This hideous purple creature walks upright like a man, but its face is that of a spider, and its hands are sickle-shaped claws. -------------------- ETTERCAP (1-2) CR 3 Male Ettercap NE Medium Aberration Init +7; Senses Darkvision (60 feet); Perception +9 -------------------- DEFENSE -------------------- AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural) hp 27 (4d8+12) Fort +6, Ref +4, Will +6 -------------------- OFFENSE -------------------- Spd 30 ft., Climbing (30 feet) Melee Bite (Ettercap) +5 (1d6+3/20/x2) and Net +1 () and Unarmed Strike +5 (1d3+2/20/x2) Special Attacks Poison: Bite - injury (DC 15), Traps, Web (4 HP) (8/day) (DC 15) -------------------- STATISTICS -------------------- Str 14, Dex 17, Con 17, Int 6, Wis 15, Cha 8 Base Atk +3; CMB +5; CMD 18 Feats Great Fortitude, Improved Initiative Skills Climb +14, Craft (Traps) +6, Perception +9, Stealth +7 Languages Common SQ Spider Empathy +7 (Ex) Combat Gear Net; -------------------- ECOLOGY -------------------- Environment Temperate forests Organization Solitary, pair, or nest (3-6 plus 2-8 giant spiders) Treasure Standard -------------------- SPECIAL ABILITIES -------------------- Climbing (30 feet) You have a Climb speed. Darkvision (60 feet) You can see in the dark (black and white vision only). Poison: Bite - injury (DC 15) (Ex) Poison deals 1d2 DEX damage, 1/round for 10 rds, cure 2 consecutive saves. Spider Empathy +7 (Ex) This ability functions as the druid's wild empathy, save that an ettercap can only use this ability on spiders. An ettercap gains a +4 racial bonus on this check. Spiders are mindless, but this empathic communication imparts on them a modicum of impl Traps (Ex) The ettercap is particularly skilled at crafting cunning traps with its webs. Deadfalls, nooses, and spear traps are the most common traps ettercaps build with their webs. An ettercap doesn't require gold to build its traps, merely time. Rules for cr Web (4 HP) (8/day) (DC 15) (Ex) You can set or toss webbing. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. This hideous purple creature walks upright like a man, but its face is that of a spider, and its hands are sickle-shaped claws. -------------------- ETTERCAP (3-4) CR 3 Male Ettercap NE Medium Aberration Init +7; Senses Darkvision (60 feet); Perception +9 -------------------- DEFENSE -------------------- AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural) hp 30 (4d8+12) Fort +6, Ref +4, Will +6 -------------------- OFFENSE -------------------- Spd 30 ft., Climbing (30 feet) Melee Bite (Ettercap) +5 (1d6+3/20/x2) and Unarmed Strike +5 (1d3+2/20/x2) Special Attacks Poison: Bite - injury (DC 15), Traps, Web (4 HP) (8/day) (DC 15) -------------------- STATISTICS -------------------- Str 14, Dex 17, Con 17, Int 6, Wis 15, Cha 8 Base Atk +3; CMB +5; CMD 18 Feats Great Fortitude, Improved Initiative Skills Climb +14, Craft (Traps) +6, Perception +9, Stealth +7 Languages Common SQ Spider Empathy +7 (Ex) -------------------- ECOLOGY -------------------- Environment Temperate forests Organization Solitary, pair, or nest (3-6 plus 2-8 giant spiders) Treasure Standard -------------------- SPECIAL ABILITIES -------------------- Climbing (30 feet) You have a Climb speed. Darkvision (60 feet) You can see in the dark (black and white vision only). Poison: Bite - injury (DC 15) (Ex) Poison deals 1d2 DEX damage, 1/round for 10 rds, cure 2 consecutive saves. Spider Empathy +7 (Ex) This ability functions as the druid's wild empathy, save that an ettercap can only use this ability on spiders. An ettercap gains a +4 racial bonus on this check. Spiders are mindless, but this empathic communication imparts on them a modicum of impl Traps (Ex) The ettercap is particularly skilled at crafting cunning traps with its webs. Deadfalls, nooses, and spear traps are the most common traps ettercaps build with their webs. An ettercap doesn't require gold to build its traps, merely time. Rules for cr Web (4 HP) (8/day) (DC 15) (Ex) You can set or toss webbing. