6+1/18-20/x2) and
Unarmed Strike +3 (1d3+1/20/x2)
Ranged Shortbow +2 (1d6/20/x3)
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STATISTICS
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Str 13, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Base Atk +2; CMB +3; CMD 13
Feats Athletic, Skill Focus: Profession (Sailor)
Skills Acrobatics +1, Climb +7, Profession (Sailor) +7, Swim +7
Languages Common
Combat Gear Arrows (20), Leather, Scimitar, Shortbow; Other Gear Custom Container, Grappling hook, Rope, hempen (50 ft.), Wine, Corentyn (per bottle)
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SPECIAL ABILITIES
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Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.RIVER THUGS (TIER 6-7) CR 2
Male Human Fighter 1 Rogue 2
CN Medium Humanoid (Human)
Init +2; Senses Perception +7
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DEFENSE
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 22 (1d10+2d8+3)
Fort +3, Ref +7, Will +1
Defensive Abilities Evasion
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OFFENSE
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Spd 30 ft.
Melee Masterwork Scimitar +6 (1d6+2/18-20/x2) and
Unarmed Strike +4 (1d3+2/20/x2)
Ranged Shortbow +4 (1d6/20/x3)
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 15, Dex 14, Con 13, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +4; CMD 16
Feats Athletic, Lightning Reflexes, Rogue Weapon Proficiencies, Skill Focus: Profession (Sailor), Weapon Focus: Scimitar
Skills Acrobatics +8, Climb +10, Escape Artist +8, Perception +7, Profession (Sailor) +10, Sleight of Hand +8, Swim +10 Modifiers Expert Leaper
Languages Common
SQ Trapfinding +1
Combat Gear Arrows (20), Leather, Masterwork Scimitar, Shortbow; Other Gear Custom Container, Grappling hook, Potion of Blur, Rope, hempen (50 ft.), Wine, Corentyn (per bottle)
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SPECIAL ABILITIES
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Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Expert Leaper (Ex) When making jump checks, the rogue is always considered to have a running start. Also, when the rogue deliberately falls, a DC 15 Acrobatics check allows her to ignore the first 20 feet fallen, instead of the first 10 feet.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.