LADY RIVERBANE CR 1
Male Human Rogue 1 Sorcerer 1
NE Medium Humanoid (Human)
Init +1; Senses Perception -1
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DEFENSE
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 22 (1d8+1d6+9)
Fort +3, Ref +3, Will +1
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OFFENSE
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Spd 30 ft.
Melee Rapier +0 (1d6/18-20/x2) and
Unarmed Strike +0 (1d3/20/x2)
Special Attacks Sneak Attack +1d6
Sorcerer Spells Known (CL 1, +0 melee touch, +1 ranged touch):
1 (4/day) Grease (DC 13), Disguise Self (DC 13)
0 (at will) Read Magic (DC 12), Mending, Detect Magic, Prestidigitation (DC 12)
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STATISTICS
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Str 10, Dex 13, Con 12/16, Int 14, Wis 8, Cha 15
Base Atk +0; CMB +0; CMD 11
Feats Eschew Materials, Persuasive, Rogue Weapon Proficiencies, Toughness +3
Skills Bluff +7, Climb +4, Concentration: Sorcerer +3, Craft (Traps) +4, Diplomacy +8, Disguise +6, Escape Artist +5, Intimidate +8, Profession (Sailor) +4, Sense Motive +4, Spellcraft +7, Swim +5
Languages Common, Elven, Orc
SQ Destined, Touch of Destiny +1 (5/day) (Sp), Trapfinding +1
Combat Gear Mithral Shirt, Rapier; Other Gear Potion of Bear's Endurance, Potion of Cure Moderate Wounds, Potion of Undetectable Alignment (3), Wand of Magic Missile
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SPECIAL ABILITIES
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Destined When you cast a Personal spell, gain a save bonus of its level for 1 round.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Touch of Destiny +1 (5/day) (Sp) Creature touched gains +1 sorcerer level to most rolls for 1r.
Trapfinding +1 +1 to find or disable traps.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.RIVERBANES PIRATES (4) CR 1/2
Male No Race
Medium
Init +0; Senses Perception +0
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DEFENSE
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AC 10, touch 10, flat-footed 10
hp 0 ()
Fort +0, Ref +0, Will +0
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OFFENSE
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Spd 30 ft.
Melee Unarmed Strike +0 (1d3/20/x2)
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STATISTICS
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Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 10
Feats
Skills
Languages Common
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SPECIAL ABILITIES
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Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.RIVERBANES PIRATES (4) CR 1/3
Male Human Warrior 1
CN Medium Humanoid (Human)
Init +0; Senses Perception +0
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DEFENSE
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AC 12, touch 10, flat-footed 12 (+2 armor)
hp 6 (1d10)
Fort +2, Ref +0, Will +0
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OFFENSE
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Spd 30 ft.
Melee Scimitar +2 (1d6+1/18-20/x2) and
Unarmed Strike +2 (1d3+1/20/x2)
Ranged Shortbow +1 (1d6/20/x3)
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STATISTICS
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Str 13, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +2; CMD 12
Feats Athletic, Skill Focus: Profession (Sailor)
Skills Acrobatics +1, Climb +7, Profession (Sailor) +7, Swim +7
Languages Common
Combat Gear Arrows (20), Leather, Scimitar, Shortbow; Other Gear Custom Container, Grappling hook, Rope, hempen (50 ft.), Wine, Corentyn (per bottle)
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SPECIAL ABILITIES
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Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.RIVERBANES PIRATES (TIER 3-4)(8) CR 1/2
Male Human Warrior 2
CN Medium Humanoid (Human)
Init +0; Senses Perception +0
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DEFENSE
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AC 12, touch 10, flat-footed 12 (+2 armor)
hp 10 (2d10)
Fort +3, Ref +0, Will +0
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OFFENSE
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Spd 30 ft.
Melee Scimitar +3 (1d6+1/18-20/x2) and
Unarmed Strike +3 (1d3+1/20/x2)
Ranged Shortbow +2 (1d6/20/x3)
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STATISTICS
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Str 13, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Base Atk +2; CMB +3; CMD 13
Feats Athletic, Skill Focus: Profession (Sailor)
Skills Acrobatics +1, Climb +7, Profession (Sailor) +7, Swim +7
Languages Common
Combat Gear Arrows (20), Leather, Scimitar, Shortbow; Other Gear Custom Container, Grappling hook, Rope, hempen (50 ft.), Wine, Corentyn (per bottle)
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SPECIAL ABILITIES
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Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.RIVERBANES PIRATES (TIER 6-7)(4) CR 2
Male Human Fighter 1 Rogue 2
CN Medium Humanoid (Human)
Init +2; Senses Perception +7
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DEFENSE
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 22 (1d10+2d8+3)
Fort +3, Ref +7, Will +1
Defensive Abilities Evasion
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OFFENSE
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Spd 30 ft.