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. This hideous purple creature walks upright like a man, but its face is that of a spider, and its hands are sickle-shaped claws. -------------------- ETTERCAP (6-7) CR 3 Male Ettercap NE Medium Aberration Init +7; Senses Darkvision (60 feet); Perception +9 -------------------- DEFENSE -------------------- AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural) hp 30 (4d8+12) Fort +6, Ref +4, Will +6 -------------------- OFFENSE -------------------- Spd 30 ft., Climbing (30 feet) Melee Bite (Ettercap) +5 (1d6+3/20/x2) and Net +1 () and Unarmed Strike +5 (1d3+2/20/x2) Special Attacks Poison: Bite - injury (DC 15), Traps, Web (4 HP) (8/day) (DC 15) -------------------- STATISTICS -------------------- Str 14, Dex 17, Con 17, Int 6, Wis 15, Cha 8 Base Atk +3; CMB +5; CMD 18 Feats Great Fortitude, Improved Initiative Skills Climb +14, Craft (Traps) +6, Perception +9, Stealth +7 Languages Common SQ Spider Empathy +7 (Ex) Combat Gear Net; -------------------- ECOLOGY -------------------- Environment Temperate forests Organization Solitary, pair, or nest (3-6 plus 2-8 giant spiders) Treasure Standard -------------------- SPECIAL ABILITIES -------------------- Climbing (30 feet) You have a Climb speed. Darkvision (60 feet) You can see in the dark (black and white vision only). Poison: Bite - injury (DC 15) (Ex) Poison deals 1d2 DEX damage, 1/round for 10 rds, cure 2 consecutive saves. Spider Empathy +7 (Ex) This ability functions as the druid's wild empathy, save that an ettercap can only use this ability on spiders. An ettercap gains a +4 racial bonus on this check. Spiders are mindless, but this empathic communication imparts on them a modicum of impl Traps (Ex) The ettercap is particularly skilled at crafting cunning traps with its webs. Deadfalls, nooses, and spear traps are the most common traps ettercaps build with their webs. An ettercap doesn't require gold to build its traps, merely time. Rules for cr Web (4 HP) (8/day) (DC 15) (Ex) You can set or toss webbing. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. This long-legged spider has a huge, glossy black abdomen, marked on the underside with the shape of a crimson hourglass. -------------------- SPIDER, GIANT BLACK WIDOW CR 3 Male Spider, Giant Black Widow NN Large Vermin Init +2; Senses Darkvision (60 feet), Tremorsense (60 feet); Perception +4 -------------------- DEFENSE -------------------- AC 15, touch 11, flat-footed 13 (+2 Dex, -1 size, +4 natural) hp 37 (5d8+15) Fort +7, Ref +3, Will +1 Immune mind-affecting -------------------- OFFENSE -------------------- Spd 30 ft., Climbing (30 feet) Melee Bite (Spider, Giant Black Widow) +6 (1d8+6/20/x2) and Net +2 () and Unarmed Strike +6 (1d4+4/20/x2) Space 10 ft.; Reach 5 ft. Special Attacks Poison: Bite - injury (DC 17), Web (5 HP) (8/day) (DC 19) -------------------- STATISTICS -------------------- Str 19, Dex 15, Con 16, Int -, Wis 10, Cha 2 Base Atk +3; CMB +8; CMD 20 (28 vs. Trip) Feats Skills Climb +20, Fly +0, Perception +4 Modifiers +8 Stealth in Webs Languages Combat Gear Net; -------------------- ECOLOGY -------------------- Environment Any land Organization Solitary, pair, or colony (3-8) Treasure Incidental -------------------- SPECIAL ABILITIES -------------------- +8 Stealth in Webs (Ex) You gain a bonus to Stealth Checks under the listed conditions. Climbing (30 feet) You have a Climb speed. Darkvision (60 feet) You can see in the dark (black and white vision only). Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks. Poison: Bite - injury (DC 17) (Su) Bite - injury; save Fort DC 17; frequency 1/ round for 6 rounds; effect 1d3 Con and staggered; cure 2 saves. Save DC is Con-based with a +2 racial bonus. Tremorsense (60 feet) Sense things and creatures without seeing them. Web (5 HP) (8/day) (DC 19) (Ex) You can set or toss webbing. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.