Melee Masterwork Scimitar +6 (1d6+2/18-20/x2) and
Unarmed Strike +4 (1d3+2/20/x2)
Ranged Shortbow +4 (1d6/20/x3)
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 15, Dex 14, Con 13, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +4; CMD 16
Feats Athletic, Lightning Reflexes, Rogue Weapon Proficiencies, Skill Focus: Profession (Sailor), Weapon Focus: Scimitar
Skills Acrobatics +8, Climb +10, Escape Artist +8, Perception +7, Profession (Sailor) +10, Sleight of Hand +8, Swim +10 Modifiers Expert Leaper
Languages Common
SQ Trapfinding +1
Combat Gear Arrows (20), Leather, Masterwork Scimitar, Shortbow; Other Gear Custom Container, Grappling hook, Potion of Blur, Rope, hempen (50 ft.), Wine, Corentyn (per bottle)
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SPECIAL ABILITIES
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Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Expert Leaper (Ex) When making jump checks, the rogue is always considered to have a running start. Also, when the rogue deliberately falls, a DC 15 Acrobatics check allows her to ignore the first 20 feet fallen, instead of the first 10 feet.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.LADY RIVERBANE(3-4) CR 1
Male Human Rogue 1 Sorcerer 1
NE Medium Humanoid (Human)
Init +1; Senses Perception -1
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DEFENSE
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 22 (1d8+1d6+9)
Fort +3, Ref +3, Will +1
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OFFENSE
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Spd 30 ft.
Melee Rapier +0 (1d6/18-20/x2) and
Unarmed Strike +0 (1d3/20/x2)
Special Attacks Sneak Attack +1d6
Sorcerer Spells Known (CL 1, +0 melee touch, +1 ranged touch):
1 (4/day) Grease (DC 13), Disguise Self (DC 13)
0 (at will) Read Magic (DC 12), Mending, Detect Magic, Prestidigitation (DC 12)
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STATISTICS
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Str 10, Dex 13, Con 12/16, Int 14, Wis 8, Cha 15
Base Atk +0; CMB +0; CMD 11
Feats Eschew Materials, Persuasive, Rogue Weapon Proficiencies, Toughness +3
Skills Bluff +7, Climb +4, Concentration: Sorcerer +3, Craft (Traps) +4, Diplomacy +8, Disguise +6, Escape Artist +5, Intimidate +8, Profession (Sailor) +4, Sense Motive +4, Spellcraft +7, Swim +5
Languages Common, Elven, Orc
SQ Destined, Ring of Mind Shielding, Touch of Destiny +1 (5/day) (Sp), Trapfinding +1
Combat Gear +1 Mithral Chain Shirt, Rapier; Other Gear Potion of Bear's Endurance, Potion of Cure Moderate Wounds, Ring of Mind Shielding, Wand of Magic Missile
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SPECIAL ABILITIES
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Destined When you cast a Personal spell, gain a save bonus of its level for 1 round.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Ring of Mind Shielding This ring is usually of fine workmanship and wrought from heavy gold. The wearer is continually immune to detect thoughts, discern lies, and any attempt to magically discern her alignment.
Faint aburation; CL 3rd; Forge Ring, nondetection; Price 8,000 gp.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Touch of Destiny +1 (5/day) (Sp) Creature touched gains +1 sorcerer level to most rolls for 1r.
Trapfinding +1 +1 to find or disable traps.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.LADY RIVERBANE(6-7) CR 7
Male Human Rogue 2 Sorcerer 6
NE Medium Humanoid (Human)
Init +2; Senses Perception -1
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DEFENSE
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 71 (2d8+6d6+32)
Fort +5, Ref +7, Will +4
Defensive Abilities Evasion
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OFFENSE
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Spd 35 ft.
Melee Rapier +4 (1d6/18-20/x2) and
Unarmed Strike +4 (1d3/20/x2)
Special Attacks Sneak Attack +1d6
Sorcerer Spells Known (CL 6, +4 melee touch, +6 ranged touch):
3 (4/day) Suggestion (DC 16)
2 (6/day) Mirror Image (DC 15), Blur (DC 15), Scorching Ray
1 (7/day) Shocking Grasp, Alarm, Grease (DC 14), Charm Person (DC 14), Disguise Self (DC 14)
0 (at will) Open/Close (DC 13), Read Magic (DC 13), Mending, Detect Magic, Prestidigitation (DC 13), Message, Light
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STATISTICS
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Str 10, Dex 14, Con 12/16, Int 14, Wis 8, Cha 16
Base Atk +4; CMB +4; CMD 16
Feats Combat Casting, Eschew Materials, Fleet, Persuasive, Rogue Weapon Proficiencies, Silent Spell, Toughness +8
Skills Bluff +14, Climb +7, Concentration: Sorcerer +9, Craft (Traps) +7, Diplomacy +12, Disguise +10, Escape Artist +9, Intimidate +12, Profession (Sailor) +7, Sense Motive +6, Spellcraft +12, Swim +7 Modifiers Canny Observer
Languages Common, Elven, Orc
SQ Destined, Fated +1 (Su), Ring of Mind Shielding, Touch of Destiny +1 (6/day) (Sp), Trapfinding +1
Combat Gear +2 Mithral Chain Shirt, Rapier; Other Gear Potion of Bear's Endurance, Potion of Cure Moderate Wounds, Ring of Mind Shielding, Wand of Magic Missile
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SPECIAL ABILITIES
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Canny Observer (Ex) +4 Perception to overhear conversations or find concealed or secret objects.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Destined When you cast a Personal spell, gain a save bonus of its level for 1 round.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fated +1 (Su) You gain +1 on saves you are unaware of or when surprised.
Ring of Mind Shielding This ring is usually of fine workmanship and wrought from heavy gold. The wearer is continually immune to detect thoughts, discern lies, and any attempt to magically discern her alignment.
Faint aburation; CL 3rd; Forge Ring, nondetection; Price 8,000 gp.
Silent Spell Cast a spell with no verbal components. +1 Level.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Touch of Destiny +1 (6/day) (Sp) Creature touched gains +1 sorcerer level to most rolls for 1r.
Trapfinding +1 +1 to find or disable traps.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.